#nuvie@irc.freenode.net logs for 9 Jun 2007 (GMT)

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[03:47:37] <Yuv422> hello SB-X
[03:49:14] <SB-X> sup
[03:49:51] <Yuv422> just editing the u6 entry on wikipedia
[03:49:53] <SB-X> i mean, heya :)
[03:49:56] <SB-X> ah cool
[03:50:00] <SB-X> that's one they can't delete!
[03:50:06] <Yuv422> how about yourself?
[03:50:09] <Yuv422> hehe yeah
[03:50:27] * SB-X deletes it.
[03:50:32] <SB-X> jk
[03:50:52] <Yuv422> someone wrote about end.exe
[03:51:02] <SB-X> i wasnt doing much, just looking at email before going to sleep, and finding information about irc bots and shell accounts for a friend
[03:51:12] <Yuv422> saying you can view the end sequence with end.exe spam spam spam humbug
[03:51:13] <Yuv422> ;-)
[03:51:23] <SB-X> oh, you deleted it i guess?
[03:51:25] * SB-X looks.
[03:51:31] <Yuv422> not yet
[03:51:38] <Yuv422> I might correct it though
[03:51:50] <Yuv422> you just need 4 arguments
[03:52:03] <servus> Who http://upload.wikimedia.org/wikipedia/en/6/63/U6cover.jpg You, too, can star in Ultima VII!
[03:52:04] <Yuv422> but the args effect the config ITRC
[03:52:33] <Yuv422> hehe special edition box
[03:52:51] <Yuv422> I want one. ;-)
[03:52:52] <SB-X> is the thing about firing cannons from bags true?
[03:52:58] <Yuv422> not sure
[03:53:15] <Yuv422> I think they ment just putting a cannon in a bag for later use
[03:53:28] <Yuv422> Oh I'm going to tinker with Event a bit soon
[03:53:52] <Yuv422> I was thinking of moving some of the logic from event into more relavent classes
[03:54:02] <Yuv422> like some of the player actions into Player
[03:54:08] <SB-X> the unlimited items cheat is well known of course (a long with the iolo cheat)
[03:54:12] <SB-X> ok
[03:54:17] <SB-X> good idea
[03:54:19] <Yuv422> Event is quite bloated
[03:55:01] <Yuv422> I can trap/untrap doors in my nuvie now
[03:55:03] <SB-X> you shouldnt have to do much more than move the functions either
[03:55:12] <Yuv422> yeaj
[03:55:14] <Yuv422> yeah
[03:55:36] <SB-X> since all that logic is pretty much isolated into functions for player actions etc
[03:55:43] <SB-X> what do you mean about doors?
[03:55:50] <Yuv422> magic trap
[03:56:02] <SB-X> i dont remember that!
[03:56:05] <Yuv422> sets a trap effect object on a door or chest
[03:56:19] <Yuv422> I haven't added the trap to use:door yet
[03:56:21] <SB-X> what's it for?
[03:56:24] <Yuv422> I'll do that later
[03:56:48] <Yuv422> hurting npcs when they use said door
[03:56:51] <Yuv422> ;-)
[03:56:54] <SB-X> oh
[03:56:56] <SB-X> never used it
[03:57:04] <Yuv422> yeah I can't see much use for it
[03:57:12] <Yuv422> but it was in the original
[03:57:14] <SB-X> nice to see nuvie come closer to completion though, with you adding more features
[03:57:18] <SB-X> great
[03:57:30] <Yuv422> untrap is useful
[03:57:40] <Yuv422> for pre trapped chests/doors
[03:57:49] <Yuv422> and detect trap
[03:58:07] <Yuv422> they're all in my scripting branch now
[03:58:14] <SB-X> oh you might have to connect MapWindow to Player instead of where it calls Event now (for things like walking with the mouse cursor)
[03:58:47] <Yuv422> yeah
[03:59:11] * Yuv422 watches end.exe in CGA!
[03:59:11] <SB-X> is "oblique" an accurate description of the view perspective in U6 and U7?
[03:59:12] <Yuv422> nice
[03:59:14] <SB-X> hehe
[03:59:21] <Yuv422> hmm
[03:59:28] <Yuv422> not too sure about that one
[03:59:38] <Yuv422> I know lots of people don't like the perspective
[04:00:45] <SB-X> "The game kept the basic tile system and screen layout of the three preceding parts, but altered the look into a much more colourful pseudo-isometric view, to take full advantage of the newly-released VGA graphics cards for"
[04:01:13] <SB-X> I thought of changing "psuedo-isometric" to something else but havn't thought of anything better, except "oblique".
[04:01:30] <SB-X> or "skewed isometric", there's no need to change it though
[04:03:41] <servus> SB-X, http://en.wikipedia.org/wiki/Isometric_projection#More_blurring Read this :)
[04:04:04] <servus> There's also the term "3/4 Perspective".
[04:04:18] <SB-X> that's a strange section header title
[04:04:20] <Yuv422> axiometric
[04:04:21] <SB-X> but thanks
[04:04:22] <servus> http://en.wikipedia.org/wiki/3/4_perspective Seems to be the best fit.
[04:04:23] <SB-X> axiometric projection
[04:04:24] <SB-X> heh
[04:04:28] <SB-X> ah
[04:04:29] <SB-X> k
[04:05:03] <servus> The More_Blurring section referenced Ultima VII.
[04:05:05] <SB-X> but that article says Ultima VI uses axiometric projection, perhaps they meant Ultima VII
[04:05:47] <SB-X> it does say "psuedo-isometric" too so that's good enough
[04:06:13] <SB-X> i'll put a wikilink in though
[04:07:54] <SB-X> done
[05:47:24] <SB-X> Time to go.
[05:47:26] <SB-X> cya
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[05:47:55] <Yuv422> cya
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