#pentagram@irc.freenode.net logs for 12 Apr 2005 (GMT)

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[00:04:47] <rcorell> This is embarrassing, but I don't appear to have a copy lying around.
[00:05:13] <rcorell> Is there an....uhhh...."archival" site somewhere?
[00:05:32] <Colourless> perhaps...
[00:06:18] <sbx> I thought the developers had closets full of spare unopened game boxes. :)
[00:06:37] <rcorell> Just craigslisted over 100 of them.
[00:06:43] <rcorell> $30.
[00:07:00] <rcorell> Apparently, Pagan got thrown in there.
[00:07:02] <rcorell> Oops.
[00:07:29] <sbx> I'll be right back.
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[00:17:49] <rcorell> Woo-hoo! Got it working. Thanks for pointing out that I needed the actual game.
[00:19:09] <wjp> glad it works :-)
[00:21:28] <wjp> I should be going; good night
[00:21:46] <Colourless> night willem :-)
[00:21:50] <rcorell> 'night!
[00:22:38] <Colourless> still lots of bugs, but things are mostly functional now
[00:23:54] <rcorell> For the walking around sound effects, I randomly-pitch bended them in order to make it sound a little less monotonous.
[00:24:14] <rcorell> You end up hearing those a lot...
[00:24:26] <Colourless> yep we were planning on doing that
[00:24:35] <Colourless> just haven't implemented it yet
[00:24:51] <rcorell> This is great, did you guys see any of the original source?
[00:25:04] <Colourless> nice to know that the original game did pitch bending too :-)
[00:25:07] <Colourless> nope
[00:25:13] <Colourless> haven't seen a thing
[00:25:43] <rcorell> Man. No usecode even?
[00:26:22] <Colourless> nope though the 2.12 patch that came with debugging symbols sort of helped out.. a lot
[00:26:33] <rcorell> lol
[00:26:54] <rcorell> Have you spoken with any of the other developers?
[00:27:15] <Colourless> no we haven't
[00:28:54] <rcorell> I thought I had it rough when I *did* have the source to work with.
[00:29:52] <Colourless> hehe. it's a challenege
[00:30:15] <Colourless> first working out what all the file formats are then working out what all the data means and how to use it
[00:31:57] <rcorell> Wow. Well, if you need any of my dim recollections, let me know. Also, I'm close friends with Ken Demarest, the lead of U7, who did a lot of core library code.
[00:32:08] <rcorell> rcorell@sadclown.com
[00:32:58] <Colourless> we may ask you something
[00:33:48] <wjp> (not really here but...) this channel is logged by exultbot; should you not want your email address online I can remove it from the logs
[00:34:24] <Colourless> one thing you may have noticed is that all sounds play full volume all the time. anything special in particular that you did with sound attenuation that we should know about?
[00:34:34] <rcorell> No worries. I have good spam-management with that address.
[00:34:39] <wjp> k :-)
[00:34:44] <wjp> really gone now; bye
[00:34:55] <rcorell> thx, though.
[00:35:07] <rcorell> Yes, I thought that was happening. I computed distance to avatar's ear.
[00:35:20] <rcorell> My speakers are in a closet at the moment so I wasn't sure.
[00:36:10] <rcorell> Sound faded, I think, linearly down to nothing when you got about ~350 pixels away
[00:36:35] <Colourless> that is good to know
[00:37:12] <rcorell> I thought it really helped navigation.
[00:38:36] <Colourless> i guess i should probably implement that sometime
[00:40:45] <rcorell> Very cool, y'all. Thanks for the help and good luck!
[00:41:06] <Colourless> np
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[00:41:35] <Colourless> fun to have someone who worked on orginal game chat to us
[00:42:52] * Colourless goes too
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[10:14:41] <sbx> (:
[10:24:45] <servus> !log
[10:24:47] <servus> ?log
[10:24:47] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/pentagramlog.php
[10:55:36] <watt> log! Log! LOG!... blah.. need sleep
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[17:32:37] --- Topic for #pentagram is: Spoon!
[17:32:37] --- Topic for #pentagram set by Darke at Sun Feb 15 13:15:28 2004
[17:33:24] <Colourless> willem, in pentagram you can't walk up stairs properly anymore
[17:33:37] <Colourless> at least in the castle i'm having big problems
[17:33:53] <Colourless> i can't make the last step. avatar ends up doing that 'on the edge of a cliff' animation
[17:34:16] <wjp> hm
[17:34:37] <wjp> when walking up?
[17:34:38] <wjp> strange
[17:34:46] <Colourless> yeah in the stairs in the kitchen
[17:34:53] <Colourless> fine though up the other stairs
[17:35:15] <wjp> I really need to re-do avatar movement sometime
[19:21:13] <Colourless> updated the sound system. now fades over distance, pans left-right, and footsteps pitch shift (but only a little)
[19:21:28] <Colourless> positional sound = much much better
[19:27:12] <wjp> cool :-)
[19:49:44] <wjp> and only one merge conflict too :-)
[19:50:32] <Colourless> ooh
[19:50:34] <Colourless> :-)
[19:51:23] <wjp> pitch shifts on footsteps are nice
[19:53:32] <wjp> shrine of the ancient ones sounds good too with all those traps making noise around you
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[19:56:21] <Colourless> things in general just sound so much better now
[19:57:46] <wjp> I guess it's time for a website update again friday :-)
[19:59:10] <Colourless> yeah haven't had one for a few
[19:59:20] <wjp> just missed one I think
[20:00:31] <Colourless> we do them every 10 days. so missing 1 means a few weeks ;-)
[20:00:47] <wjp> :-)
[20:02:20] <Colourless> next thing i want to do is create pentagram menu now that sound system is about complete.
[20:03:13] <Colourless> was thinking of doing something that looks similiarish to our webpage for that 'professional consistency' look
[20:05:16] <wjp> hm, oh, right; still need to reply to that
[20:05:54] <wjp> (um, website email, I mean; not really related but it made me remember it :-) )
[20:07:25] <wjp> let's see... a pentagram menu
[20:10:12] <wjp> what should be in it?
[20:10:32] <wjp> starting games, obviously; exit; credits/quotes of some sort, maybe
[20:10:46] <wjp> and then there'll have to be a setup/configuration part
[20:12:04] <wjp> I wouldn't mind having a directory-browser/chooser somewhat like the one in scummvm to select the game directory
[20:16:15] <Colourless> yep
[20:16:19] <Colourless> same here
[20:17:05] <Colourless> so scummvm has a directory browser...
[20:20:35] <wjp> I think it has a bit of a problem at the last step of actually selecting a directory, though
[20:20:52] <wjp> the main screen contains a list of subdirectories of the current directory
[20:21:08] <wjp> when you have selected a game directory, it will therefore usually be empty
[20:21:25] <wjp> that means you have relatively little feedback on what you're supposed to do next
[20:21:53] <wjp> I'd like to do some auto game detection while browsing
[20:22:04] <Colourless> yeah
[20:22:24] <wjp> (the first step would be looking for a 'static' subdir; we have to collect a list of subdirs anyway)
[20:22:26] <Colourless> like get a file list of the current dir and see if it is something we recognize
[20:27:35] <Colourless> i also want to implement installing the game off of floppies/cd which shouldn't be a problem since i found a gpl copy of of arj sources. Sorting through the code is going to take a while, but it compiles and works :-)
[20:29:21] * wjp nods
[20:29:47] <wjp> take the semi-shortcut of requiring users to copy all floppies to the harddisk first?
[20:30:29] <Colourless> not sure
[20:31:07] <Colourless> shouldn't "really" be a problem installing off of the floppies and bringing up a dialog to read next disk
[20:31:18] <Colourless> but would be faster if copied to the hd first
[20:41:03] <Colourless> at first will require all files copied to hd manually, because it's 2 less dialog boxes to make (copy progress and insert next disk)
[21:49:33] <wjp> saves some headaches related to mounting in linux too :-)
[21:50:12] <wjp> anyway, time to go; night
[21:50:19] <Colourless> yeah mounting...
[21:50:21] <Colourless> night :-)
[21:56:24] * Colourless bashes his mouses slightly non functional left button
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