#pentagram@irc.freenode.net logs for 12 Dec 2003 (GMT)

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[00:15:07] <watt> yeah.. we (other group) did that this summer for our project documentation.
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[00:17:37] <watt> used dd {
[00:17:37] <watt> margin-left: 25px;
[00:17:37] <watt> }
[00:18:12] <watt> and
[00:18:13] <watt> dl {
[00:18:13] <watt> margin-top: 5px;
[00:18:13] <watt> }
[00:19:09] <watt> for the TOC to each manual. worked out well.. I'm a little rusty on that.. I only spend about 4 days working with the manuals.
[00:20:42] <watt> so you used
[00:21:18] <watt> configtag { margin-left: XXpx; } ?
[00:21:25] <watt> in the css
[00:21:38] <wjp> td { text-indent: XXpx }
[00:21:51] <wjp> configtag only exists in the xml
[00:22:32] <wjp> unless I forgot that css syntax again :-)
[00:22:41] <watt> right...
[00:23:08] <wjp> the html looks like '<td style="text-indent: XXpx">'
[00:23:43] <wjp> the XX is a parameter to the configtag template
[00:24:04] <wjp> that gets passed from its ancestor configtag (and incremented by 20 each level)
[00:24:52] <watt> oh.. it was a table.
[00:25:19] <wjp> yes
[00:25:36] <wjp> I needed a table for the column with comments to the right anyway
[00:26:17] <watt> yeah.. I'd say that's the right way to go about it.
[00:29:43] <wjp> hm.... let's see... I think I have to get up in 6 hours :-)
[00:29:48] <wjp> maybe I should go :-)
[00:29:51] <wjp> 'night
[00:30:06] <watt> right.. same here.. night.
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[00:41:15] <Cashman> good one watt, U better sleep
[00:41:19] <Cashman> darke u around?
[00:41:23] <Cashman> at work maybe
[00:41:23] <Cashman> heh
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[01:46:38] <servus> Any word on the anvil?
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[08:26:29] <Colourless> whoever created Animation.cpp, whenever it was made (yes it's been a while since i updated my pentagram cvs) you broke the rules!
[08:26:53] <Colourless> You must always, always have #include "pent_include.h" at the top of the cpp files
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[10:02:26] <mjim> Colourless: I plead ignorance.. Also.. I need to rewrite Animation to be a namespace rather than a struct
[10:03:58] <mjim> and name the enum as well.. hmm.
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[10:13:33] <mjimenez> arg.. someone already logged in a watt.
[10:13:45] <mjimenez> oh well.
[10:38:31] <mjimenez> runnning dosbox to run dos version of zsnes .. that just seems wrong. (looking at current screenshots of dosbox in their forums)
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[10:51:37] <wjp> hi
[10:52:41] <mjimenez> hiyo
[10:56:32] <mjimenez> I mapped out u8's mouse handling.. it's more complicated than I would have thought. Tend to take stuff like that for granted.. I need to rewrite my notes to be readble still.
[10:58:38] <wjp> do you have them on paper or in an electronic format? :-)
[10:58:47] <mjimenez> paper :(
[10:59:45] <mjimenez> I'm not sure what to write them out in....text may not be the best idea.
[10:59:59] <wjp> dia?
[11:00:06] <mjimenez> write it out in code.. :)
[11:00:13] <wjp> that would work too :-)
[11:01:23] <mjimenez> hmm.. installing dia naw
[11:01:43] <mjimenez> s/naw/now/
[11:02:04] <wjp> did I ever ask which OS you're running?
[11:02:15] <mjimenez> gentoo linux
[11:02:24] <wjp> ah, cool :-)
[11:02:26] <wjp> same here
[11:02:52] <mjimenez> it's simply beautiful isn't it?
[11:03:15] <mjimenez> I'm a kde junkie too
[11:04:47] * Darke suspects he infected wjp with gentoo. It was an accident! Really!
[11:06:34] <wjp> my opinion on KDE is slightly different :-)
[11:07:18] <mjimenez> hmm.. there also kivio.... but I presume you would prefer dia.
[11:08:28] <wjp> your call :-)
[11:08:57] <wjp> as long as kivio can export to .ps it's fine
[11:09:06] <mjimenez> well. I'll try dia first since I'm emerging it right now anyway
[11:09:38] <wjp> looks like kivio is installed here at the uni too
[11:10:13] <wjp> btw, our activity on SF is no longer 0 :-)
[11:11:09] <mjimenez> rock!
[11:11:47] <wjp> nowhere near our level from May, of course :-)
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[11:12:40] <Cashman> hey people
[11:13:05] <Cashman> what time does colorless arrive, I'll have to leave then I guess unless he doesnt mind cashman being in here now?!
[11:13:17] <Cashman> how are things anyway, ooh lots of people in here
[11:15:30] <Darke> Not too bad. Currently relaxing after a day of work, and a night of cisco. *grin*
[11:16:04] <Cashman> cisco yeah, I gotta start stuyding 4 the external darke :-)
[11:16:14] <Cashman> hows wjp?
[11:16:22] <Cashman> watt is getting sleep which is good ...
[11:16:43] <mjimenez> watt.. has finished sleep.
[11:17:04] <Cashman> why, is that u watt?
[11:17:05] <Cashman> ha./
[11:17:07] <Cashman> ?
[11:17:32] <mjimenez> right.. someone had my nick.. oh well.
[11:17:49] <Cashman> hehh ok
[11:18:18] <mjimenez> just waiting for my day to begin... I think a shower is called for soon
[11:19:06] <mjimenez> ah.. dia is fairly gimpish in layout.. I think I'll choose it.
[11:19:58] <Cashman> ok
[11:20:13] <Cashman> I have to work again, just like I did yesturday afternoon, the time is now 12:20am
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[12:13:57] <Colourless> hi
[12:23:10] <ragzter> hi
[12:26:18] <Darke> Nanoo.
[12:26:40] <Colourless> you're weird
[12:27:08] <Darke> And *you're* stating the obvious! *grin*
[12:28:05] <Colourless> so?
[12:29:26] <mjimenez> somtimes the obvious needs to be stated
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[12:30:33] <DarkeWierd> Better?
[12:30:59] <wjp> typoing in your nick?
[12:31:09] <wjp> hi Colourless
[12:31:24] <DarkeWierd> No, I spell weird, wierd, because it's weird.
[12:31:28] <Colourless> well, not really
[12:37:19] <mjimenez> ok.. I just cause dia to crash. I think this mean I lose evrything.
[12:37:57] <mjimenez> oh good.. it autosaves
[12:41:50] <DarkeWierd> http://pw1.netcom.com/~rogermw/ADnD/IUDC1.html <- This is where I got that wierd bit from, for instance, though it's not going to be *nearly* as funny if you don't have a good grasp of ad&d 1st ed mechanics. *grin*
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[13:54:22] <wjp> hi Fingolfin
[14:18:21] <Fingolfin> hi wjp
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[15:03:35] <wjp> nice FAQ entries :-)
[15:03:56] <Colourless> :-)
[15:05:59] <Colourless> i particularly impressed myself with them too.
[15:06:14] <wjp> #include "Actor.h"
[15:06:14] <wjp> +#include <cmath>
[15:06:14] <wjp>
[15:06:14] <wjp> #include <cmath>
[15:06:19] <wjp> was that really necessary? :-)
[15:06:56] <Colourless> probably not :-)
[15:07:09] <Colourless> some of my changes were 'months' old
[15:07:48] <Colourless> and i can't say i properly checked to see if there were redundancies
[15:15:56] <Colourless> does exultbot just do a substring match to work out the colours to assign a name in the logs?
[15:17:05] <wjp> no
[15:17:14] <wjp> why?
[15:17:19] <Colourless> ok, then why is DarkeWierd pink?
[15:17:41] <wjp> I think it allows suffixes
[15:18:40] <Colourless> i see
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[15:21:17] <PrefixedDarke> Hrmm...
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[15:21:42] <Colourless> now you are really 'wierd'
[15:22:21] <Darke> Yeah. It only triggers on suffixes, it seems.
[15:22:46] <Darke> And of course my 'normal' self... such that it is.
[15:25:17] <Colourless> didn't we once have the FAQ on our homepage?
[15:25:47] <wjp> we did?
[15:26:51] <Colourless> I don't know. I thought we had a link to it at somestage
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[16:36:35] <Colourless> this is just classic: http://www.oldmanmurray.com/features/39.html
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[20:21:31] <mjimenez> who the hell gives a 5 page exam that's not the final with a one hour limit on dead week .... ARG!
[20:21:53] <mjimenez> sorry.. I need to vent.
[20:23:15] <[2]Knight> ?
[20:24:39] <wjp> did it go ok?
[20:25:10] * mjimenez simply looks at wjp without answering
[20:33:21] <mjimenez> yes! the Deus ex screen shots at the end of that were perfect..
[20:34:52] <mjimenez> the game was nothing but crates and flaming barrels.. I especially enjoyed rooms of flaming barrel without ANYONE around who would be using them.
[20:35:31] <mjimenez> I liked Deus ex.. but that did disturb me.
[20:39:06] <mjimenez> I'm like ok.. i'm in the sewers of Paris. Hey there a reasonable amount of light down here.. It's coming from those barrels.. wait a minute.. there's no one else down here to set the barrels ablaze.. Is this a trap?
[20:39:32] <mjimenez> Huh? it's not a trap.. but the barrels.. wtf?
[21:17:43] <mjimenez> hmmm cursor arrow length needs to be at a fixed distance from the avatar
[21:34:16] <wjp> what do you mean?
[22:21:23] <mjimenez> short and medium mouse cursor should only be set distances away from the avatar.. instead of 1/3 of the screen.. jumping puzzles and draging items are examples of why.
[22:22:29] <mjimenez> I guess I'm not using my sb128 after all.. I just accidentally ripped off the main chip on it
[22:23:25] <wjp> hm
[22:23:30] <wjp> jumping puzzles...
[22:24:01] <wjp> I'm not entirely convinced, though
[22:24:16] <wjp> how's the flowchart coming along, btw?
[22:24:37] <mjimenez> yeah.. those annoying jumpnowordie puzzles in the catacombs require some short jumping ranges.
[22:25:40] <mjimenez> Started well... I need to double check part of it.. hence the attempting to upgrade the sound card in that 120mhz box.
[22:25:53] <mjimenez> and killing the card horribly.
[22:26:24] <wjp> I've been running U8 in dosbox when I needed to test something
[22:26:53] <mjimenez> right.. but dosbox for some reason isn't fast enough in linux for me..
[22:27:37] <mjimenez> and I'm running a 1Ghz with 512M ram too
[22:28:23] <wjp> hm, 1Ghz is probably too low for U8
[22:28:43] <wjp> it's just barely playable on my 1.8Ghz
[22:29:55] <mjimenez> hehe.. it just seems wrong that it worked fine on a machine 10 times slower (in mhz only.. let us not forget bus speed)
[22:30:08] <wjp> dosbox emulates on entire pc :-)
[22:30:11] <wjp> s/on/an/
[22:30:37] <mjimenez> right.. but it emulates... dos.
[22:32:04] <mjimenez> I think it's a terrific idea, but I'm suprised it's not faster.
[22:32:41] <wjp> interpreting opcodes is really really slow :-)
[22:32:47] <wjp> I'm actually surprised it isn't slower :-)
[22:33:03] <wjp> I think they're working on some kind of dynamically-translating cpu core, though, which should be faster
[22:33:31] <mjimenez> I don't doubt it'll run nice at some point
[22:39:14] <mjimenez> I guess I do have to look at the idea that they are interpretting opcodes for x86.. and x86 processors have alot of them.
[23:10:03] <mjimenez> oh well. no sound in Dos for me.
[23:22:47] <mjimenez> dude! I just found a mouse glitch in the original game.
[23:25:06] <mjimenez> click and hold L&R to jump up.. release R.. move mouse to all corners of the screen clicking R all along each one.. you might get a "tele-jump"
[23:25:23] <mjimenez> jumping action but teleports to the next screen over
[23:27:22] <wjp> heh, cool :-)
[23:29:26] <wjp> is this pre-patch or post-patch U8, btw?
[23:34:44] <mjimenez> post-patch.. my cd was an "EA classic" pre patched on the cd
[23:36:16] <wjp> sounds like a bug in the targeted-jumping code added by the patch
[23:36:37] <mjimenez> probably.
[23:38:31] <mjimenez> I don't think I'll add that to the diagram.
[23:41:31] <wjp> indeed... we're not trying to emulate the original _that_ closely :-)
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[23:43:25] <wjp> hi Max