#pentagram@irc.freenode.net logs for 11 Apr 2003 (GMT)

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[11:13:40] <Cash> ember?? is that you darke again!
[11:18:43] --- Cash is now known as poodle
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[11:31:12] * Ember sighs. Yup. Yet another form. She's had almost every nick run through her connections on freenode.net. Looks like they had a bouncy day. *grin*
[11:31:15] --- Ember is now known as Darke
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[11:31:59] <Darke> There we go. *stretch* At least a from most people don't have a "wtf?!?" reaction at. *grin*
[11:36:53] <CashMan> heh
[11:37:05] <CashMan> let me make you grin again
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[11:42:35] <Cash> 10 cls
[11:42:47] <Cash> 20 print "Pentagram ver ?? ha"
[11:42:52] <Cash> 30 end
[11:50:38] <Darke> run
[11:51:52] * Darke thinks we really need to have a main-menu style of pentagram that has an interface that looks like a C64. *grin*
[12:04:06] <Cash> hehe!
[12:04:20] <Cash> 10 cls
[12:04:51] <Cash> 20 print space$(0);"Pentagram Engine Ver";ver$
[12:04:53] <Cash> 30 end
[12:07:33] <Cash> just been wondering! is pentagram simply going to be just single player how the game is - or has there been the idea of network support if anyone wanted to implement it
[12:12:36] <Cash> work later eh time for zzz
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[12:48:17] <Darke> (network support) Just a single player game at the moment. You'd have to do a serious re-think of how the usecode works to do proper multiplayer, and would certainly have to somehow recompile it to, to account for the differences.
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