#nuvie@irc.freenode.net logs for 9 Jan 2014 (GMT)

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[00:00:46] <HiPhish> I wasn't really sure if I could pull off the dolls when I first started out, I had never done pixel art (or any art) before. I mostly stuck to the generic dolls and the already existing Avatar dolls for style.
[00:02:56] <Dominus> got to sleep :)
[00:02:59] <Dominus> good night
[00:03:13] <HiPhish> yeah, i should go sleeping as well. it's past midnight
[00:03:27] <-- HiPhish has left #nuvie
[00:03:28] <Dominus> oh, BW?
[00:03:46] <Dominus> I'm originally from near Heilbronn, btw
[00:03:54] <Dominus> ah, gone...
[00:03:58] <Dominus> nighty night...
[00:14:30] <Malignant_Manor> The new mode should work just fine to beat the game if you don't rely on a keyboard to handle inventory. It had problems with long text and I'm not sure if the new gump takes care of it.
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[10:13:28] <HiPhish> Malignant_Manor: The new mode works except for two problems: trying to use the Orb of the Moons or trying to use a container that's inside another container (like a bag in my inventory) will cause a CTD. I thought those were known issues.
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[11:08:30] <Yuv422> left_bg_x_off = x_off + Game::get_game()->get_game_width() - 152 - 6;
[11:08:41] <Yuv422> screen->blit(left_bg_x_off, y_off, background->get_data(), 8, 6, 200, bg_w, true );
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[18:40:00] <Malignant_Manor> HiPhish the orb of moons seems to work fine for me. Are you using the latest snapshot?
[19:02:56] <Malignant_Manor> I noticed a remark in my GOG messages about it crashing when used on itself. That should have been fixed with the other orb of moon fixes.
[19:10:41] <TheCycoONE> there's no HiPhish here
[19:11:01] <Malignant_Manor> He seems to be reading the logs and left me a message.
[19:11:39] <TheCycoONE> ah, sorry
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[19:45:42] <Malignant_Manor> Yuv422: The left background works great. The right background doesn't (try widths other than 320).
[19:45:55] <Yuv422> hey Malignant_Manor
[19:46:04] <Yuv422> ah yeah that's not going to work
[19:46:08] <Malignant_Manor> Yuv422: Any ideas on getting the background displayed after the map window?
[19:46:09] <Yuv422> let me check that
[19:47:42] <Malignant_Manor> I'm checking out the bag regression that HiPhish mentioned in the comments. It happened between 1779 and 1785.
[19:48:04] <Malignant_Manor> So sometime in Dec.
[20:23:15] <Malignant_Manor> Yeah, you broke it in revision 1785. http://pastebin.com/5CKZt0dq
[20:23:17] <Dominus> Malignant_Manor: can you elaborate on that regression? I have snapshots of r1779, 81, 82 and 85, so might be able to pinpoint it a bit better
[20:28:52] <Malignant_Manor> I'm thinking it was closing the gumps
[20:30:12] <Malignant_Manor> I was right
[20:32:06] <Dominus> ?
[20:32:44] <Malignant_Manor> The crash happened when using a container inside of a gump in new style.
[20:33:32] <Malignant_Manor> Eric made use close gumps. Use will open one.
[20:33:51] <Dominus> unfortunately all builds after 1781 are crashing here for me :(
[20:34:11] <Dominus> yeah, that sounds like a problem :)
[20:34:30] <Malignant_Manor> Wow
[20:34:40] <Malignant_Manor> How is that happening?
[20:34:50] <Malignant_Manor> Build with different sdl?
[20:35:34] <Malignant_Manor> or maybe you are missing data
[20:35:47] <Yuv422> I've got to go now
[20:36:04] <Malignant_Manor> bye
[20:36:19] <Yuv422> I remember changing the gump closure stuff when working on the new script based usecode stuff
[20:36:21] <Yuv422> cya
[20:36:21] <Dominus> no idea, it started to work again with r1789
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[20:50:40] <HiPhish> Malignant_Manor: Yes, I'm using the newest snapshot. The problem I told you about was when using the orb on itself, which crashed in both modes, but that has been made impossible now. I can use the Orb normally in original mode, but if I try using it in new mode I get the targeting cursor, and once I click the ground it crashes. Are there any logs I can post?
[20:51:24] <Malignant_Manor> pastebin is good for posting backtraces
[20:51:47] <HiPhish> Yeah, about that… what's a backtrace?
[20:53:06] <Malignant_Manor> oh, when using a debugger, you can run a backtrace when it crashes
[20:54:02] <Malignant_Manor> I don't get the crash in Window XP.
[20:54:46] <HiPhish> Next question: how du I use a debugger and run a backtrace? As i said, I'm not a programmer. I use OS X by the way, so it might be an OS specific bug.
[20:55:40] <Malignant_Manor> Dominus: Do you get the crash?
[20:56:08] <Malignant_Manor> I think debugging information is stripped if it can in the bundle.
[20:56:36] <Malignant_Manor> For GDB debugger, you would run gdb
[20:56:40] <Malignant_Manor> type file nuvie
[20:56:50] <Malignant_Manor> then type run
[20:57:19] <Malignant_Manor> do what you need to do to replicate the crash and switch to gdb/command line
[20:57:24] <Malignant_Manor> and type bt
[20:58:03] <Dominus> Malignant_Manor: I guess HiPhish is using my snapshots so no real way to use gdb
[20:58:19] <Dominus> how do I use the frigging orb?
[20:59:17] <Malignant_Manor> I guess just try it normally
[20:59:37] <Malignant_Manor> Cranky Dominus is cranky.
[20:59:40] <Dominus> then it says I can't figure out how to use the damn thing
[20:59:57] * Dominus tries to get his atv in dfu mode and fails...
[21:00:03] <Dominus> hence cranky
[21:00:13] <Malignant_Manor> You need to do the copyright questions
[21:00:45] <Malignant_Manor> then ask LB about the orb
[21:00:47] <Dominus> grr, can you send me a working savegame?
[21:01:21] <HiPhish> You must first ask Lord British about "orb", then he wil explain it to you. After he has given you the instructions [U]se it and click the ground withoin a two-square radius. This is part of the copy-protection to stop player from teleporting out of the castle before answering the questions.
[21:01:31] <HiPhish> wait a moment, I'll send you one...
[21:01:53] <HiPhish> can you send files via IRC?
[21:01:54] <Malignant_Manor> I'm trying the direct connection but it hasn't started.
[21:02:43] <Dominus> can you email it, please?
[21:03:10] <Malignant_Manor> yeah
[21:03:10] <Dominus> I really don't want to start debugging my damn client's dcc probs
[21:04:34] <Malignant_Manor> Sent to your gmail
[21:04:40] <HiPhish> did you get my message?
[21:06:21] <Lightkey> *snicker*
[21:08:02] <Dominus> Malignant_Manor and HiPhish both your savegames work for me
[21:09:29] <HiPhish> What version of OS X are you on? I'm using Mavericks (10.9)
[21:10:03] <Dominus> 10.9.2
[21:10:32] <Dominus> which snapshot are you using or are you compiling yourself?
[21:11:19] <HiPhish> No, I'm using the snapshots from the website. I see there are no frameworks int he APP bundle, could this be a problem, missing libraries on my system?
[21:11:49] <Dominus> no, the snapshots have everything stically compiled in
[21:13:19] <Dominus> can you try with the very latest snapshot? I just uploaded a new one some minutes
[21:13:21] <Dominus> ago
[21:14:17] * Dominus is reminded that the download comment for the OS X daily build is not true at all :))
[21:14:44] <HiPhish> Could you write a step-by-step instruction for building and debugging on OS X for future cases? Then I could just post the logs instead of bothing you.
[21:15:25] <HiPhish> Nope, still crashing :(
[21:16:22] <Malignant_Manor> I don't know how to build for OSX
[21:16:25] <Dominus> HiPhish: are you *SURE* you are using the snapshot AKA daily build?
[21:16:49] <Malignant_Manor> The step by step I gave is all that is needed in Windows.
[21:17:17] <Dominus> the last release from September 2012 is crashing with the orb of the moons, that's why I want you to be sure which version you downloaded
[21:17:18] <HiPhish> yes, I am using the snapshot. The console at launch says ver 0.4 rev 1577
[21:17:29] <Dominus> so, nope, not a snapshot
[21:17:31] <Dominus> :)
[21:17:35] <HiPhish> what!?
[21:17:49] <Dominus> you are running the release from september 2012
[21:18:07] <Dominus> we are at rev 1800
[21:18:18] <HiPhish> I clicked the link for snapshot, the one that says http://nuvie.sourceforge.net/snapshots/Nuvie.dmg
[21:18:46] <Malignant_Manor> The console lies. Mine says the same thing but is a snapshot
[21:19:03] <TheCycoONE> handy
[21:19:32] <TheCycoONE> $revision
[21:19:41] <Malignant_Manor> There is no script to update the revision number being used
[21:19:59] <Dominus> you are right
[21:20:31] <HiPhish> Ah, this might be useful: This time I launched the binary directly instead of the APP bundle and I got a terminal window. Here is what it printed when I used the Orb:
[21:20:32] <HiPhish> se-Orb of the Moons<[D] dbg_print_event usecode/UseCode.cpp:255>
[21:20:32] <HiPhish> UseCode: Use object 87:0 (001,060,0)
[21:20:32] <HiPhish> <[D] set_mode Event.cpp:3538>
[21:20:32] <HiPhish> new mode = INPUT_MODE, mode = USE_MODE, last mode = USE_MODE
[21:20:32] <Dominus> sorry, HiPhish *that* is not the right indicator of the revision :)
[21:20:32] <HiPhish> Where: <[D] dbg_print_event usecode/UseCode.cpp:255>
[21:20:32] <HiPhish> UseCode: Use object 87:0 (001,060,0)
[21:20:32] <HiPhish> Segmentation fault: 11
[21:20:32] <HiPhish> logout
[21:20:33] <HiPhish> [Process completed]
[21:22:13] <HiPhish> sorry, I skipped a few lines. Here is everything from the clicking of the Orb to the crash:
[21:22:14] <HiPhish> what?<[D] set_mode Event.cpp:3538>
[21:22:14] <HiPhish> new mode = USE_MODE, mode = MOVE_MODE, last mode = MOVE_MODE
[21:22:14] <HiPhish> <[D] set_mode Event.cpp:3538>
[21:22:14] <HiPhish> new mode = INPUT_MODE, mode = USE_MODE, last mode = MOVE_MODE
[21:22:14] <HiPhish> Use-Orb of the Moons<[D] dbg_print_event usecode/UseCode.cpp:255>
[21:22:15] <HiPhish> UseCode: Use object 87:0 (001,060,0)
[21:22:15] <HiPhish> <[D] set_mode Event.cpp:3538>
[21:22:16] <HiPhish> new mode = INPUT_MODE, mode = USE_MODE, last mode = USE_MODE
[21:22:17] <HiPhish> Where: <[D] dbg_print_event usecode/UseCode.cpp:255>
[21:22:17] <HiPhish> UseCode: Use object 87:0 (001,060,0)
[21:22:18] <HiPhish> Segmentation fault: 11
[21:22:18] <HiPhish> logout
[21:22:19] <HiPhish> [Process completed]
[21:23:11] <Dominus> hmm, trouble shooting:
[21:23:24] <Dominus> where is the orb of the moon when you use it?
[21:23:29] <Dominus> how do you use it?
[21:24:03] <Dominus> and does it crahs when you use it or when you placed the crosshair for where the moongate should appear?
[21:24:42] <HiPhish> It's in the top level of my inventory and I double-click it. Works without problems in the original mode. It crashes when I click the target destination. The target cross does appear.
[21:25:36] <HiPhish> Also crashes when i press U to [U]se it, i just tested.
[21:25:36] <Dominus> and it crashes regardless where you click the crosshair?
[21:25:40] <HiPhish> Yes
[21:26:57] <HiPhish> Hmm, I can't use the keyboard to move the targeting crosshair
[21:27:25] <HiPhish> I can use it for other things like choosing a target for attacks
[21:27:46] <Dominus> you first have to close the gumps before you can mode the crosshair
[21:29:24] <HiPhish> makes sense
[21:29:37] <HiPhish> Still crashing, but I can move the crosshair. I confirmed the target with the Enter key.
[21:29:38] <Malignant_Manor> keyboard controls really suck for new style
[21:29:39] <TheCycoONE> aw
[21:29:40] <HiPhish> IMO they suck in general :P
[21:29:43] <TheCycoONE> they were good in U4/5
[21:29:44] <TheCycoONE> not so much in 6
[21:29:54] <Malignant_Manor> There is a multi-use key
[21:30:01] <Malignant_Manor> That functions like the double clikc
[21:30:02] <TheCycoONE> or maybe I just got really use to having an entire keyboard of commands
[21:31:00] <HiPhish> Yeah, but only because there was nowhere as much fiddling around with the inventory in the previous games. In Ultima VI it really got excessive. i know Spoony is overreacting in order to be funny, but there is truth in his "review".
[21:32:15] <TheCycoONE> is that what it is? I found the U6 interface too clunky to play, but chalked it up to early mouse usage before people knew how to make mouse interfaces.
[21:33:08] <Malignant_Manor> MULTI_USE can be added to defaultkeys.txt and mapped to a key
[21:33:21] <Malignant_Manor> I think it was mainly the horrible mouse keys
[21:33:32] <Malignant_Manor> The keyboard controls seem alright to me
[21:34:19] <TheCycoONE> the minimap you had to play on didn't help
[21:34:43] <TheCycoONE> all in all, yey nuvie :)
[21:38:18] <HiPhish> I played some Savage Empire (free on GOG) in DOSBox and it worked, but it was too much stuck with keyboard commands in mind. Take a simple example: you will a monster and a bunch of stuff drops out of it. You [U]se the monster and it all jumps onto a huge stack. In Ultima V this was no problem, there was no reason not to pick it all up. But Ultima VI added individual inventories and weight limits, so you had to dig t
[21:39:33] <HiPhish> Nuvie allows me to do all the task just by simply dragging and dropping.Want to search a corpse? Double-click it to open the gump, scroll down to see what you want and then drag&drop it on one of your (generic looking) companions
[21:40:40] <Dominus> arrrrgh, battling with my atv only to learn that my micro usb cable was not functioning correctly...
[21:40:57] <Dominus> ok, now on to making a debug nuive...
[21:41:13] <HiPhish> Origin games were always so much ahead of their time, but the downside is that they were always trying to figure stuff out instead of waiting for technology and interface to mature a little. I have great respect for the Ultima VI developers for their ambitious project, but that still doesn't make the interface less clunky.
[21:41:16] <Dominus> HiPhish: do you have any knowledge in compiling stuff yourself or with xcode?
[21:41:43] <HiPhish> Yes, i compiled Arx Libertatis (surce port for Arx Fatalis) for OS X.
[21:42:07] <Dominus> do you have macports installed?
[21:42:19] <HiPhish> yes
[21:42:33] <Dominus> good, just checking some options :)
[21:42:34] <HiPhish> Neeed to install th dependencies for Arx Libertatis
[21:42:56] <HiPhish> I mean that's what i needed macPorts for
[21:43:04] <Dominus> understood
[21:44:44] <TheCycoONE> I've been doing all the Ultima's in order on and off since the release of Ultima 9, but I'm on hold on U6 until I can play it through with nuvie enhancements and not miss anything :)
[21:46:49] <HiPhish> Ultima VI can already be finished in Nuvie. I'm currently playing it for the first time myself and I'm trying to help debug it in the process when i come across any issues.
[21:47:34] <TheCycoONE> My understanding was that you could play through it, but some side things weren't functional
[21:47:39] <TheCycoONE> e.g. treasure?
[21:47:48] <TheCycoONE> *treasure maps
[21:48:25] <HiPhish> I don't know, I haven't come across that yet.
[21:48:36] <TheCycoONE> I bet Malignant_Manor knows
[21:50:00] <TheCycoONE> an and the page says the end sequence doesn't work in 0.4
[21:50:34] <HiPhish> For me it was Spoony's Ultima review series that got me started on the series; i had known that Ultima exists before that, but having someone really explain to you what the games are about and showing them really made me want to try them out. It just so happened that around that time GOG got EA games into their catalogue.
[21:50:51] <TheCycoONE> haven't seen spoony's reviews yet, curious to see his interview with garrot
[21:51:05] <HiPhish> As far as I know the end sequence should work in the latest snapshots. I only play the snapshots, that way I'm always up to date with the good (and the bad) new stuff
[21:52:11] <HiPhish> If you're watching Spoony keep in mind that he's not an actual critic, he's an entertainer. he will often exaggerate or go into fake rage. Just don't expect a proper objective review.
[21:52:32] <TheCycoONE> alright
[21:52:43] <Dominus> I couldn't watch the last few spoonys about Ultima...
[21:52:54] <TheCycoONE> like those longplays that give the party members personalties?
[21:53:00] <Dominus> too longwinded for my tastes
[21:53:28] <HiPhish> If you know stuff like the Angry Video Game Nerd or Nostalgia Critic, that's the sort of thing he does.
[21:53:34] <TheCycoONE> ah
[21:54:29] <Dominus> I generally liked his ultima reviews and other stuff he reviewed but it took too much time out of my time account :)
[21:54:32] <HiPhish> Dominus: I watched his entire Final Fantasy VIII review, *that
[21:54:33] <HiPhish> * was long winded :P
[21:54:47] <TheCycoONE> not really a fan of AVGN
[21:54:49] <Dominus> HiPhish: https://dl.dropboxusercontent.com/u/7737184/exult/nuvie.zip extract the binary and put that into the app bundle
[21:55:49] <Dominus> then open the terminal and type:
[21:55:53] <HiPhish> Give Spoony a try anyway, you might still like it. The early Ultima episodes are fairly sort, it's not until Pagan and Ascension that they start getting long
[21:56:06] <TheCycoONE> ah
[21:56:10] <TheCycoONE> the bad ones
[21:56:38] <TheCycoONE> or so people claim
[21:56:42] <Dominus> gdb /applications/nuvie.app/content/macos/nuvie
[21:56:58] <Dominus> then you are *in
[21:57:02] <Dominus> * gdb
[21:57:04] <TheCycoONE> U2 was pretty bad, but nice and short
[21:57:23] <Dominus> TheCycoONE: shut up, I'm trying to give instructions!!!
[21:57:24] <Dominus> :)
[21:57:43] <HiPhish> I haven't played Pagan nor Ascension, those are the only ones I'm missing. Maybe they are not as bad as everyone says, but even if they are jsut average, do I really want to play a game that was already just average when it was new
[21:57:43] <TheCycoONE> sorry Dominus :|
[21:57:57] <HiPhish> I dont have gdb. Should i install it from MacPorts?
[21:58:09] <Dominus> hmm
[21:58:33] <Dominus> i thought it came with the xcode developer tools you need for macports
[21:58:54] <Dominus> ah, I see, sorry
[21:59:04] <HiPhish> when i type just gdb in my terminal I get
[21:59:10] <HiPhish> -bash: gdb: command not found
[21:59:11] <Dominus> they (apple) kiled gdb and I still have it from before
[21:59:29] <HiPhish> so MacPorts?
[22:00:49] <Dominus> replace gdb with lldb
[22:01:02] <HiPhish> ok, let's see...
[22:02:37] <Dominus> then enter run to start nuvie
[22:02:45] <Dominus> then make it crash :)
[22:03:06] <HiPhish> OK, it says Current executable set to '/Users/hiphish/Desktop/nuvie.app/contents/macos/nuvie' (x86_64).
[22:03:06] <HiPhish> (lldb)
[22:03:15] <HiPhish> Should I launch Nuvie?
[22:03:15] <Dominus> run
[22:03:21] <Dominus> just type run and enter
[22:03:31] <TheCycoONE> ok, bye all. good luck with the backtrace HiPhish
[22:03:37] <HiPhish> it's going…
[22:03:47] <-- HiPhish has left #nuvie
[22:03:48] <Dominus> by TheCycoONE - didn't want to be harsh :)
[22:03:57] <Dominus> you can still talk :)
[22:04:07] <TheCycoONE> \o/
[22:04:22] <TheCycoONE> no worries, I was rambling nostalgic and there was work to be done ;)
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[22:04:43] <TheCycoONE> wb
[22:04:58] <Dominus> :)
[22:05:03] <TheCycoONE> but I am off, work day is over
[22:05:13] <Dominus> HiPhish: did it crash yet?
[22:05:30] <HiPhish> ah, sorry, I made a mistake, trying again.
[22:06:19] <HiPhish> huh? Error: Cannot open datadir!
[22:06:48] <-- TheCycoONE has left IRC (Quit: And then there were n-1)
[22:06:53] <Dominus> when?
[22:07:40] <HiPhish> the Nuvie console when launching.
[22:07:50] <HiPhish> When I double click the binary it works
[22:08:22] <HiPhish> from the terminal: datadir: "./data"<[E] ConsoleAddError Console.cpp:105>
[22:11:23] <Dominus> APPPPPPLLLLLEEEEEEE
[22:12:12] <Dominus> gdb did not have problems with this
[22:12:23] <HiPhish> so MacPorts?
[22:13:07] <Dominus> yeah, let's try that
[22:13:17] <Dominus> sudo port install gdb
[22:13:44] <Dominus> BUT after all that trouble I can only help you get the backtrace, somepne else will have to decipher it :)
[22:13:44] <HiPhish> I do know that much ;)
[22:14:49] <HiPhish> macPorts completed, but I still get -bash: gdb: command not found
[22:15:30] <Dominus> try ggdb
[22:17:09] <HiPhish> Now it's even worse, it doesn't open at all. I get errors like
[22:17:16] <HiPhish> warning: `/Users/Dominus/Code/snapshots/nuvie/AStarPath.o': can't open to read symbols: No such file or directory.
[22:17:34] <Dominus> he he
[22:17:40] <Dominus> sorry
[22:17:49] <HiPhish> and when I press run I get
[22:17:50] <HiPhish> (gdb) run
[22:17:50] <HiPhish> Starting program: /Applications/Nuvie.app/Contents/MacOS/nuvie
[22:17:50] <HiPhish> Unable to find Mach task port for process-id 4795: (os/kern) failure (0x5).
[22:17:50] <HiPhish> (please check gdb is codesigned - see taskgated(8))
[22:17:53] <Dominus> seems you need to roll your own version to debug
[22:19:00] <Dominus> did you check for any comment by macports after successful installation?=
[22:19:17] <HiPhish> Yes, it said everything was fine.
[22:19:57] <HiPhish> Could you please just write a dummy's guide to compiling and debugging Nuvie? That's also how i compiled Arx Libertatis.
[22:20:31] <Dominus> before it said it was fine it should have said this (according to the port file):
[22:20:41] <Dominus> You will need to make sure /System/Library/LaunchDaemons/com.apple.taskgated.plist\
[22:20:41] <Dominus> has the '-p' option, e.g.
[22:20:50] <Dominus> <key>ProgramArguments</key>
[22:20:50] <Dominus> <array>
[22:20:50] <Dominus> <string>/usr/libexec/taskgated</string>
[22:20:50] <Dominus> <string>-sp</string>
[22:20:50] <Dominus> </array>
[22:21:37] <Dominus> macports does need to hand out instructions from time to time after installing and one needs to pay attention to those. Easy to miss, though IMO
[22:21:58] <Dominus> instructions coming up but compiling nuvie should be easy :)
[22:23:50] <HiPhish> I found the file, but I lack permissions? How can I edit it as a superuser?
[22:25:24] <Dominus> in Finder you may be able to set the permissions or.. try "sudo vim /System/Library/LaunchDaemons/com.apple.taskgated.plist"
[22:25:41] <Dominus> but vim has all those strange commands...
[22:25:56] <Dominus> I end up looking vim instructions up all the time...
[22:32:00] <Dominus> hmm, interesting, seems it doesn't compile against 10.9 SDK
[22:34:42] <HiPhish> Ok, it looks like i managed to add that one letter to the file.
[22:36:04] <HiPhish> and still the same thing.
[22:37:33] <Dominus> Eric, seems there is something done differently with 10.9 SDK I get this error wehn using this SDK:
[22:37:34] <Dominus> http://pastie.org/8618734
[22:38:08] <HiPhish> I think I've had enough for tonight, bye
[22:38:19] <Dominus> I didn't notice before because the snapshots are done with the 10.6 SDK, targeting 10.6
[22:38:22] <Dominus> good night HiPhish, sorry
[22:38:39] <Dominus> couldn't help anymore and now am hitting a wall myself
[22:38:47] <HiPhish> Nah, it's not your fault :)
[22:39:23] <HiPhish> At least the classic mode still works, and it's still way better than what Ultima VI used to be.
[22:39:54] <-- HiPhish has left #nuvie
[22:40:04] <Dominus> HiPhish: this script should work but doesn't... http://pastie.org/8618742
[22:41:56] <Dominus> (with download SVN sources and in terminal in the folder with the svn sources...)
[22:56:03] <-- Malignant_Manor has left IRC (Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310])
[23:09:21] <Dominus> Hiphish: try this tomorrow http://pastie.org/8618849
[23:10:25] <Dominus> Eric, the only way to compile nuvie at the moment with SDK 10.9 is to set MACOSX_DEPLOYMENT_TARGET=10.6
[23:11:01] <Dominus> otherwise it will error in nuviefilelist.cpp...
[23:11:08] <Dominus> good night