#pentagram@irc.freenode.net logs for 12 Jun 2003 (GMT)

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[05:55:23] <servusZzz> wjp should know that i run u8
[06:27:54] <servusZzz> When you drag an object, you maintain the changing-arrows cursor, and the object is "ghosted" under the cursor; if you move the cursor one-quarter of the screen away from the avatar, it turns into the blue crosshair with the item "ghosted" under it. if you are far enough away from the avatar to get the blue crosshair but youre trying to throw to an invalid location, you get a red crosshair with the item ghosted under
[06:29:14] <servusZzz> if you have the item close enough to you to keep the arrow, and are trying to drop it into an invalid location, it does *not* give you a red crosshair; if you try to drop the item there it simply places it in the closest good location. this is in contrast to if you try to throw the item with a red cross, it simply does nothing to the object and it returns to where you picked it up from.
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[12:09:20] <Colourless> hi
[12:13:19] <Colourless> wjp, the theory behind the mouse event code that i put into the gumps was meant to work as follows. The mouse click event would be passed to the top most gump. If that gump DIDN"
[12:13:33] <Colourless> DIDN'T handle it, it would be passed down to the next lower gump until it was handled
[12:14:01] <Colourless> you seem to be stressing over the ContainerGumps not handling right clicks and it being passed to the game map gump
[12:14:55] <Colourless> the theory, assuming my code actually works correctly, the ContainerGumps would simply return 0 in their overload of OnMouseDown()
[12:15:18] <Darke> Cool.
[12:15:23] <Darke> Oh, and 'Hi!'. *grin*
[12:15:42] <Colourless> the implementation of OnMouseDown() for the DesktopGump (which is just the default handler in Gump) will automatically pass the event to the next gump
[12:15:58] <Colourless> repeat process untill the event is handled
[12:19:28] <Colourless> add this after 'OnMouseDown()' above: when it's called for the right mouse button
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[12:29:43] <wjp> hi
[12:29:58] <wjp> actually, the right mouse button not being handled by a ContainerGump was the part I wasn't worried about :-)
[12:30:20] <Colourless> right+left together?
[12:30:35] * wjp nods
[12:30:44] <Colourless> that one i don't have a solution to yet :-)
[12:30:55] <Colourless> perhaps something like this
[12:31:13] <Colourless> send all mouse events to the current 'mouse event' gump if there is one
[12:31:23] <Colourless> so if a button is being held, send all events to that one gump
[12:31:49] <Colourless> then when all buttons are released, clear the current 'mouse event' gump
[12:32:03] <Colourless> double click detection aside
[12:32:31] <wjp> double as in left+right or double as in left+left? :-)
[12:32:43] <Colourless> left+left
[12:33:00] <Colourless> you understand my idea?
[12:33:03] <wjp> yes
[12:33:13] <wjp> needs some details worked out, but it sounds like it'll work
[12:33:39] <wjp> one problem might be the following sequence:
[12:33:52] <wjp> left down, right down, left up, right up
[12:33:58] <wjp> (i.e., standing jump)
[12:34:09] <Colourless> how so?
[12:34:13] <wjp> we can't pass the left down to the 'usual' gump here
[12:34:35] <Colourless> well, i think i need to check what happened in the original in such a case
[12:34:55] <Colourless> i don't think you could do such a thing when the mouse was over a gump
[12:35:07] <wjp> hm, it could of course be that you needed to press right first
[12:36:04] <Colourless> just checking. in the original it wouldn't jump at all if the mouse cursor was over a gump
[12:36:23] <Colourless> you could still move with right, but clicking left wouldn't cause a jump
[12:36:28] <Colourless> infact it tries to drag the gump
[12:36:38] <wjp> heh, really? :-)
[12:36:53] <wjp> so apparently they took the easy way out here :-)
[12:37:20] <Colourless> it needs left first then right (ore both at the same time)
[12:37:25] <Colourless> it doesn't like left, pause, then right
[12:38:14] <Colourless> exult segfaults when changing scaler: yes thank you Artaxerxes
[12:38:37] <Colourless> you would 'really' think someone on the Exult team would submit a but report IN THE TRACKER! :-)
[12:39:21] <wjp> did anyone even look at the tracker in a few months? *cough* :-)
[12:40:17] <Colourless> all i know, i have a bug assigned to me, but i fear the exult code too much to look at it :-)
[12:41:02] <wjp> same here :-)
[12:41:22] <Colourless> well, Jeff still supports Exult
[12:41:27] <wjp> ok... so a left click _always_ goes to the gump it's on
[12:41:33] <wjp> even if it should be going somewhere else
[12:41:44] <wjp> do we want things this way or do we consider it a bug? :-)
[12:42:03] <Colourless> yes
[12:42:07] <Colourless> yes
[12:42:08] <Colourless> :-)
[12:42:14] <wjp> oh that helps :-)
[12:42:27] <wjp> do we want things this way?
[12:42:34] <Colourless> answering yes/no to an 'or' quesiton is so helpful isn't it :-)
[12:42:48] <Colourless> hey, why not
[12:42:59] <wjp> I do that in RL rather a lot, actually... :-)
[12:43:02] <Colourless> it doesn't require much thought to make it act the same :-)
[12:43:09] <wjp> (answering yes to an or question, that is)
[12:43:25] <Colourless> and then if people complain about a 'bug' we can just say, hey it's how the original acted :-)
[12:43:48] <wjp> anyway, it'll help keep things simple for now
[12:44:17] <wjp> ok, so... to sum it up:
[12:44:40] <wjp> MouseDown comes in: we call desktopgump->MouseDown which will return the gump that 'wants' it
[12:45:01] <wjp> MouseUp: call gump->MouseUp on the returned gump
[12:45:13] <wjp> do this independently for left/right buttons
[12:45:20] <Colourless> yes
[12:45:59] <Colourless> and middle + mwheel :-)
[12:46:04] <wjp> MouseMove: update internal mouse position. If left button is down, start dragging, inform 'gump' that his mousedown was in fact a drag
[12:47:54] <wjp> down to the gump level: when GameMapGump gets a click it pretty much behaves like it does now
[12:48:13] <wjp> when ContainerGump gets a mouse event... ?
[12:49:43] <Colourless> that depends on where it was clicked :-)
[12:50:06] * Darke thinks we should support mwheel for slider gumps and use middle-mouse for random 'editing' stuff. But that's far distant future or something. *grin*
[12:50:07] <Colourless> and how it was clicked
[12:50:35] <wjp> right now the single/double click delay code is in GameMapGump
[12:50:43] <wjp> but ContainerGump will need to use it too
[12:51:01] <Colourless> i think it should then be moved OUT of GameMapGump :-)
[12:51:08] <Colourless> perhaps to.... GUIApp
[12:51:10] <wjp> that would be the logical conclusion :-)
[12:51:41] <Colourless> who would have though designing a graphical user interface would be so difficult :-)
[12:51:52] <wjp> :-)
[12:52:05] <wjp> everytime I sit down to start coding on it I think of another problem :-)
[12:52:07] * Colourless thinkgs that GUIApp should be renamed GumpApp :-)
[12:52:16] <Colourless> uh
[12:52:18] * Darke thought so! That's why you two are doing all the work and I sit over here and look innocent. *grin*
[12:52:24] <Colourless> s/thingks/thinks/
[12:52:35] <wjp> actually... s/thinkgs/thinks/
[12:52:39] * Colourless stops before he destroys his computer
[12:52:48] * Darke giggles.
[12:54:18] <Colourless> you never know, i might accidently press something like <winkey-r>rmdir c:\*.* /s /q<enter>
[12:54:48] <wjp> that shouldn't do that much, should it?
[12:55:00] <Colourless> /S Removes all directories and files in the specified directory
[12:55:02] <wjp> (unless you have admin. rights?)
[12:55:03] <Colourless> in addition to the directory itself. Used to remove a directory
[12:55:03] <Colourless> tree.
[12:55:03] <Colourless> /Q Quiet mode, do not ask if ok to remove a directory tree with /S
[12:55:16] <Colourless> c drive is FAT32 :-)
[12:55:21] <wjp> uh oh :-)
[12:55:28] <Darke> Only to have it abort when it gets to the windows directory or pagefile and gripes at the fact you're trying to blow stuff important away.
[12:55:44] <Colourless> Windows XP in on D drive :-)
[12:55:49] <Colourless> s/in/is/
[12:56:09] <Colourless> pagefile is on E:
[12:56:13] <wjp> oh wow, you can actually install it on D:?
[12:56:15] * Darke declares that Colourless' PC has a rather weird drive lettering layout.
[12:56:31] <wjp> I seem to remember that most windows-es insisted on being put on C:
[12:58:25] <Darke> If you've already got 2k/xp on C, and you reinstall it on D, it'll keep the various mappings.
[12:58:31] <Colourless> CDRom is Q: DVD is R: Emulated CD Rom is S: Temporary Drive is T: I: is my E:\incoming mapped M: is D:\Mingw32 mapped and Z: is D:\LWROOT mapped (originally for Lightwave network rendering)
[12:58:41] <Darke> (Or at least that's what happened when I did so a while back. *grin*)
[12:59:01] <Colourless> MS recommends that you do not install 2 versions of windows on the same drive
[12:59:10] <Colourless> Win98 is the windows installation on C driver
[12:59:27] <Colourless> WinXP therefore got it's own partition, D
[12:59:47] <Colourless> originally that was Win2K on D, but an upgrade happened
[13:01:16] <Colourless> my 4 hard drive partitions have the following names: C = Moo, D = Woof, E = Meow, T = Scratch
[13:01:34] <wjp> hehe :-)
[13:06:40] * Darke mounts random partitions on the uninspiring /mnt/tmp[1-9]. Of course because of their names, they stay mounted in that position for the better part of 6-12 months until I rearrange hdd's 'n stuff.
[13:07:10] <Darke> They then tend to get remounted as /mnt/stuff[1-9].
[13:07:11] * wjp named those /mnt/tmp, /mnt/tmp[2-6]
[13:07:30] <wjp> but I actually cleaned them up last weekend! :-)
[13:07:47] <Colourless> want to know something, MS will begin hiding drive letters from users in Longhorn!!!!
[13:08:01] <Colourless> and for applications too AFAIK
[13:08:25] <Colourless> they will still be their for compatibility reasons but, they are finally going :-)
[13:08:25] * Darke gasps! No! It can't be! You mean it'll look like everything's mounted off / or something?!?
[13:08:38] <Colourless> s/their/there/
[13:08:42] <Darke> Though that'd be \ under 'doze of course. *grin*
[13:08:52] <Colourless> it will be \ something
[13:09:05] <Colourless> probably similarish to what WinCE does
[13:09:24] <Darke> \My Computer\RandomPartition\Stuff or the like?
[13:09:33] <Colourless> i would guess so
[13:10:12] <Colourless> ah, how much of a nightmare it will be for programmers being forced to properly support spaces in filenames :-)
[13:12:25] <Darke> That's just... scary. How *will* they ever cope?!?
[13:13:07] <Colourless> quoted filename... uh oh.... RUN!!!!!!
[13:13:22] <Darke> Probably by independantly reinventing a solution to a problem that was solved 20 years ago, and reinventing the solution badly. *grin*
[13:14:07] <Darke> Hmm... does windows actually support "'s and ''s in filenames? If it doesn't it'll make their job *just* a little easier then what everyone else has had to cope with. *grin*
[13:14:39] <Colourless> ' is supported, " is not
[13:15:19] <Darke> Ahh. They've got it *easy* then. *grin*
[13:15:59] <Darke> Of course I think both exult and pentagram's config stuff will choke 'n die if some loony has a " in their path anyway, but still. *grin*
[13:16:30] <Colourless> and a < or > too :-)
[13:16:35] <Darke> ... or maybe not. *ponder* Can't remember. Half asleep and should be completely asleep. *grin*
[13:16:42] <Colourless> good thing i don't know of an OS that allows such stupidity :-)
[13:17:23] <Colourless> out config doesn't do anything to quoted strings IIRC
[13:17:30] * Darke can make a filename with < and/or > in it. Pretty much the only thing not allowed in a path is a \0, for obvious reasons. This is why quite a few find progs have a -print0 command line. *grin*
[13:18:10] <Colourless> wouldn't < and > just cause a 'few' problems with command line utilities?
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[13:21:30] * Jett guesses that's a sign he should probably wander off to sleep. *grin* Night!
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[13:22:15] <wjp> night
[13:22:22] <Colourless> night
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[14:50:49] <Colourless> uh oh.... All alone, in the night!
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[20:01:06] <servusZzz> wjp i answered your questions about drag-n-drop in the original u8 if you still need them -- look in today's logs
[20:01:12] <wjp> yes, I read them; thanks
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[20:03:44] <wjp> hi
[20:05:03] <[ind]mobill> hey
[20:05:13] <[ind]mobill> i used to play this game
[20:05:17] <[ind]mobill> i loved ti so much
[20:05:34] <[ind]mobill> i think this game was the funnest game i have EVER playeds
[20:05:35] <[ind]mobill> i think this game was the funnest game i have EVER played
[20:06:01] <[ind]mobill> it took me 2 years to finish
[20:06:10] <[ind]mobill> i always didnt know what to do
[20:06:14] <[ind]mobill> and thats what made it fun
[20:06:24] <[ind]mobill> for instance:
[20:06:45] <[ind]mobill> i thought the plateu was the edge of the map where the cliffs were
[20:07:31] <[ind]mobill> so i hauled about 30 barrels from all over the map to a certain part of the map where i was conviced that the plauetue was just over the ridge
[20:07:39] <[ind]mobill> stacked the 30 barrels
[20:07:40] <wjp> :-)
[20:07:52] <[ind]mobill> and started to climb up them
[20:08:10] <[ind]mobill> because it didnt let me ont he ridge
[20:08:18] <[ind]mobill> (becasue it was the end of the map)
[20:08:31] <[ind]mobill> i just got more barrels
[20:08:37] <[ind]mobill> thinking i wasnet high enuff
[20:08:38] <[ind]mobill> lol
[20:09:13] <[ind]mobill> it took about 15 hours for me to relize that that was not the platue
[20:09:20] <[ind]mobill> lol
[20:09:29] <wjp> that cave wasn't _that_ hard to find, was it? ;-)
[20:10:02] <[ind]mobill> well
[20:10:06] <[ind]mobill> it took me a while
[20:10:08] <[ind]mobill> lol
[20:10:15] <[ind]mobill> i didnt read at the liberay
[20:10:25] <[ind]mobill> library*
[20:10:33] <[ind]mobill> so i didnt know anything
[20:10:53] <[ind]mobill> and when i explored for som reson i always missed it
[20:10:54] <[ind]mobill> http://pentagram.sourceforge.net/noregret.png
[20:11:06] <[ind]mobill> is that how the remade version is going to look like?
[20:11:14] <wjp> that's Crusader: No Regret
[20:11:24] <[ind]mobill> oh good
[20:11:31] <wjp> U8 will look like U8 :-)
[20:11:40] <[ind]mobill> i want it to look just like the old version
[20:11:42] <[ind]mobill> YEAH!
[20:11:43] <[ind]mobill> :)
[20:11:50] <[ind]mobill> are u guys gonna add anything?
[20:11:53] <[ind]mobill> like
[20:11:55] <[ind]mobill> umm
[20:12:02] <[ind]mobill> another cave
[20:12:09] <wjp> probably not
[20:12:17] <wjp> we might add some interface enhancements
[20:12:18] <[ind]mobill> or what behind those big doors in the cave just off the platue
[20:12:23] <[ind]mobill> awww
[20:12:25] <wjp> or maybe fix some bugs in the scripts
[20:12:31] <[ind]mobill> oh ok
[20:12:37] <[ind]mobill> btw
[20:12:47] <[ind]mobill> do you know what was behind those doors?
[20:13:01] <wjp> there are rumours that The Lost Vale was going to be behind it
[20:13:02] <[ind]mobill> i heard thats where the lost vale was suposed to start
[20:13:04] * wjp nods
[20:13:08] <[ind]mobill> ahh
[20:13:15] <[ind]mobill> yeah
[20:13:30] <[ind]mobill> i wish they finished it
[20:14:19] <[ind]mobill> abd released it
[20:14:22] <wjp> :-)
[20:14:34] <[ind]mobill> im so glad ou guys are doing this
[20:14:39] <[ind]mobill> i can twait to play it
[20:14:50] <[ind]mobill> wait*
[20:14:54] <wjp> I hope you can wait, actually :-)
[20:14:58] <[ind]mobill> nooo
[20:15:04] <wjp> it will take some time :-)
[20:15:09] <[ind]mobill> oh well
[20:15:16] <[ind]mobill> im willing to wait for a game like this
[20:15:22] <[ind]mobill> as long as you dont give up
[20:15:24] <[ind]mobill> :)
[20:15:48] <[ind]mobill> btw i love those maps you guys made of the upper and lower catacombs
[20:16:00] <[ind]mobill> it took me forever to draw that by hand
[20:16:04] <[ind]mobill> and then i lost it
[20:16:14] <wjp> uh, which maps are those?
[20:16:57] <wjp> hm, come to think of it, I probably did make some U8 maps in the past
[20:16:59] * wjp looks at his site
[20:19:11] <[ind]mobill> my bad
[20:19:11] <[ind]mobill> http://www.math.leidenuniv.nl/~wpalenst/ultima/
[20:19:13] <[ind]mobill> that site
[20:19:28] <wjp> yes, I did those :-)
[20:19:33] <wjp> (_long_ time ago :-) )
[20:19:59] <[ind]mobill> :)
[20:20:08] <[ind]mobill> cool
[20:21:21] <[ind]mobill> im curious where do you all live? in usa?
[20:21:30] <wjp> I'm in the Netherlands
[20:21:39] <wjp> other two main pentagram developers are from Australia
[20:22:39] <[ind]mobill> ooh
[20:22:40] <[ind]mobill> cool
[20:22:47] <[ind]mobill> you guys are from all over
[20:23:06] <[ind]mobill> i thought i was the only one left that wanted to play this old game
[20:35:05] <[ind]mobill> is there any way i can load ultima 8 onto my hd right now?
[20:35:16] <[ind]mobill> i have windows xp
[20:35:22] <[ind]mobill> and i have the ultima 8 cd
[20:35:37] <wjp> which files are on your cd?
[20:35:56] <wjp> doesn't the installer work, btw?
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[20:37:24] <wjp> hi
[20:37:54] <Dominus> hi
[20:37:56] <Dominus> sadly my hd still doesn't work
[20:38:00] <wjp> :-(
[20:38:06] <Dominus> freezing didn't help but it doesn't seem to have hurt either
[20:38:31] <Dominus> at least I'm in correspondence with hitachi/ibm on warranty issues
[20:40:19] <[ind]mobill> hold on
[20:40:30] <[ind]mobill> im going to try installing it using the cd
[20:40:35] <[ind]mobill> english version
[20:40:49] * Dominus is reading up the logs
[20:40:55] * wjp is rewriting large parts of mouse input... _again_ :-)
[20:41:03] * Dominus has u8 installed and working
[20:41:20] <wjp> I have u8 installed and working on my parents' windows machine :-)
[20:41:26] <wjp> (since late last night)
[20:41:34] <Dominus> he he
[20:42:17] <[ind]mobill> nice
[20:42:18] <[ind]mobill> cool
[20:42:22] <[ind]mobill> windows xp?
[20:42:31] <Dominus> for me yes
[20:42:36] <wjp> for me w98
[20:43:24] <[ind]mobill> i have the old EA games ca its got syndicate ,wing commander 2, strick commander and pagan on it
[20:43:47] <[ind]mobill> dom how did you get yours to work
[20:43:53] <[ind]mobill> did you just install it
[20:43:54] <[ind]mobill> ?
[20:43:55] <wjp> I've been feeling an 'urge' to play syndicate again...
[20:44:12] <wjp> but no way that'll work on anything modern anytime soon :-(
[20:44:18] <Dominus> I've had it there for ages now
[20:44:33] <Dominus> the installer works fine in xp
[20:44:44] <Dominus> only thing you need for music is Vdms
[20:44:55] <[ind]mobill> Vdms?
[20:44:58] <Dominus> http://ntvdm.cjb.net/
[20:45:15] <wjp> strike commander too.... I really loved that game :-)
[20:45:33] <Dominus> it basicly emulates a soundcard for the command prompt so old dos games work
[20:45:46] <Dominus> oh, and of course for u8 you need the u8 in windows patch
[20:45:59] <Dominus> you have that patch
[20:46:01] <Dominus> ?
[20:46:06] <wjp> http://members.iinet.net.au/~rsd/U8inWindows.html
[20:46:14] <Dominus> thanks wjp
[20:46:18] <[ind]mobill> ok
[20:46:22] <[ind]mobill> i downloaded it
[20:47:01] <[ind]mobill> sorry to bother you guys again :(
[20:47:17] <[ind]mobill> but how would i set up my sound and my music in this installer
[20:47:25] <[ind]mobill> i have never gotten that to work
[20:47:30] <Dominus> when you are done installing it make sure you only configure music to work
[20:47:42] <Dominus> don't bother with sound effects and speech
[20:47:46] <[ind]mobill> ok
[20:47:46] <Dominus> won't work in XP
[20:47:50] <[ind]mobill> ok
[20:47:55] <[ind]mobill> how do i get music to work
[20:48:25] <[ind]mobill> what music card should i choose
[20:48:30] <[ind]mobill> mines not on there
[20:48:40] <Dominus> first download vmds and install it
[20:48:43] <[ind]mobill> i got a santa cruz turtel beace
[20:48:45] <[ind]mobill> ok done that
[20:48:48] <Dominus> look at this thread: http://vogons.zetafleet.com/showthread.php?s=a5ac1acebeaa4168844cd00463fc0c73&threadid=1226
[20:49:07] <Dominus> that brings you up to date with all the necessary stuff
[20:49:40] <Dominus> as Vlad is actually about to release a new version but still hasn't done so but has his updates all over the map...
[20:50:57] <Dominus> then run the install.exe in the u8 dir, don't mind error about memory if that comes up
[20:51:35] <Dominus> make sure you have the correct destination path (it always wants to default to c:\ultima8 and not where I installed the game)
[20:52:00] <Dominus> for sound card choose no sound card
[20:52:46] <[ind]mobill> ok
[20:52:50] <[ind]mobill> done all that
[20:52:50] <Dominus> for music choose General Midi... at port 0x0330
[20:53:16] <Dominus> then choose install
[20:54:00] <Dominus> in the explorer right click on u8w.exe an choose "run with VDMS"
[20:54:19] <Dominus> you probably have two options like that
[20:54:45] <Dominus> you can choose the one with the music note icon which will launch the vdms launcpad
[20:54:51] <Dominus> launchpag
[20:54:56] <Dominus> aargh
[20:55:00] <Dominus> launchpad
[20:55:17] <Dominus> how is it coming along now?
[20:55:39] <[ind]mobill> ok
[20:55:41] <[ind]mobill> good
[20:55:51] <[ind]mobill> i only have one vdms
[20:55:54] <[ind]mobill> no music note
[20:55:59] <Dominus> that's ok
[20:55:59] <[ind]mobill> but ill try now anyways
[20:56:09] <Dominus> you don't really need the launchpad
[20:56:30] <Dominus> but installing it will force you to restart, or re-log on anyway
[20:58:57] <Dominus> must be working, he doesn't write anymore :-)
[21:00:29] <[ind]mobill> when i right click on the u8.exe it starts loading and then it says Fatal Error 286.330
[21:00:51] <[ind]mobill> general protection fault protection
[21:00:53] <Dominus> aehm
[21:01:00] <[ind]mobill> general protection fault detected
[21:01:01] <[ind]mobill> :(
[21:01:11] <Dominus> did you install the u8 in windows patch yet?
[21:01:16] <[ind]mobill> no
[21:01:22] <[ind]mobill> where do i get that?
[21:01:26] <Dominus> do it now
[21:01:35] <Dominus> <wjp> http://members.iinet.net.au/~rsd/U8inWindows.html
[21:01:42] <[ind]mobill> thanks
[21:01:51] <Dominus> we mentioned it just a couple of minutes ago
[21:02:04] <Dominus> you should end up with a file called u8w.exe
[21:02:07] <Dominus> use that
[21:09:19] <[ind]mobill> U8WIN9X ?
[21:09:54] <wjp> that will create u8w.exe
[21:10:08] <Dominus> read the readem that comes with it
[21:10:13] <[ind]mobill> ok
[21:14:26] * wjp overhauls the Object system while he's at it
[21:14:40] <wjp> this will be an interesting commit later tonight or tomorrow :-)
[21:15:11] * Dominus is not taking a look that soonish as his cvs directories were on the dead hd as well
[21:15:50] <Dominus> or maybe if it is an interesting commit...
[21:16:49] <Dominus> must have been murphy's law. the newest hd with all the most valuable stuff goes bust first
[21:20:53] <Dominus> [ind]mobill: is it working now?
[21:22:01] <Dominus> Colourless: another glide wrapper: http://vogons.zetafleet.com/showthread.php?s=a5ac1acebeaa4168844cd00463fc0c73&threadid=1708
[21:22:40] <[ind]mobill> yeah
[21:22:42] <[ind]mobill> ok
[21:22:47] <[ind]mobill> now i think ig to it right
[21:26:05] * Dominus wonders why he has so many modified files in his cvsfrom around end of april...
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[21:28:18] <Dominus> hi Kirben
[21:28:25] <Dominus> pretty early
[21:30:36] <wjp> oh great... now the world disappears when you double-click a basket :-)
[21:30:49] <Dominus> evil baskets
[21:32:10] <wjp> maybe it was Pandora's box... :-)
[21:37:39] <Dominus> grr, have to do a fresh checkout of everything I keep the cvs of
[21:38:00] <wjp> hope you aren't interested in UQM...
[21:38:16] <DarkeZzz> Heh.
[21:38:24] <wjp> morning Darke
[21:38:29] <Dominus> not a big problem with projects I'm a member but with those anonymous checkouts it is really a hassle nowadays
[21:38:32] <wjp> I'm breaking everything! :-)
[21:38:34] <DarkeZzz> Morning. *grin*
[21:38:38] <DarkeZzz> wjp: Yay!
[21:38:38] <Dominus> morning
[21:38:54] <DarkeZzz> wjp: *ahem* I mean, "Bad wjp! Don't do that!" *grin*
[21:39:05] <Dominus> at least I kept my ssh keys...
[21:40:10] <Dominus> wjp: that's actually good (breaking everything)
[21:40:25] <Dominus> will boost our activity stats
[21:40:38] <Dominus> as you have to fix everything then (or someone else that is)
[21:40:51] <wjp> pity I'm currently fixing everything before committing it :-)
[21:41:05] <Dominus> he he
[21:41:41] <Dominus> is the /common stuff in exult cvs still used? or can it be ignored now as a failed experiment?
[21:42:14] <wjp> don't know if it really failed
[21:42:21] <wjp> but it's no longer used anyway :-)
[21:42:30] <Dominus> he he
[21:43:36] <wjp> ok... I think things are somewhat working again now
[21:49:25] <wjp> committed
[21:50:42] <wjp> next: dragging
[22:03:22] * DarkeZzz checks it works before having to drag *ahem* himself off to work.
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[22:10:06] <DarkeZzz> So nice of them they conveniently put recursive container gump testers so close to the start of the game.
[22:10:17] <DarkeZzz> Hmm... maybe they did that for their own benefit. *grin*
[22:11:08] <Dominus> looks nice
[22:11:26] <Dominus> mabye a check to keep gumps on opening on the screen
[22:14:31] <wjp> you won't be able to open a gump on a far-away item
[22:14:45] <wjp> so it shouldn't really matter
[22:14:49] <Dominus> hmm, yes
[22:14:57] <Dominus> that's true
[22:15:08] <Dominus> pressing g now crashes pentagram
[22:15:34] <wjp> oh, item IDs changed of course
[22:16:35] <Dominus> and it is fun if you "walk" towards the gate guard (and you are not rendered on that level anymore and he walks down to that level as well to stop you
[22:16:51] <wjp> yes :-)
[22:18:01] <wjp> ok, committed hack to fix the f and g hacks
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[22:32:15] * DarkeZzz aiees as he's dragged out the door by a giant mouse point! Bye! GottaGoOffToWooooork! *poof*
[22:36:07] <Dominus> on the "2nd" map (don't know if that is the actual one) there is some strange drawing error with a desk
[22:37:04] <Dominus> it's in the upper house before the bridge and shows through the wall but if you go into the house it is correctly hidden
[22:38:53] <Dominus> that map is fun...
[22:43:30] <wjp> yes, that building is weird
[22:43:38] <wjp> the door upstairs behaves strangely too
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[22:44:12] <Dominus> haven't noticed that but thatdesk was standing out :-)
[22:44:41] <wjp> and occasionally part of the ground floor pokes through the overhead passage
[22:44:45] <Cash|Work> hey wjp and others, I still can't believe my eyes when I read the logs about that guy that stacked barrels
[22:45:02] <Cash|Work> hehe - anyways I tried the ms mouse scroll and that crashes pentagram
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[22:45:44] <Dominus> yep, scroll crashes pentagram
[22:46:19] <wjp> already fixed that here
[22:46:23] <Dominus> the scroll wheel on my keyboard does as well
[22:46:29] <Cashman> well I just tried it because I was wondering if you were even detecting all mouse inputs
[22:54:53] <Cashman> anyways l8er gtg
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[22:58:02] <Dominus> amazing
[22:58:14] <wjp> ?
[22:58:16] <Dominus> just looked for the bill for the faulty hard drive
[22:58:48] <Dominus> I bought it on June 8th 2001
[22:59:12] <Dominus> that means my drive had exactly 2 years of life :-)
[22:59:23] <Dominus> kind of exactly
[22:59:37] <wjp> and you had exactly 2 years of warranty? :-)
[22:59:58] <Dominus> I'm wondering about that
[23:01:27] <Dominus> that would be really "sucky"
[23:04:25] <Dominus> hm, according to http://www.hgst.com/hdd/support/pre_rma.htm and that quick warranty check it is good until the end of 2005
[23:04:46] <Dominus> but I don't know the local (Austrian) law in that regard...
[23:04:54] <Dominus> could very well be different
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[23:30:34] --- Topic for #pentagram is: http://pentagram.sf.net/ An ActionRPG Operating System where we're attempting to make everything as simple as possible, in a complex manner.
[23:30:34] --- Topic for #pentagram set by DarkeZzz at Sun Jun 8 15:29:17 2003
[23:30:44] <wjp> oh great... two of them :-)
[23:30:48] <Dominus> he he
[23:31:07] <wjp> 'exultbot' is dead, btw
[23:31:30] <-- exultbot has left IRC (Read error: 104 (Connection reset by peer))
[23:31:44] <wjp> I should really have it change its nick automatically :-)
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[23:32:34] --- Topic for #pentagram is: http://pentagram.sf.net/ An ActionRPG Operating System where we're attempting to make everything as simple as possible, in a complex manner.
[23:32:34] --- Topic for #pentagram set by DarkeZzz at Sun Jun 8 15:29:17 2003
[23:36:07] <Dominus> hey, when I doubleclick on the backpack I want the backpack to open... :-)
[23:36:23] <wjp> we all do :-)
[23:36:55] <wjp> you do realize you don't _have_ a backpack yet? :-)
[23:37:20] <Dominus> now that you mention it I remember you guys talking about it...
[23:38:49] <wjp> I kind of wonder how hard-coded double-clicking on the backpack will have to be
[23:39:28] <Dominus> I thought about this as well. the whole paperdoll will be interesting I guess
[23:40:00] <wjp> nah, far easier than the U7 ones
[23:40:20] <Dominus> yeah? ok then
[23:42:10] <wjp> no multiple arm position, less slots, can't put random objects in your hands, ...
[23:42:36] <Dominus> true... so boring...
[23:42:38] <Dominus> :-)
[23:44:01] <wjp> :-)
[23:45:27] <wjp> I wonder if Ryan wants to do the pentagram paperdolls too... :-)
[23:45:53] <wjp> although it's a bit premature for now :-)
[23:46:57] <Dominus> yeah
[23:47:40] <wjp> I'll need to think about a screen coordinates to world position algorithm
[23:47:49] <wjp> (i.e., "where do I put this item?" :-) )
[23:50:04] <wjp> another thing I need to do is sleep...
[23:50:14] <wjp> 'night
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[23:50:42] <Dominus> he he
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[23:58:09] <[ind]mobill> THANKS ALL!!!
[23:58:13] <[ind]mobill> i got it to work
[23:58:26] <[ind]mobill> thats why i havent talked in like 3 houyrs
[23:58:33] <[ind]mobill> thanks alot dominus
[23:58:39] <Dominus> no problem
[23:58:42] <[ind]mobill> :)
[23:58:44] <Dominus> enjoy
[23:58:46] <[ind]mobill> yeah
[23:58:47] <[ind]mobill> i am
[23:58:55] <[ind]mobill> i got my intlelegce up to 25
[23:59:05] <[ind]mobill> and now im working on my dex and str
[23:59:20] <[ind]mobill> whats the max intlegece?
[23:59:34] <[ind]mobill> and whats the max dex? and whats the max str?
[23:59:39] <[ind]mobill> do you gusy know?
[23:59:58] <Dominus> 25 or 30