#pentagram@irc.freenode.net logs for 13 Aug 2004 (GMT)

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[02:09:32] <watt> :-)-<
[02:09:32] <-- Sheng_Gradilla has left IRC (Read error: 104 (Connection reset by peer))
[02:09:45] <watt> blaaaaaaaaaaaah.
[02:10:21] <watt> I probably should code something.
[02:12:04] <sbx> Crusader support?
[02:14:55] <watt> hehe... no
[02:15:20] <watt> I uh.... need a copy of crusader for PC before even thinking about that
[02:15:59] <watt> besides, I think we want a real release of pentagram with u8 mostly working before hacking in crusader
[02:17:28] <sbx> Not me, I'm hoping crusader will magically work as more of U8 starts working. :)
[02:19:10] <watt> hehe... if only
[02:19:58] <watt> hmm.. think its time to think about how hanging/climbing will work.
[02:22:10] <watt> I think it'll mean animations would somehow have to know the left mouse button is down to suddenly switch to hanging rather than jumping.. but I don't like the idea of animations knowing anything about input
[02:25:02] <watt> ok... right mouse button has to stay down during the jump and held until left mouse is clicked to climb.. releasing right mouse while hanging makes avatar fall.
[02:26:23] <watt> hmmm.. but it's not just falling... he does a landing animation as well.
[02:34:10] <watt> except if you fall too far.. you land on you back... none of which has anything to do with climbing because its both are animations played whenever you fall.. joy
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[04:24:54] <sbx> hi ElleVeeDee
[04:25:23] <ElleVeeDee> y0 y0.
[04:26:07] <sbx> play any new games lately?
[04:27:09] <ElleVeeDee> can't say that I have... u?
[04:29:38] <sbx> no
[04:29:43] <sbx> but I'm going to play Arcanum soon
[04:34:14] <ElleVeeDee> ah, cool. I hear it's gigantic.
[04:37:07] <sbx> I hope it's like Fallout or almost as good.
[04:42:18] * Sheng_Gradilla is away: No estoy
[04:43:19] <watt> wjp: Thinking about adding an Interruptable mode into AnimationTracker that checks a flag and terminates the animation is it's true.... AnimationTracker::setInteruptableMode(bool * interuptflag) control the flag elsewhere...
[04:44:33] <watt> hmm.. but or maybe not a pointer to a flag, but a function pointer so we can create the condition for interuption elsewhere.....
[04:44:52] <watt> I'm thinking it could help hanging/climbing
[04:46:23] <watt> AnimationTracker::setInterrupt(InterruptFunc interrupt)
[04:47:33] <watt> typedef bool (*InteruptFunc)(AnimationTracker *); ????
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[12:44:25] * watt thinks he'll implemtent hanging/climbing tonight
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[15:40:56] <wjp> watt: sounds good :-)
[15:41:14] <wjp> I have splitting items implemented, only need to tweak the 'when to split items' condition a bit
[15:41:44] <wjp> about interruption... function pointers are bad :-)
[15:42:02] <wjp> (saving/loading and function pointers don't play nice)
[15:43:33] <wjp> jumping/hanging thoughts (I'm replying in reverse order...): wouldn't hanging be something that would start right after the jumping animation has been aborted because it was blocked?
[15:44:20] <wjp> In that case you could do something like "if (action == jump && blocked && right-mouse-down) hang(); else fall();", I think
[15:44:25] <wjp> (haven't thought about it too much, though)
[15:45:08] <wjp> falling/landing animations: hmm... tricky
[15:45:17] <wjp> maybe adapt GravityProcess for Actors?
[15:52:58] <Fl00der> hi wjp
[15:53:30] <Fl00der> you there?
[15:55:09] <Fl00der> well, I ask one thing later...
[15:57:31] <wjp> yes?
[16:11:23] <Fl00der> back
[16:11:27] <Fl00der> wjp, you there now?
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[16:11:51] <Sheng_Gradilla> :)
[16:11:56] <Fl00der> hi
[16:12:59] <Fl00der> sheng: do you speak any language or just smile and stay queit? :P
[16:13:01] <Sheng_Gradilla> hello :)
[16:13:07] <Fl00der> ah
[16:15:28] <wjp> semi-here, yes
[16:15:33] <Fl00der> semi-there? :P
[16:15:45] <Fl00der> wjp: you use dosbox right?
[16:16:51] <Fl00der> hmm
[16:17:04] * Fl00der is waiting answer
[16:18:00] <wjp> semi-here means you might have to wait for an answer, yes ;-P
[16:18:04] <wjp> yes, I use dosbox
[16:18:14] <Fl00der> so, do you know how I can change the speed?
[16:18:48] <Fl00der> it's emulates to me some 286 speed, I want faster :P
[16:19:07] <Fl00der> must I config frameskips manually or something like that?
[16:19:31] --- sbx|afk is now known as sbx
[16:19:47] <Fl00der> hi sbx: do you use dosbox?
[16:20:01] * Fl00der has little problem with dosbox
[16:20:07] <sbx> hi
[16:20:14] <sbx> I have 0.57 and use it sometimes.
[16:20:40] <Fl00der> how I can change the speed?
[16:20:49] <Fl00der> dosbox emulates some 286 slow pc to me
[16:20:50] <wjp> ctrl-f12 increases cycles, ctrl-f8 increases frameskip
[16:20:53] <wjp> read the readme :-)
[16:20:56] <Fl00der> thanks :)
[16:20:57] <Fl00der> wjp
[16:21:04] <Fl00der> I never read the readmes or manuals ;)
[16:21:09] <wjp> yes, well, that's bad
[16:21:17] <sbx> ouch
[16:21:21] <Fl00der> unless I have urgent problem which I can ask from friends :D
[16:21:22] <sbx> be glad Dominus isn't here right now
[16:21:28] <wjp> so you really expect other people to read them for you?
[16:21:35] <Fl00der> yes :)
[16:21:37] <wjp> that's rather selfish
[16:21:42] <Fl00der> is it?
[16:21:44] <wjp> yes
[16:21:56] <Fl00der> hmm
[16:22:20] <Fl00der> well sorry but it's easier to get answer and even better one from friends, from people
[16:22:31] <Fl00der> and I can say Thanks
[16:22:33] <Fl00der> so
[16:22:34] <Fl00der> Thanks :)
[16:23:02] <sbx> I hope for your sake you don't post to UseNet. :)
[16:24:28] <Fl00der> sbx: what do you mean by that? :P
[16:25:03] <sbx> They would eat you alive.
[16:25:07] <Sheng_Gradilla> I usually direct such people to the manuals, and call them "moron", "lazy ass" or something like that
[16:25:15] <Fl00der> :P
[16:25:22] <Fl00der> well it's not the point now
[16:25:24] <Fl00der> point is
[16:25:27] <Fl00der> I can manage by my own
[16:25:39] <Fl00der> unless it's some little tweak
[16:25:57] <sbx> don't forget ctrl-f11 and ctrl-f7 to slow down :)
[16:26:02] <Fl00der> :P
[16:26:09] <Fl00der> ah, thanks :)
[16:26:46] <Fl00der> most important thing is that people can explain much better what reads on manual, if it's foreing language
[16:26:50] <Fl00der> <<< Finnish :P
[16:26:54] <Sheng_Gradilla> and Alt+PrintScreen+U, Alt+PrintScreen+O
[16:27:03] <Fl00der> huh?
[16:27:07] <Sheng_Gradilla> :)
[16:27:30] <Sheng_Gradilla> do U first, then O
[16:27:43] <Fl00der> what it does? :P
[16:27:49] <Sheng_Gradilla> or you can try B instead of O
[16:28:19] <Fl00der> I rather not unless I know what it does and that I can read from readme I guess :P
[16:30:48] <Sheng_Gradilla> that stuff only works on Linux, though
[16:31:06] <Fl00der> ah,
[16:42:40] <DarkeZzz> And only if you have that particular module compiled/loaded into the kernel, too. (Which I don't, but then again few build custom kernels nowdays. *grin*)
[16:45:57] * sbx gives DarkeZzz a blue potion.
[16:48:24] * DarkeZzz hunts through his portable hold, finds the blue potion barrel, and files the newly acquired blue potion in it. Thanks!
[16:50:04] * wjp hunts DarkeZzz a blue potion which will turn green when put in a barrel of blue potions
[16:50:04] <sbx> Ugh. I knew I should have targeted him with it, rather than dropping it into his pack.
[16:50:10] <wjp> s/hunts/hands/...
[16:50:43] <sbx> wjp: that's not very nice
[16:51:03] * DarkeZzz files it under 'aqua' potions, just to be on the safe side.
[16:51:17] <sbx> hehe
[16:52:13] <DarkeZzz> Anyway, this bunny must sleep before he encounters or emits anymore surreality. Night! *Zzzz...*
[16:52:42] <sbx> That's what the blue potion was for.
[18:01:37] <watt> wjp: good point about the function pointers..... hmmmm... and yeah, hanging would be played after a block... sort of, Avatar still need to be in a position that he can hang, but I still like the idea of interrupt...
[18:03:47] <watt> hmmm..
[18:06:23] <watt> maybe a void pointer function registry is not too bad of an idea... um, don't hurt me for saying that
[18:11:56] <watt> hmmm.. the more javaesqe approach of making an a class Interrupt which extends Object and has checkInterrupt method? A little bit much...
[18:12:38] <watt> but I do imagine there could be other "interrupts" that would cause animations or even other things to stop.
[18:12:48] <wjp> watt: incidentally, something vaguely related:
[18:13:11] <wjp> when the original was pathfinding, it could play a partial animation (half a step) at the end of the path to get as close to the target as possible
[18:13:39] <watt> tada... LocationReachedInterrupt.... hehe
[18:14:18] <wjp> I was thinking along the lines of telling the ActorAnimProcess to only play N frames
[18:14:27] <watt> yeah, I know
[18:14:43] <wjp> (but the LocationReachedInterrupt idea was indeed why I brought it up ;-) )
[18:15:58] <watt> but I really do think it might be much more flexible to give reasons to interrupt the animations rather than code them directly into the process.... or worse make new processes to extend the animation process...
[18:16:18] <watt> like the almost pointless TargetedAnimProcess.
[18:17:21] <watt> considering all I really needed to do was call one method on the tracker
[18:17:51] <wjp> I wouldn't mind merging {Targeted,Actor}AnimProcess
[18:18:33] <watt> right... either one more method to call the tracker or just get the tracker
[18:19:19] <watt> either way, it's what I intended to do as hanging is implemented
[18:26:19] <wjp> hm, I should finish up this splitting code before sunday. (I'll be gone sunday-friday)
[18:30:45] <watt> was a process neccessary?
[18:30:58] <wjp> SplitItemProcess you mean? yeah, I think so
[18:31:46] <watt> ok. I'm not entirely sold that it is neccessary, but we'll see.
[18:32:10] <wjp> not sure how you'd trigger something to happen after SliderGump terminates
[18:32:29] <wjp> (other then by using a special process)
[18:32:37] <watt> oh.. right.. an gumps can trigger processes
[18:32:56] <watt> eh, fair enough
[18:33:27] <wjp> a FunctionCallProcess would be nice, but has the same save/load problem... :-)
[18:33:49] <wjp> or even a TerminateCallback on a process or gump...
[18:34:03] <watt> there's another idea... Interrupts could be processes... check the condition on each run
[18:34:48] <watt> just they wouldn't be loaded into the kernel
[18:35:10] <wjp> that sounds scary
[18:35:23] <-- sbx has left IRC ("casts gate travel")
[18:35:26] <watt> really.
[18:35:28] <watt> ?
[18:35:50] <wjp> why make it a Process if it doesn't get added to the Kernel?
[18:36:02] <watt> good point
[18:39:30] <watt> heh... kinda more of a KillProcess....
[18:39:54] <watt> process that terminates another process... hmm
[18:40:11] <watt> anyway.......
[18:50:12] <watt> ummmm... http://www.jointogether.org/sa/news/summaries/reader/0,1854,574138,00.html yeah............
[18:51:41] <watt> kinda gave a thought to that as "no duh." and then broke out in laughter
[19:21:53] <wjp> :-)
[19:33:12] <Sheng_Gradilla> http://exult.sourceforge.net/forum/read.php?f=1&i=15368&t=15368
[19:33:28] <Sheng_Gradilla> read RazorBlade's posts
[19:33:31] <Sheng_Gradilla> :P
[19:34:49] <wjp> I wonder what the "two years old build" he's referring to is
[19:35:47] <Sheng_Gradilla> me too
[19:35:57] <Sheng_Gradilla> a snapshot maybe
[19:36:44] <wjp> the last snapshot is from three days ago
[19:37:11] <wjp> unless he's not using windows
[19:38:43] <wjp> that Disappearing Actors thread is getting annoying :-)
[19:40:15] <wjp> cheating outrageously and then being surprised that things don't work...
[19:40:20] <Sheng_Gradilla> yea
[19:40:27] <Sheng_Gradilla> told him to restart the game already
[19:41:53] <wjp> time for another FAQ I guess :-)
[19:42:16] <wjp> "Why are people missing in Serpent Isle? Surely not because I cheated?" :-)
[19:42:33] <Sheng_Gradilla> hehehehehe >:)
[19:43:16] <Fl00der> evening
[19:44:35] <Sheng_Gradilla> he seems to be an abusive teleport-to-npc guy
[19:44:37] <Fl00der> I'm sure that I could find this also from some spoiler info megahypertext, but isn't there secret passage on mountain in britain where I can get into the cave near fields? west from LB Castle
[19:44:58] <Sheng_Gradilla> Fl00der: no idea
[19:45:01] <Fl00der> or I imagine from my ultima dreams :P
[19:45:24] <Fl00der> here is just hanging around sometimes people who knows every secret in game etc. :P
[19:45:25] <Fl00der> btw
[19:45:37] <Fl00der> There is Lighting Whip in U7 BG, not on in SI :)
[19:45:47] <Sheng_Gradilla> there is in SI too
[19:45:52] <Sheng_Gradilla> it's blue
[19:45:54] <wjp> I think he meant "only in"
[19:46:05] <Fl00der> yep
[19:46:09] <Fl00der> on = only
[19:46:11] <Fl00der> my bad
[19:46:14] <Fl00der> :P
[19:46:26] <Sheng_Gradilla> :P
[19:46:44] <Fl00der> there was only some conversation about that some day...
[19:46:49] <Sheng_Gradilla> and yes, I have one in BG
[19:47:22] <Sheng_Gradilla> I have a visual disability
[19:47:24] <Fl00der> it's just rare weapon
[19:47:29] <Sheng_Gradilla> can't see colors properly
[19:47:40] <Sheng_Gradilla> all I can say is the BG lightning whip is not blue
[19:47:43] <Fl00der> hmm...in computer or in real?
[19:47:58] <Fl00der> that's true
[19:48:03] <Sheng_Gradilla> in real
[19:48:14] <Fl00der> :(
[19:51:10] <Fl00der> ah, conan o brien soon, now --> see ya later
[19:52:07] <Sheng_Gradilla> uh... is it golden? I see it golden today
[19:52:54] <Sheng_Gradilla> the thing turns blue in the paperdoll :P
[19:53:34] <wjp> yeah, it's golden
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[20:06:39] <wjp> strange... when dropping obsidian on the ground it seems to fall straight through
[20:09:07] <Sheng_Gradilla> uh oh...
[20:09:23] <wjp> probably because both the obsidian and the ground have zero height
[20:09:40] <wjp> it could be thinking the obsidian is just under the ground instead of lying on it
[20:09:59] <Sheng_Gradilla> the ground ate your money :P
[20:10:13] <wjp> Lithos is too greedy :-)
[20:12:01] <Sheng_Gradilla> entertaining how every titan has a so much distinct personality than the others
[20:12:27] <Sheng_Gradilla> using seashells and such stuff would be an insult to Hydros
[20:12:40] <Sheng_Gradilla> but using obsidians was a compliment to Lithos
[20:16:16] <wjp> I guess splitting items is working sufficiently well to commit it
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[20:28:48] <wjp> hi Max
[20:29:13] <wjp> oooh, I just won three lotteries I never heard of in the past five minutes! ;-P
[20:30:13] <Fingolfin> hi willem
[20:30:22] <Fingolfin> congratulations! you are *such* a lucky man
[20:30:25] <Fingolfin> I only got a free LCD
[20:30:31] <Fingolfin> and about 5 metric tons of viagra
[20:30:57] <Fingolfin> dang, I really wonder where i shall store all that viagra. The neighbors are already complaining because it blocks half the road in front of my house :-(
[20:32:23] <wjp> maybe you should email some people to ask if they want to buy it
[20:32:32] <wjp> say a couple of million
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[20:38:07] <Sheng_Gradilla> I replied to the Ultima VIII thread again, this time answering Wesley
[20:38:32] <Sheng_Gradilla> he does not seem to be the smart type, not even a careful reader
[20:38:33] <sbx> where is the lightning whip in bg?
[20:38:47] <Sheng_Gradilla> the lightning whip? I don't remember
[20:38:51] <Sheng_Gradilla> I think in some dungeon
[20:40:10] <wjp> there are 8 of them
[20:40:15] <sbx> oh wow
[20:40:21] <sbx> i must have just forgotten
[20:40:27] <wjp> (568,904) is the only one not contained
[20:40:32] <sbx> don't see how I'd have missed all of them :)
[20:40:42] <sbx> been a while since I playe dBG
[20:41:20] <wjp> there's one in the room with the four broken mirrors and the gazer in Despise
[20:41:33] <wjp> um, four mirrors, one of which is broken, I mean
[20:43:10] <sbx> oh ok
[20:44:27] <wjp> one in the blacksmith cheat room
[20:44:42] <sbx> i just remember the armor and the quest items
[20:44:54] <wjp> there were also weapons with the armour
[20:45:56] <wjp> one in an invisible chest with a mage surrounded by skeletons in the mountains north of Britain
[20:46:01] <wjp> etc... :-)
[20:46:08] * wjp pats his item DB :-)
[20:47:14] <sbx> a lot of people would like a key list
[20:47:21] <Sheng_Gradilla> heh
[20:47:31] <Sheng_Gradilla> they should just do the right thing
[20:48:08] <Sheng_Gradilla> never had any problem with keys
[20:48:15] <Sheng_Gradilla> and I don't use walkthroughs
[20:48:39] * Fingolfin just recalled he wanted to make a cake for the training session tomorrow... hmmm
[20:48:41] <wjp> somebody should set up a wiki for a definitive guide to BG/SI :-)
[20:48:45] * Fingolfin eyes his watch. Almost 11 PM
[20:48:46] <sbx> spoiler info megahypertext?:)
[20:48:50] <Fingolfin> ah, perfect time for cake
[20:49:24] * Sheng_Gradilla wants cake
[20:49:34] <Sheng_Gradilla> T_T
[20:49:50] <wjp> things like every key/door/chest combo, every secret door/lever combo, details for every conversation/plot flag...
[20:50:31] <Sheng_Gradilla> :P
[20:56:33] * Fingolfin peeks in for a moment: "Hey, yeah, let's set up such a wiki on the exult homepage. first we have to discuss for a week which wiki software to use. Then we'll let it linger for 1-2 years, and then maybe fill in some data :-)"
[20:57:30] <wjp> been reading the SDL ML, have we? ;-)
[21:05:48] <wjp> oooooh! Another lottery!
[21:06:05] <wjp> (am I the only one getting tons of lottery spam tonight?)
[21:06:30] <Sheng_Gradilla> no, you are not
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[21:30:34] <sbx> Is there an SDL_AllocSurface? I don't have a manual page for it.
[21:30:51] <sbx> I know SDL_CreateRGBSurface.
[21:32:02] <wjp> what would SDL_AllocSurface do?
[21:32:57] <sbx> it's in nuvie code, and looks identical
[21:33:19] <sbx> GUI/GUI_loadimage.cpp GUI/GUI_button.cpp
[21:34:12] <sbx> nm
[21:34:13] <sbx> #define SDL_AllocSurface SDL_CreateRGBSurface
[21:34:20] <sbx> /usr/include/SDL/SDL_video.h
[21:34:56] <wjp> hm, backward compatibilty?
[21:35:44] <sbx> Yeah, that's what I assumed.
[21:55:51] <wjp> ok, fixed item dragging a bit more... now it actually 'picks up' an item where you clicked on it, not always at the item's hotspot
[21:58:06] <Sheng_Gradilla> yay! :)
[21:58:19] <Sheng_Gradilla> that will eliminate the strange feeling
[21:58:56] <wjp> well, now that I can split up stacks of items, maybe I should continue playing :-)
[21:59:12] <wjp> (splitting up items was necessary for the necromancy spellcasting...)
[22:02:46] <Sheng_Gradilla> for putting in the bag I guess :P
[22:03:40] <wjp> yes :-)
[22:32:53] <Sheng_Gradilla> and I suppose the bug regarding the stack size is not present in pentagram
[22:33:18] <Sheng_Gradilla> in U8, I used to lose money if it was in stacks of 255 obsidians
[22:33:44] <Sheng_Gradilla> I was always making sure my money was in stacks of 100 when saving
[22:34:52] <wjp> heh, funny :-)
[22:36:17] <Sheng_Gradilla> did that ever happen to you?
[22:36:24] <wjp> not as far as I can remember
[22:36:31] <Sheng_Gradilla> I sometimes lost over 1,000 obsidians
[22:37:03] <wjp> hm, can you be more precise as to what happened?
[22:37:10] <Sheng_Gradilla> I guess 1020 obsidians (255x4)
[22:37:19] <Sheng_Gradilla> well, I saved, quit
[22:37:29] <wjp> any stack of 255 obsidian disappeared?
[22:37:40] <Sheng_Gradilla> then the next time I played, the stacks of 255 obsidians were gone
[22:37:46] <Sheng_Gradilla> yes
[22:37:53] <wjp> hm, I usually kept stacks of 666 I think
[22:38:02] <wjp> (that was the maximum size, right?)
[22:38:08] <Sheng_Gradilla> no idea
[22:38:56] <Sheng_Gradilla> I don't remember clearly, but I remember that having stacks of lots of obsidians made me lose gold
[22:39:04] <Sheng_Gradilla> gold->them
[22:39:38] <Sheng_Gradilla> so I made the habit of having them in stacks of 100
[22:40:40] <Sheng_Gradilla> it happened when I was making money for Mythran's spells
[22:41:06] <Sheng_Gradilla> when I had enough obsidians, I had to go to bed
[22:41:12] <Sheng_Gradilla> with mom behind my back
[22:41:45] <Sheng_Gradilla> so I saved, and next day when I reloaded I only had around 170 obsidians
[22:46:28] <wjp> I can't reproduce it in dosbox; maybe it was fixed with the patch
[22:46:56] <wjp> and I don't think it can happen in pentagram
[23:00:02] <Sheng_Gradilla> I had the patch
[23:00:38] <Sheng_Gradilla> it happened to me about rhree times
[23:01:18] <Sheng_Gradilla> three
[23:24:11] <wjp> time to go; good night
[23:26:11] <sbx> bye
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