#pentagram@irc.freenode.net logs for 11 Aug 2003 (GMT)

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[12:11:14] <Colourless> Hi :-)
[12:11:36] <Ember> 'Ello. *tailswirl*
[12:12:22] <Colourless> so nice to see you again dragon girl
[12:12:33] * Ember still thinks she should have called herself SleepingDragon, just to see who has the audacity to attempt to disturb her. *vindictivelook*
[12:13:28] * Colourless thinks for a second....
[12:13:37] <Colourless> hmm, i don't think anyone :-)
[12:13:53] <Colourless> like no one comes here
[12:13:56] <Colourless> but i might have, but that's just me
[12:14:14] <Ember> Yes... it is just you. *dubiouslook*
[12:14:35] <Colourless> you have a problem with that? :-)
[12:15:17] * Ember is already quite disturbed already, but anyone attempting to accuse her of such probably wouldn't like the resulting tailslap. *grin*
[12:15:35] <Ember> Hrm... *think* No. *tailswirl*
[12:15:48] <Colourless> :-)
[12:18:27] <Colourless> so your 'friend' that evil little black bunny found work for me....
[12:20:09] <Ember> He did? *ponder* Oh, that problem with items in chests, being both in, and out of chests?
[12:23:21] <Colourless> yeah
[12:23:38] <Colourless> i have an idea what the problem might actually be
[12:23:45] <Colourless> i did reproduce it
[12:25:40] <Colourless> moving items isn't actually required
[12:25:50] <Colourless> my guess it's related to cache out emulation
[12:26:13] <Colourless> and the 'memory' saving technique that i implemented, that may not be by default enabled in other versions
[12:26:53] <Colourless> all chests are causing item duplication too
[12:27:43] --- Ember is now known as Darke
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[12:28:18] <Colourless> you just 'have' to polymorph and spoil my fun
[12:28:20] <Darke> Now that is curious, I "couldn't" reproduce it with some chests, whilst it worked perfectly with others.
[12:28:52] <Colourless> there are 'some' cases where the duplication may not occur, IF what is occuring is what I think is occuring
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[12:29:20] <Darke> I'm laughing too much at a bunch of 'Wacky Label's' to retain composure of character. *grin*
[12:29:31] <Colourless> to cause duplication do this
[12:29:37] <Colourless> teleport to a place with a chest
[12:29:42] <Colourless> teleport somewhere far away
[12:29:47] <Colourless> teleport back to the chest
[12:31:10] <Darke> Hrm. Will have to try to replicate it with some of the chests that this didn't happen too. I certainly did that with the Britain Mint, but it had no effect.
[12:31:14] <Colourless> what i 'think' is occuring is item contents are being dumped from when the chests when superchunks are being cached out, this is after the chest and it's contents have been 'saved' to memory
[12:32:06] <Darke> Makes sense.
[12:32:17] <Colourless> however, if there is a usecode script running in that superchunk, iirc then the superchunk will not be 'compressed' by saving the items to memory, and the items wont be duplicated
[12:33:03] <Darke> That makes sense, why dungeon chests were duplicated, whilst town ones weren't.
[12:33:10] <Colourless> try compiling exult yourself with WANT_MAP_CACHE_OUT defined
[12:35:44] * Darke starts ye-olde-compiling.
[12:37:09] <Colourless> yes, that is exactly what is occuring
[12:38:13] <Colourless> requires 1 extra line of code :-)
[12:40:30] <Darke> Nice to see there's an easy fix. *grin*
[12:40:38] <Colourless> to then fix the problem add
[12:40:39] <Colourless> (*it)->delete_contents();
[12:41:05] <Colourless> (and required braces)
[12:41:06] <Colourless> to line 1568 of gamemap.cc
[12:41:32] <Colourless> i can't believe it, exult actually had an item duplication bug :-)
[12:42:10] * Darke gasps! No! Imagine all the item dupe exploiters profiting from that! ... not. *grin*
[12:42:58] <Colourless> you know, this is 'silly' the bug could have been caught before beta2 was released
[12:42:59] <Darke> "On Korean kitchen knives: Warning -- Keep out of children" http://vcl.ctrl-c.liu.se/vcl/Artists/Juan-Crespo/Wacky-Labels-13.jpg *insanecackle!* (Yes, it's vcl, no, it's not at all perverted. *grin*)
[12:43:27] <Colourless> so, both 1.1beta1 and 1.1beta2 win32 version have had silly problems :-)
[12:43:46] <Darke> It's not as if we didn't know of it before beta2 was about to be released. *grin* We could try for a beta3 tommorrow.
[12:44:11] <Darke> Oh, incidentally, why exactly are we having this conversation on #pentagram, rather then... err...
[12:44:36] <Colourless> cause pentagram is more important/better?
[12:44:50] <Colourless> plus #exulter
[12:44:51] <Colourless> s
[12:44:57] <Darke> Well... yes, but isn't it an exult problem? *grin*
[12:44:59] <Colourless> don't know who ember is/was
[12:45:07] <Colourless> :-)
[12:45:42] <Darke> I don't know if #pentagram-ers know whom she is either, but there's certainly less of them to be confused. *grin*
[12:46:05] * Colourless notes exactly 4 people in both #exult and #Pentagram
[12:48:13] <Darke> Yes, it is a little quiet at the moment.
[12:55:41] <Colourless> gee, i wonder why doing a cvs update in the pentagram dir doesn't also update exult :-)
[12:56:57] <Darke> Umm...
[12:57:25] <Colourless> ok, i'll explain why i did that
[12:57:44] <Colourless> my 'command prompt 2' icon used to open up in the exult dir
[12:57:57] <Colourless> however, i changed it to open up in the pentagram dir
[12:58:29] * Darke suggests you need a 'command prompt 3' to open up in the exult dir. *grin*
[12:58:33] <Colourless> by habit i just opened it up, and did a cvs update, and got confused for all of 1 ms wondering why it was listing pentagram files
[12:58:48] * Darke snickers.
[13:01:10] <Colourless> don't snicker at ame
[13:01:36] <Darke> Want to announce your 'success' in the appropriate forum post?
[13:01:44] * Darke snickers some more.
[13:02:07] <Colourless> you can if you wish
[13:02:38] <Colourless> i think we should 'thank' all our beta testers :-)
[13:03:46] <Darke> I'll let you do it then, that way you can thank me too, since I was doing a significant chunk of the 'beta testing' bit. *grin*
[13:04:52] <Darke> "I'd like to thank all the beta testers, especially me, who helped isloate the bug (especially *me*), and who sucessfully pinpointed exactly the problem, which was windows (me again!). *humblelook*" *evilgrin*
[13:05:37] <Darke> "Oh, yeah, and Colourlessfixeditbutthat'snotimportant." *grin*
[13:06:22] <Colourless> :-)
[13:08:58] <Darke> "So... in closing. I'm the greatest bug-finding-bunny in existing. I'm wonderful, brilliant, charming, etc, etc, etc. Thank you. Thank you very much. -- Darke (Did I mention I use sarcasm too? Liberally? Like, lots of it y'know? And just a touch of irony?)"
[13:19:41] * Darke yays! He got thanked! *grin*
[13:20:04] <Colourless> i decided not to be overly sarcastic :-)
[13:20:26] * Darke snickers.
[13:20:43] <Colourless> i don't think most will notice it
[13:21:13] <Colourless> :-)
[13:21:51] <Darke> Of course. *grin*
[13:22:09] <Colourless> but they should know that sarcasm is expected when talking to an aussie like us :-)
[13:23:16] <Darke> Fair dinkum, mate!
[13:23:29] <Colourless> too right!
[13:23:38] <Darke> Not that you'd notice we were, it's not as if we actually use the slang or anything. *grin*
[13:23:57] <Colourless> p.s. people we don't actually talk like that :-)
[13:29:17] <Darke> Crikey! We'd be two beers short of a pub if we did mates!
[13:30:05] <Colourless> You mean a fosters, Australian for Beer
[13:30:36] <Darke> Right, mate!
[13:31:29] <Colourless> Cooee mate!
[13:56:34] * Darke yawns and decides Sleep Is Good(tm). Night!
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[13:57:39] <Colourless> cya
[15:03:03] <Colourless> i... am going
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[20:51:01] --- Topic for #pentagram is: http://pentagram.sf.net/
[20:51:01] --- Topic for #pentagram set by wjp at Sat Aug 9 17:22:47 2003
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