#nuvie@irc.freenode.net logs for 8 Nov 2011 (GMT)

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[20:35:26] <CIA-87> nuvie: 03efry * r1266 10/nuvie/trunk/ (ChangeLog usecode/U6UseCode.cpp usecode/U6UseCode.h):
[20:35:26] <CIA-87> nuvie: * Added chests to use_key/lockpick logic.
[20:35:26] <CIA-87> nuvie: * Don't allow lock picks to unlock key locked doors. eg doors with non-zero
[20:35:26] <CIA-87> nuvie: quality.
[20:35:26] <CIA-87> nuvie: * Automatically unlock chests when using if the corresponding key is in
[20:35:27] <CIA-87> nuvie: the player's inventory.
[20:35:27] <CIA-87> nuvie: * Don't unlock magically locked doors/chests with keys or lockpicks.
[20:47:27] <Yuv422> Do you think it's weird that the original U6 doesn't let you use lockpicks on doors that were locked with a key??
[20:49:38] <Dominus> kind of
[20:49:47] <Dominus> but it's probably a plot device
[20:49:55] <Yuv422> hey Dominus
[20:49:57] <Yuv422> yeah
[20:50:09] <Dominus> so that you *need* the key to get there and not just be able to open it
[20:50:21] <Dominus> I think this is how it works in u7 as well
[20:50:24] <Dominus> hi :)
[20:50:33] <Yuv422> it still lets you snap you lock pick in the door while trying though ;-)
[20:50:53] <Dominus> he he, evil :)
[20:51:27] <Yuv422> I had completely forgotten about lockpicks until someone raised it as a bug on sf.net
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