#nuvie@irc.freenode.net logs for 8 Mar 2014 (GMT)

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[05:25:01] <Malignant_Manor> Yuv422: I can add Gwenno's musician frames if you aren't working on it right now.
[05:26:27] <Malignant_Manor> Size: 504 KB. This update is intended to notify customers of the Windows XP End of Support date, April 8th 2014.
[05:41:32] <Malignant_Manor> Yuv422: Gwenno's musician frames have been added.
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[11:33:16] <HiPhish> Leodon's frames are in the forum. Also, I added some outline to some of the sprites, hoefully this will make them better visible.
[11:34:15] <HiPhish> On another note: I can't use the telescope with the mouse in new mode; when I double-click the telescope it wants a direction, bt none of my mouse clicks do anything at all and the keyboard can't be used for entering a direction either.
[11:34:35] <Yuv422> hi HiPhish
[11:34:45] <HiPhish> I can still walk around using the keyboard, but only after hitting esc does the cursor get freed.
[11:34:53] <HiPhish> Hi.
[11:34:55] * Yuv422 looks
[11:35:50] <Yuv422> yeah you're rigfht
[11:36:22] <Yuv422> doesn't look like mouse support for the telescope is working correctly
[11:36:48] <HiPhish> What should I call you BTW? Yuv? Eric? Yuv422? It's confusing.
[11:36:59] <Yuv422> hehe
[11:37:14] <Yuv422> you can call me Eric
[11:37:15] <Yuv422> :)
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[11:38:08] <Yuv422> looks like the mouse works if you single click the 'use' command icon
[11:38:14] <Yuv422> then the telescope
[11:38:20] <Yuv422> and then the direction
[11:39:17] <Yuv422> I think it's just double click use that's bugged
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[11:40:05] <Yuv422> I'm going to bed now
[11:40:09] <Yuv422> cya
[11:40:09] <HiPhish1> Yes, I've noticed that using the 'U' key works fine as well.
[11:40:21] <HiPhish1> bye.
[11:40:36] <Yuv422> new tiles look good
[11:40:38] <Yuv422> :)
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[11:40:40] <Yuv422> cya
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[21:08:43] <Yuv422> hi Malignant_Manor
[21:08:58] <Yuv422> looks like double-click use telescope isn't working correctly
[21:09:04] <Malignant_Manor> Yeah
[21:09:17] <Malignant_Manor> it needs to go to doAction sometimes
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[21:10:52] <Malignant_Manor> It is a problem with multiuse
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[21:20:23] <Yuv422> ah k
[21:20:28] <Yuv422> I'm off now
[21:20:31] <Yuv422> cya
[21:20:33] <Malignant_Manor> Well, it seems multiple problems
[21:20:49] <Malignant_Manor> I can fix it for the key but not double click.
[21:21:01] <Yuv422> we just need to be very careful when fixing it that we don't break something else
[21:21:01] <Malignant_Manor> It seems input isn't cleared when done.
[21:22:10] <Yuv422> gotta go
[21:22:12] <Yuv422> cya
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[23:01:41] <Malignant_Manor> Yuv422: I have a fix that should work without causing issues.
[23:01:51] <Yuv422> cool
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[23:02:45] <Malignant_Manor> Yuv422: http://pastebin.com/RZaPfpu3
[23:03:06] <Malignant_Manor> I need to clear input.loc before running usecode.
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[23:04:33] <Yuv422> should input.loc be cleared earlier?
[23:04:54] <Malignant_Manor> I'm not sure when it should be cleared.
[23:05:00] <Yuv422> ah k
[23:08:02] <Malignant_Manor> There may be issues with the script state changing
[23:08:55] <Malignant_Manor> and that could be the reason why I need to clear it.
[23:09:59] <Malignant_Manor> I could clear it in multiuse before even starting
[23:10:08] <Malignant_Manor> use(obj)
[23:11:51] <Malignant_Manor> but double click inside gumps and views will call use_obj directly
[23:12:30] <Yuv422> sounds like we need to determine the differences in mode/vars when using via the use command vs doubleclick multi-use
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[23:18:14] <Yuv422> what happens to the mode stack/input vars when you use via keyboard vs multiclick
[23:18:41] <Malignant_Manor> sec testing something
[23:22:45] <Malignant_Manor> With that patch, if you don't clear input it seems to be grabbing the telescope
[23:23:45] <Malignant_Manor> okay, testing it again didn't have that happen.
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[23:30:12] <Malignant_Manor> using the telescope in the inventory by double clicking works fine (besides being at the wrong start location).
[23:32:52] <Malignant_Manor> it uses event->newAction(USE_MODE)) event->select_obj(obj)
[23:39:06] <Malignant_Manor> You changed behavior in r1263.
[23:40:42] <Malignant_Manor> log says Fixed assert() when double clicking a sign. Bug [3432913] Thanks to angelox
[23:40:44] <Malignant_Manor> and qbradq.
[23:40:48] <Yuv422> ah k
[23:40:58] <Malignant_Manor> But this is when not using signs
[23:42:13] <Malignant_Manor> it was newAction(USE_MODE); use(obj);
[23:42:32] <Malignant_Manor> instead of select_obj(obj);
[23:43:00] <Malignant_Manor> so I think I can just use if(newAction(USE_MODE)) select_obj(obj);
[23:44:37] <Yuv422> do you use the double click feature when you play?
[23:44:48] <Malignant_Manor> Yeah
[23:45:20] <Yuv422> so it must work ok for existing use code just not the new script based usecode
[23:45:31] <Malignant_Manor> It works much better. I also use it multiuse when I was testing the joystick.
[23:45:39] <Malignant_Manor> It works now with the minor change.
[23:47:11] <Malignant_Manor> Yuv422: http://pastebin.com/2unSZzC6
[23:49:59] <Yuv422> that looks good
[23:50:01] <Yuv422> :)
[23:50:11] <Malignant_Manor> It seems to work great.
[23:53:20] <Malignant_Manor> It seems like other modes also use that type of hack in multiuse but it isn't a good idea to change them before the release.
[23:54:09] <Yuv422> yeah better to wait until after release
[23:54:14] <Yuv422> for the other stuff