#nuvie@irc.freenode.net logs for 7 Feb 2006 (GMT)

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[01:14:56] --- sbx|afk is now known as SB-X
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[09:45:03] <Yuv422> hi SB-X
[09:45:10] <SB-X> hi
[09:45:13] <SB-X> hows it going?
[09:45:20] <Yuv422> this is a strange time for you to be online.
[09:45:23] <Yuv422> I'm good
[09:45:26] <SB-X> you came in here 3 minutes after I left yesterday :)
[09:45:31] <SB-X> oh I'm going to leave soon
[09:45:32] <Yuv422> just tinkering with the IDA Pro SDK
[09:45:40] <Yuv422> hehe
[09:45:53] <SB-X> whats that like?
[09:46:13] <Yuv422> I'm trying to hack it into dosbox
[09:46:15] <Yuv422> :)
[09:46:41] <Yuv422> round hole, square peg
[09:47:03] <wjp> hi
[09:47:14] <SB-X> hi wjp
[09:47:20] <Yuv422> what are you up to?
[09:47:49] <SB-X> didn't you already replace dosbox's debugger?
[09:47:59] <Yuv422> hehe not yet
[09:48:02] <Yuv422> hi wjp
[09:48:23] <SB-X> i thought that was a quick modification
[09:49:04] <Yuv422> no that was just stripping the old gui out
[09:49:44] <SB-X> i finished my dualshock2 adapter a while ago and was using it in mame earlier... now I'm just browsing some articles on wikipedia
[09:49:47] <SB-X> oh
[09:50:27] <Yuv422> did you get away without soldering anything?
[09:50:32] <SB-X> yeah
[09:50:38] <Yuv422> :)
[09:50:39] <SB-X> it doesnt work in linux though
[09:50:56] <SB-X> the linux driver requires a different adapter
[09:51:18] <SB-X> but maybe I could hack it to support directpad pro's interface
[09:52:03] <SB-X> i'm still catching up on old exult forum posts too... I havn't read them for a few months
[09:52:13] <Yuv422> is it a parallel port adapter?
[09:52:14] <SB-X> read anything on the forum I mean
[09:52:17] <SB-X> yeah
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[10:23:37] <wjp> speaking of the forum, the nuvie forum has some spam
[10:24:06] <wjp> (the 'mp3' and the 'monster stats' threads)
[10:25:18] <Yuv422> :(
[10:26:44] <Yuv422> thanks Willem
[10:27:33] <Yuv422> I think defines are clashing between IDA and dosbox :(
[10:29:32] <Yuv422> include/regs.h:#define reg_ip cpu_regs.ip.word[W_INDEX]
[10:31:34] <Yuv422> hmm should I hack at dosbox or IDA headers
[10:31:35] <Yuv422> ?
[10:31:37] <Yuv422> :)
[10:37:28] <SB-X> sorry I wouldn't know
[10:37:33] <SB-X> havn't looked at them
[10:37:48] <Yuv422> I've fixed that by reordering my includes
[10:48:33] <Yuv422> #define strcpy dont_use_strcpy // use qstrncpy
[10:51:09] <SB-X> hehe
[10:52:51] <SB-X> hey its time to go now
[10:52:53] <SB-X> see you later
[10:53:02] <-- SB-X has left IRC ()
[10:53:17] <Yuv422> #define USE_DANGEROUS_FUNCTIONS
[10:53:17] <Yuv422> #define USE_STANDARD_FILE_FUNCTIONS
[10:53:22] <Yuv422> :)
[10:53:47] <Yuv422> cya
[11:30:34] --> Kaldosh_ has joined #nuvie
[11:30:44] <Kaldosh_> 02hello
[11:31:23] <Yuv422> hey Kaldosh_
[11:31:27] <Yuv422> How's things?
[11:31:30] <Kaldosh_> 02good
[11:31:35] <Yuv422> :)
[11:31:42] <Kaldosh_> 02just thought you might like to know about our progress on the item drops
[11:32:30] <Yuv422> yeah how are you guys going?
[11:32:33] <Kaldosh_> 02they are listed alphabetically by monster, and the 1st weapon of the 1st one (beggar) is at offset 198151
[11:33:01] <Yuv422> ah k thanks
[11:33:13] * Yuv422 looks
[11:33:26] <Kaldosh_> 02we havent figured out exactly the right odds, but based on some of our research (we got a heap of people to just play u6 and report their results) it seems to be 50% chance of dropping 1st item, 25% 2nd, 12.5% of 3rd, etc
[11:33:47] <Kaldosh_> 02so 50% of 1st weapon and 50% of 1st armour
[11:33:51] <Yuv422> ah k
[11:33:58] <Kaldosh_> 02havent figured out the 4th group
[11:34:05] <Yuv422> that sounds quite simple
[11:34:28] <Yuv422> I'm interested to know how u6 stocks chests
[11:34:31] <Kaldosh_> 02galleon suspects that it might not be the 4thgroup, but actually the 1st group of the one after, with weapons being the 2nd group
[11:34:36] <Yuv422> and allocates treasure
[11:34:53] <Yuv422> ah k
[11:35:05] <Kaldosh_> 02based on our playtest research, chests seem to be stocked from a standard list irrelevant of which monster drops it
[11:35:06] <Yuv422> have you tried playing around with the values in the exe?
[11:35:36] <Kaldosh_> 02i have... but my u6 character is only level 3... and i couldnt kill a guard (which was the one i messed with)
[11:35:41] <Yuv422> changing object codes and seeing what happens
[11:35:53] <Yuv422> right
[11:36:57] <Kaldosh_> 02all the byte4s in the 4th group seem to be reasonable items
[11:37:03] <Kaldosh_> 02although they dont seem to drop them
[11:37:23] <Kaldosh_> 02either reagents, fire wands, chests or butter
[11:38:03] <Kaldosh_> 02our theory is that its their inv they can use... but they they never drop
[11:38:34] <Yuv422> that's an interesting idea
[11:39:11] <Yuv422> I can't imagine why they would need a chest though
[11:39:19] <Kaldosh_> 02well... that was my theory... galleons was that it was not items at all(perhaps read as shorts or somethign), but the fact they seem to be reasonable items makes me think they are
[11:39:35] <Kaldosh_> 02they can only drop a chest if they have a chest
[11:39:45] <Kaldosh_> 02but the contents of the chest is regardless of the monster
[11:39:58] <Kaldosh_> 02spells are purple potions
[11:40:21] <Yuv422> could it be objects interspersed with some other data?
[11:40:22] <Kaldosh_> 02(i.e. if it says it has a spell... then it can drop purple potions)
[11:40:53] <Yuv422> potions need a frame number to work
[11:41:03] <Kaldosh_> 02possibly... but it seems to be specific items, and reagents (where reagents are used together)
[11:41:05] <Yuv422> which would need an extra byte
[11:41:11] <Yuv422> or a packed byte
[11:41:17] <Kaldosh_> 02potions are always purple, since its frame 0
[11:41:23] <Yuv422> right
[11:41:32] <Kaldosh_> 02nothing drops anything but
[11:42:13] <Kaldosh_> 02btw, if you wanted to have a look at our playtesting research to check any ideas you come up with see http://kaldosh.kicks-ass.net:8080/default/phpbb2/viewtopic.php?t=248
[11:42:32] <Yuv422> have you convinced galleon that looking into the exe is a good idea?
[11:42:38] <Kaldosh_> 02so yeah... you helped us a lot, so i just thought we should share what we found too
[11:42:45] <Kaldosh_> 02took a lot of convincing
[11:42:54] <Yuv422> cool thanks for the info
[11:43:02] <Kaldosh_> 02he is the kind of person who just does something manually until it works
[11:43:21] <Kaldosh_> 02like.. make his own scripting engine, then gradually convert the npcs by hand
[11:43:26] <Kaldosh_> 02rather than make it properly
[11:44:09] <Yuv422> I like to find out how things work
[11:44:12] <Kaldosh_> 02for the map additions, he wrote code to set basetiles and add objects... took him ages....
[11:44:12] <Kaldosh_> i wrote a map editor... which took me about the same time he spent... except now it takes only seconds to edit the map
[11:44:37] <Kaldosh_> 02he just doesnt seem to see the usefulness of sticking to standards when he can do it himself
[11:44:49] <Yuv422> hehe
[11:45:15] <Kaldosh_> 02or the point of making good tools/utilities. it may be a bit of an investment initially, but it almost always speeds things up later
[11:45:29] <Kaldosh_> 02i feel like im forgetting something
[11:45:36] <Kaldosh_> 02(about monster drops)
[11:46:06] <Yuv422> can you have multiple ideas from a group?
[11:46:12] <Yuv422> eg two weapons?
[11:46:24] <Yuv422> ideas=objects
[11:46:29] <Yuv422> ;)
[11:46:39] <Kaldosh_> 02yeah
[11:46:57] <Yuv422> I guess it stops if your hands are full
[11:47:00] <Kaldosh_> 0250% chance of dropping the 1st item in the group, 25% chance of dropping the 2nd, 12.5% chance of dropping the 3rd, etc
[11:47:10] <Kaldosh_> 02or thats what we figure
[11:47:21] <Kaldosh_> 02and it seems to match our stats perfectly
[11:47:50] <Yuv422> when I get some time I'll confirm it by looking at the code
[11:47:58] <Yuv422> that drives temp actor creation
[11:48:12] <Kaldosh_> 02i think if you have a 2 handed weapon it gets 2 chances at being dropped, but that may be a bug, or i might be getting confused
[11:48:18] <Yuv422> but it sounds right to me
[11:48:29] <Kaldosh_> 02thats per group
[11:48:31] <Kaldosh_> 02not per item
[11:48:47] <Kaldosh_> 02so the 1st weapon has a 50% chance, and the 1st weapon has a 50% chance
[11:49:04] <Yuv422> if the weapon is two handed
[11:49:41] <Kaldosh_> 02i think it _might_ be a 50% chance of left hand, 25% chance of right hand.. so you get a 75% chance of dropping it... but it doesnt drop it twice
[11:49:49] <Kaldosh_> 02but i might be getting confused
[11:50:01] <Kaldosh_> 02why do i have an _ after my name?
[11:50:21] <Yuv422> someone else might have your nick
[11:50:32] <Kaldosh_> 02i registered it though
[11:50:37] <Kaldosh_> 02oh... maybe i havent signed in
[11:50:49] <Yuv422> or you typed your password in wrong
[11:51:04] <Kaldosh_> 02hmm... password... yeah... umm.. where do i put that?
[11:51:15] <Yuv422> hehe not too sure
[11:51:22] <Kaldosh_> 02trillian does a lot of it automatically, but had no field to put password
[11:51:33] <Yuv422> my irc client asks me in a pop up
[11:52:09] <Kaldosh_> 02ah.. ok im not registered
[11:54:57] <Kaldosh_> 02maybe i should just unregister kaldosh
[11:56:07] <Kaldosh_> 02anyway thanks for your help, i doubt i woulda been able to convince galleon to bother without a solid start like this. i hope what we came up with is helpful for you
[11:56:50] <Yuv422> hehe no problem
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[11:56:59] <Yuv422> glad to help
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[12:02:46] <Kaldosh_> 02oh yeah... galleon thinks the 4th group might be related to the chests
[12:02:58] <Yuv422> ah k
[12:03:18] <Kaldosh_> 02but it was kinda a eureka, then he sorta didnt mention any more.. so it may be just the type of trap it has on it, as that did seem dependant on the monster
[12:03:18] <Yuv422> are they objects that you might find in a chest?
[12:03:45] <Kaldosh_> 02umm.. im not sure
[12:03:56] <Kaldosh_> 02he didnt elaborate
[12:47:23] <Yuv422> I'm off now
[12:47:25] <Yuv422> cya
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