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[14:10:14] <Malignant_Manor> Hi Eric
[14:10:36] <Dominus> hi Malignant_Manor!
[14:10:52] <Malignant_Manor> Yuv422: We had another report on the default FM-Towns folder causing the dialog to be missing
[14:10:55] <Malignant_Manor> Hi Dominus
[14:11:17] <Yuv422> Hey guys
[14:11:32] <Malignant_Manor> I have never been able to reproduce the issue but we shouldn't use the FM-Towns conversation files if it doesn't exist
[14:12:25] <Yuv422> yeah I think the problem is we use the presence of the towns directory to indicate that we have towns support
[14:12:47] <Yuv422> I think we should check for the directory and check that it contains the files we expect
[14:12:59] <Yuv422> before enabling towns support
[14:13:44] <Malignant_Manor> Also, there was another person wanting a health bars on the forum.
[14:13:58] <Malignant_Manor> I said that I would remind you about it again.
[14:14:10] <Malignant_Manor> Here is a list of used files. http://www.rpgcodex.net/forums/index.php?threads/playing-ultima-vi-nuvie-with-fm-town-speech-need-help.93544/#post-3438579
[14:14:44] <Malignant_Manor> Speech directory probably doesn't matter, because you can turn it off.
[14:15:09] <Yuv422> yeah I’ll see if I can make it more user friendly
[14:15:15] <Malignant_Manor> Sounds1 and sounds2 probably don't need checked either.
[14:15:23] <Yuv422> I haven’t been working on Nuvie recently
[14:15:41] <Yuv422> I’ve been busy programming on the sega master system
[14:15:45] <Yuv422> http://www.smspower.org/Homebrew/SkiMaster-SMS
[14:16:39] <Yuv422> I’ll get back into Nuvie dev soon now that my comp entry is done
[14:18:40] <Malignant_Manor> I never tested the FM-Towns version when I added toggling sfx volume and muting. Background sfx don't change volume properly.
[14:19:55] <Malignant_Manor> I also remember the speech not stopping the currently playing file when you choose a dialog option so multiple speeches will play at once.
[14:20:57] <Yuv422> I think we have some issues with the converse data parsing too
[14:21:30] <Yuv422> not handling the special codes in the towns converse files
[14:23:45] <Malignant_Manor> I don't know if we should use the dos conversation files if there is no speech. We probably should but I don't know how that would effect toggling speech.
[14:24:22] <Yuv422> I think there are differences in the dialog between the two
[14:24:33] <Yuv422> I’m off to bed now
[14:24:40] <Yuv422> cya
[14:25:23] <Malignant_Manor> bye
[14:25:56] <Malignant_Manor> Okay, so maybe that should be selectable if you have FM-Towns.
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