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[08:42:28] <Yuv422> hi
[08:55:30] <SB-X> hello!
[08:55:35] <SB-X> how can i test a boat?
[08:55:49] <Yuv422> buy or steal a ship deed
[08:55:57] <Yuv422> use the boat then save
[08:56:08] <Yuv422> then run in nuvie and alt-500 0
[08:57:06] <SB-X> ok
[08:57:08] * SB-X tries it.
[08:57:46] * Yuv422 moves around as half a horse with rider.
[08:58:02] * SB-X snerks.
[09:04:23] * SB-X moves around as a skiff.
[09:04:41] <Yuv422> hehhe skiff the poor mans ship
[09:04:55] <SB-X> yeah only 40gold
[09:05:02] * SB-X upgrades to the ship.
[09:05:14] <Yuv422> I just spam'd up some gold
[09:05:21] * SB-X imagines Captain Johne's Hornpipe playing.
[09:05:21] <Yuv422> then spamed up a deed
[09:05:29] <Yuv422> hehe
[09:05:45] * Yuv422 wonders when nuvie will have music support
[09:06:38] <SB-X> yeah
[09:06:52] <SB-X> so i guess horses dont have a u6actortype yet?
[09:07:02] <SB-X> a table entry for their movement
[09:07:13] <SB-X> i think thats what i mean
[09:07:19] <Yuv422> they do in my version
[09:07:27] <SB-X> oh ok:)
[09:07:31] <Yuv422> I'm looking at split tile actors now
[09:07:53] <Yuv422> cows, horses, alligators, ants etc.
[09:08:04] <SB-X> ants
[09:08:04] <SB-X> heh
[09:08:33] <SB-X> i put a use_boat usecode function in
[09:08:37] <Yuv422> I ended up removing the surrounding objects from the map b4 checking the move.
[09:08:42] <Yuv422> cool
[09:09:04] <Yuv422> I'm still not sure how the game saves which boat you are in.
[09:09:10] <Yuv422> when you save in a boat.
[09:09:12] <SB-X> party->walk and timedpartymove::timed still has to be modified to walk to the ship and use it
[09:09:18] <SB-X> and unknown field?
[09:09:42] <Yuv422> I can't seem to find it in objlist
[09:22:22] <Yuv422> right
[09:22:35] <Yuv422> now I just need to implement set_direction for splitactors
[09:22:38] <Yuv422> and we are done
[09:24:08] <SB-X> awesome
[09:31:13] <Yuv422> hmm
[09:31:31] <Yuv422> looks like the other party members are walking over the back of the avatar's horse
[09:31:43] <Yuv422> how rude
[09:41:53] <SB-X> not as rude as taking the horse inside a shop
[09:42:06] <SB-X> which i probably did
[09:42:18] <SB-X> in u5 they wouldnt let you :)
[09:42:53] <Yuv422> hehe
[10:06:02] <servus> Yuv422: How are creeping vines? :-D
[10:06:12] <Yuv422> my horse is lame. :(
[10:06:23] <Yuv422> hehe don't even mention them yet. :P
[10:06:28] * servus chuckles
[10:06:41] <servus> I have so much fun stuff to program!
[10:07:03] <servus> My radiosity calc is done well enough for now... Physics deflections and particle systems!
[10:08:58] <Yuv422> is radiosity good for real time?
[10:13:04] <servus> It's hacked radiosity, so it's not too bad :P
[10:14:03] <servus> My lighting is still pretty slow though, but I know ways to speed it up hundreds of percent.
[10:14:29] <Yuv422> what sort of fps do you get at the moment?
[10:14:46] <servus> 75FPS on a 75Hz monitor with vsync enabled
[10:15:03] <servus> Still, it's slow.
[10:41:33] <Yuv422> hmm horses are looking good
[10:41:51] <Yuv422> (*obj)->frame_n = ((*obj)->frame_n / (actor_type->frames_per_direction * 4) * (actor_type->frames_per_direction * 4)) + direction * actor_type->tiles_per_direction +
[10:41:51] <Yuv422> walk_frame_tbl[walk_frame] * actor_type->tiles_per_frame;
[10:42:03] <Yuv422> the twitching formula
[10:42:19] <SB-X> ...
[10:42:23] <SB-X> :)
[10:42:56] <Yuv422> just got to sort out some issues with old_obj_n
[10:43:18] <Yuv422> at the moment the view system is showing a horse bottom for the avatar
[10:43:59] <SB-X> lol
[10:44:04] <SB-X> how the mighty have fallen
[10:45:40] <Yuv422> http://nuvie.sourceforge.net/temp/horse.png
[10:47:39] <Yuv422> I might make a method for getting the down facing tile
[10:49:53] <Yuv422> uint16 Actor::get_downward_facing_tile_num()
[10:56:35] <SB-X> for what?
[10:56:48] <SB-X> what is down facing?
[10:56:49] <Yuv422> showing in the view
[10:56:58] <Yuv422> facing south
[10:57:06] <SB-X> oh
[10:57:56] <SB-X> its supposed to just show their normal picture
[10:58:48] <SB-X> ok i see what you mean
[11:23:22] <SB-X> gotta go
[11:23:22] <SB-X> cya
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[12:09:29] <Yuv422> hi armav
[12:10:17] <armav> hiya
[12:10:35] <armav> does your forum have frozen and sticky threads?
[12:10:44] <Yuv422> nope :(
[12:10:55] <Yuv422> that was a custom mod by wjp.
[12:10:59] <Yuv422> in the exult forum
[12:12:33] <Yuv422> what did you mean with your quote request?
[12:12:56] <Yuv422> you can quote text manually with [quote] [/quote] tags
[12:13:03] <Yuv422> is that what you ment?
[12:13:41] <armav> i thought you could combine the quote button and the [quote] [/quote] tags
[12:14:24] <armav> i.e. if the previous message is "awesome!!!", pressing the quote button should yield: "[quote]awesome!!![/quote]"
[12:14:33] <Yuv422> ah k
[12:14:39] <armav> saves you some typing :)
[12:15:08] <Yuv422> I thought phorum quoted the > text
[12:15:14] <armav> oic
[12:15:29] <armav> but that means you can't use > in your text
[12:15:36] <Yuv422> true
[12:15:41] <armav> so i can't say things like nuvie > exult
[12:15:50] <Yuv422> hehe
[12:15:59] <Yuv422> http://nuvie.sourceforge.net/temp/horse.png
[12:16:33] <armav> horses are working now?
[12:16:56] <Yuv422> yes
[12:16:59] <Yuv422> in my local copy
[12:17:14] <Yuv422> and only from original saves
[12:17:27] <Yuv422> but it's a start
[12:46:45] <Yuv422> hehe a horse actor picked up part of the fence and is using it as its behind.
[12:47:33] <Yuv422> if you save the game away from horse npcs in the original they don't contain their corresponding obj backends
[12:47:47] <Yuv422> they only save them if you are in visible range and save
[12:51:24] <Yuv422> weird
[12:51:47] <Yuv422> the backend of the horse draws under the carpet in LB's throne room.
[12:51:54] <Yuv422> better check that out
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[13:14:58] <armav> Yuv422: i have a question about the daily windows snapshot
[13:16:14] <armav> it it possible to include the build date in the file name, i.e. "Nuviewin32_2003-10-07.exe" instead of just "Nuviewin32.exe"
[13:21:09] <Yuv422> hmm
[13:21:18] <Yuv422> you'll have to ask Kirben
[13:21:25] <Yuv422> he does the win32 snapshots
[13:21:42] <Yuv422> I'm sure that would be ok
[13:23:22] <armav> he just went to sleep :)
[13:26:55] <Yuv422> I'll ask him when I see him
[13:27:04] <Yuv422> I'm off to bed now too
[13:27:23] <Yuv422> cya
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