#nuvie@irc.freenode.net logs for 7 Jan 2017 (GMT)

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[01:00:46] <Malignant_Manor> Yuv422: Hi Eric.
[01:02:39] <Malignant_Manor> I updated the lighting issue with a picture showing that Nuvie has the fireplace light go through the solid north wall when the door is open.
[01:03:23] <Malignant_Manor> Lighting without map_tile_lighting is still broken as well.
[01:03:52] <Malignant_Manor> https://github.com/nuvie/nuvie/issues/55
[01:10:09] <Yuv422> Hey Malignant_Manor
[01:10:20] <Yuv422> yeah that’s a harder problem to fix
[01:10:36] <Yuv422> did it ever work correctly for original lighting mode?
[01:11:03] <Yuv422> I’m also looking at the barrel movement bug
[01:11:10] <Yuv422> reported on facebook
[01:11:15] <Malignant_Manor> No. we never did get lighting to not clip through walls.
[01:11:55] <Malignant_Manor> Do you have a link?
[01:15:49] <Yuv422> https://www.facebook.com/groups/UltimaDragons/permalink/10155304845353797/
[01:16:07] <Yuv422> in the original you can move the barrel over the ladder
[01:16:17] <Yuv422> which you can’t do in nuvie
[01:30:53] <Malignant_Manor> I know I did a lot of movement logic since it was badly broken before I worked on it.
[01:32:28] <Malignant_Manor> This is due to the barrel having a weight of 0. You can put the milk bucket there and it will move over the ladder.
[01:36:44] <Yuv422> ah k
[01:37:39] <Yuv422> hmm
[01:38:05] <Yuv422> I wonder how the original handled whether an object could be moved
[01:38:51] <Yuv422> I’m doing some work in that area at the moment
[01:39:03] <Yuv422> adding supoort for MD telekinesis
[01:42:14] <Malignant_Manor> changing mapwindow.cpp line 1559 to if 1 allows it to work.
[01:46:41] <Malignant_Manor> I never did write down any cases where the following comment occurs.
[01:46:43] <Malignant_Manor> This can allow an extra tile of movement than it should but isn't a big enough deal to complicate pathfinding more
[01:48:50] <Malignant_Manor> I think it was in the U& like interface (where you can move and use objects that are farther than 1 tile away.)
[01:49:29] <Yuv422> I’ve gotten ranged move/get/use to work now
[01:49:30] <Yuv422> for MD
[01:49:46] <Yuv422> just fixing some issues before committing
[01:49:53] <Yuv422> what was on line 1559
[01:50:00] <Yuv422> my source has changed a bit
[01:50:17] <Malignant_Manor> oop0s 1959
[01:50:32] <Malignant_Manor> #if 0 // going to treat ungettable objects the same as others for now
[01:50:41] <Yuv422> ah k
[01:52:21] <Yuv422> I guess the problem here is we need a distinction between items that can be moved but not picked up
[01:54:31] <Yuv422> I can move the barrel into an empty space
[01:56:42] <Malignant_Manor> Do you want me to push the change?
[01:57:12] <Yuv422> no leave it for now
[01:57:34] <Yuv422> I’m making a few changes to movement in other areas
[01:57:40] <Yuv422> I’ll see if I can fix it there
[01:58:37] <Malignant_Manor> Yuv422: http://pastebin.com/jDQq3PBK
[01:59:02] <Malignant_Manor> That's what I did. I need to go.
[01:59:32] <Yuv422> cool
[01:59:34] <Yuv422> thanks
[01:59:39] <Yuv422> I’ll take a look
[01:59:40] <Yuv422> cya
[01:59:50] <Malignant_Manor> bye
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[02:02:00] <Yuv422> ah yeah you’re right
[02:02:11] <Yuv422> it’s a missle boundary bug
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