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[04:54:56] <sbx> hi watt
[05:00:28] <watt> hiya.
[05:01:09] * watt thinking my graphics problems are heat related. It went crazy and then I opened the machine and let it air out...
[05:02:28] <watt> then I noticed that it 80 degrees fahrenheit in my apartment.
[05:02:43] <watt> Time for the air conditioner.
[05:03:43] <watt> It's not even that hot outside.... blah
[05:05:31] <sbx> you like heat eh
[05:06:12] <sbx> my other computer's cpu overheats because the fan stops occasionally, and I have to restart it manually
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[05:21:01] <watt> a lot of fan stopping tends to occur from dust build up... mine was recently pretty bad... oh well.. I should sleep... night
[05:24:45] <sbx> bye
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[19:45:09] <LyingWake> another day of idle ness ;)
[19:46:34] <wjp> :-)
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[19:49:11] <LyingWake> do you guys get a lot of responce from the engine?
[19:49:29] <LyingWake> people supporting you?
[19:50:37] <wjp> it varies
[19:53:04] <LyingWake> that's great, i look forward to all your future releases
[19:53:16] <LyingWake> i havn't tried it yet though, maybe i should
[19:55:57] <LyingWake> hows the sound going for you guys?
[19:56:21] <wjp> I think most sound should be done by now
[19:56:53] <wjp> could be that some miscellaneous effects are still missing, but the majority of the sfx, speech and music is working
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[22:53:58] <rcorell> Anyone got a minute to help a U8 developer get Pentagram set up?
[22:55:07] <wjp> Rob Corell? nice to meet you :-)
[22:55:37] <rcorell> And you guys too. Although, of course, I think you're completely bonkers.
[22:56:10] <rcorell> Willem, is it? Howdy.
[22:56:47] <wjp> to answer your question, yes, I have a minute :-)
[22:56:57] <rcorell> I did the sound engine and speech pack amongst other things. I see you've been working on that lately.
[22:57:15] <rcorell> Um, so yeah, I assume you changed the exe name to pentagram.
[22:57:25] <wjp> yes
[22:57:54] <rcorell> I've set up my pentagram.ini to point to "c:\progra~1\pentagram\" (and the data folder too)
[22:58:19] <rcorell> But when I run, it flashes a command window too fast forme too read and shuts down.
[22:58:57] <wjp> let's see... I'm not sure how we currently do our windows builds, but I think it might be producing files called stdout.txt and stderr.txt
[22:59:16] <rcorell> Bingo.
[22:59:37] <rcorell> al"Searching for alternate console font... Not Found."
[22:59:43] <wjp> that's ok
[23:00:00] <wjp> should probably change that message :-)
[23:00:51] <rcorell> last line: "Loading console font con"
[23:01:10] <rcorell> stderr: "Assertion failed: "createGame: invalid game" && false, file games/Game.cpp, line 46"
[23:02:21] <wjp> stdout.txt should have some info on game detection near the top
[23:02:28] <wjp> it should read something like:
[23:02:41] <wjp> Scanning config file for games:
[23:02:59] <wjp> followed by a list of games specified in the config
[23:03:52] <rcorell> Scanning config file for games:
[23:03:52] <rcorell> virtual path "@detect": c:\progra~1\pentagram
[23:03:52] <rcorell> u8: (unknown)
[23:04:17] <wjp> do you have a copy of U8 in that directory?
[23:04:42] <rcorell> No, just pentagram.exe
[23:04:46] <rcorell> rename it?
[23:04:53] <wjp> do you have U8 installed anywhere?
[23:05:01] <wjp> (because pentagram does need U8's data files to play)
[23:05:17] <rcorell> Aha. No.
[23:05:37] <wjp> we're using all the graphics, sounds, unk/usecode from the original data files
[23:06:35] <rcorell> Ok, makes sense. I expected them in the download, but upon refllection, the borg would likely not approve of that.
[23:06:47] <wjp> indeed :-)
[23:07:52] <rcorell> It doesn't still install properly off floppy does it?
[23:09:37] <wjp> hm, pentagram can't do that automatically yet, no :/
[23:10:56] <wjp> if install.exe on the first floppy doesn't work, it might be possible to manually use dearj.exe that should also be on there
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[23:57:24] <Colourless> also if off the floppies need to manually decompress u8shapes.cmp too