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[12:37:06] <GhostBear> Hi all
[12:37:43] <GhostBear> Ah... Booring again...
[12:37:48] <GhostBear> Hello from Russia!
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[13:27:59] <Yuv422> hullo
[13:28:55] <SB-X> hi
[13:29:11] <Yuv422> hey
[13:29:35] <SB-X> yo
[13:29:42] <Yuv422> hej
[13:29:58] <SB-X> jeje
[13:30:09] <Yuv422> How's the event work going
[13:30:11] <Yuv422> ?
[13:30:30] <SB-X> oh, not much done since the other day, because I was playing a couple of games instead
[13:30:37] <SB-X> and I just woke up now
[13:30:43] <Yuv422> Did I tell you how I was planing to handle breaking from lua script?
[13:30:45] <Yuv422> ah k
[13:30:58] <SB-X> No, but you mentioned coroutines.
[13:31:03] <Yuv422> yeah
[13:31:47] <SB-X> that should work, from what little I read in the lua manual :)
[13:31:52] <Yuv422> I will start the magic function in a coroutine then yield the coroutine in the get_target call function
[13:32:18] <Yuv422> then register the event callback and exit the magic function
[13:32:28] <Yuv422> the magic function will resume on the callback
[13:33:07] <Yuv422> which will fire up the frozen coroutine
[13:33:20] <Yuv422> continuing the script
[13:33:50] <Yuv422> I'll start work on the coroutine code this weekend
[13:34:02] <SB-X> yeah
[13:34:03] <SB-X> cool
[13:34:16] <Yuv422> have you ever used inkscape?
[13:34:24] <SB-X> no
[13:34:30] <Yuv422> it's pretty neat
[13:34:58] <SB-X> i've got a friend who used it
[13:35:10] <SB-X> for web design artwork
[13:35:57] <SB-X> what are you using it for?
[13:36:18] <Yuv422> I traced one of the lcd icons from my donkey kong game
[13:36:28] <Yuv422> or should I say vectorised it
[13:36:38] <SB-X> haha
[13:36:45] <Yuv422> http://nuvie.sourceforge.net/temp/path7348.png
[13:36:55] <SB-X> i have some Fullmetal Alchemist background pics drawn that way :)
[13:37:20] <Yuv422> I wish I had the ability to draw
[13:37:21] <SB-X> very scalable
[13:37:28] <SB-X> cant tell what it is at this scale
[13:37:34] <Yuv422> hehe
[13:37:50] <Yuv422> 300dpi
[13:41:09] <SB-X> Yuv422: have you ever played prince of persia?
[13:41:21] <Yuv422> the original, yes.
[13:41:30] <SB-X> im playing it currently
[13:41:37] <SB-X> i've gotten to level 8
[13:41:41] <Yuv422> cool
[13:41:45] <Yuv422> in dosbox?
[13:41:50] <SB-X> or was it 9, before running out of time
[13:41:54] <SB-X> yeah but it works without dosbox too
[13:42:01] <SB-X> in XP
[13:42:14] <SB-X> just no good sound
[13:42:19] <Yuv422> it was all about timing IIRC
[13:42:37] <SB-X> heh, well it's not too hard once you learn the levels (and I have because I had to play them over and over)
[13:42:49] <SB-X> except for the timing of jumps, and then eventually beating the clock
[13:43:01] <SB-X> the clock keeps getting me so far :)
[13:43:16] <SB-X> for jumps i've learned that it's easier to play with the keyboard than the joystick
[13:43:39] <SB-X> the numpad has buttons for up-left and up-right :)
[13:44:08] <SB-X> i was afraid i was trapped on 7 until that mouse came and freed me
[13:44:22] <SB-X> which didn't happen until I'd walked right up to the gate
[13:45:29] <SB-X> it's a good game
[14:15:55] <SB-X> eh, i just found a cheat code in prince of persia
[14:16:23] <SB-X> i think, that's an odd place to put a level skip key
[14:17:38] <Yuv422> :)
[14:17:52] <SB-X> Yuv422: I take it you you know what I'm talking about?
[14:18:09] <SB-X> take it you know*
[14:18:14] <Yuv422> not really
[14:18:21] <SB-X> hehe
[14:18:23] <Yuv422> was it a level skip code?
[14:18:32] <Yuv422> or a key combo
[14:18:36] <SB-X> key combo
[14:18:45] <Yuv422> right
[14:18:53] <Yuv422> timestop
[14:18:57] <SB-X> not even a combo (but maybe that was the intention and they didnt test it with numpad)
[14:19:09] <SB-X> well, all i had to do was hold numpad 5 and it jumps to the next level
[14:19:17] <SB-X> it only works up to level 4
[14:19:22] <Yuv422> hehe
[14:19:36] <SB-X> what's timestop?
[14:19:38] <Yuv422> that sounds too easy
[14:19:47] <SB-X> yes, I wonder if theres a key for the other levels
[14:20:01] <Yuv422> I just thought there would be a code to stop the timer
[14:20:34] <SB-X> ah k, it sounds familiar after skimming through a walkthrough, but I dont remember where I read it
[14:21:01] <SB-X> i sometimes wanted the game to have a save feature, but at least with the time limit you always know it wont take more than an hour play session to complete
[14:21:28] <SB-X> unless you keep restarting the game
[14:21:33] <Yuv422> did you ever play test drive?
[14:21:45] <SB-X> No!
[14:21:56] <Yuv422> california games?
[14:22:05] <SB-X> NO!
[14:22:22] <Yuv422> paperboy?
[14:22:28] <SB-X> Yes!
[14:22:32] <Yuv422> :-)
[14:22:38] <Yuv422> TMNT?
[14:22:42] <Yuv422> PC version
[14:22:43] <SB-X> both arcade and snes versions
[14:22:47] <SB-X> not pc version
[14:22:50] <Yuv422> ah k
[14:22:55] <SB-X> why?
[14:23:08] <Yuv422> just remembering games I uesd to play
[14:23:13] <SB-X> oh, hehe
[14:23:23] <SB-X> yes I played the arcade TMNT and Turtles in Time a lot
[14:23:39] <Yuv422> what about street fighter 2
[14:23:47] <SB-X> and besides paperboy there's also a paperboy 2 for n64
[14:23:53] <SB-X> of course!
[14:24:05] <Yuv422> I liked metal slug
[14:24:13] <Yuv422> at the arades
[14:24:22] <Yuv422> I always wanted a neogeo
[14:24:27] <SB-X> street fighter 2: champion edition, sf2: turbo, sf2: the new challengers :)
[14:24:29] <SB-X> lol
[14:24:44] <Yuv422> hehe lots of SF then
[14:24:44] <SB-X> i didnt even know the neogo was a cartridge system until recently
[14:24:54] <Yuv422> ah k
[14:25:00] <SB-X> neogeo*
[14:25:02] <Yuv422> yeah very expensive though
[14:25:03] <SB-X> mvs
[14:25:24] <SB-X> so it wouldve been impossible for me to buy at that time anyway
[14:25:25] <Yuv422> I'm off to bed now
[14:25:37] <SB-X> ok
[14:25:39] <SB-X> see you later
[14:25:42] <Yuv422> cya
[14:25:49] <SB-X> Bye!
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