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[13:17:39] <Darke2> Totally random question, (but this is probably the most logical place to ask it *grin*) but has anyone encountered a register-based virtual machine/engine embedded in a game before, unlike ye-old-stack machine engine that u7/u8 have?
[13:17:42] <Darke2> I'm pulling apart one at the moment and curiosity has gotten the better of me so I was wondering if there were any others out there? *grin*
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[19:17:48] <watt> ah... here we go... we should start linking this: http://en.wikipedia.org/wiki/Pentagram_(video_game)
[19:17:50] <watt> ;-)
[19:22:03] <watt> Never heard of it before....
[19:25:06] <watt> Oh... and this is interesting: http://www.zeliepa.com/u8o/index.htm
[19:26:01] <SB-X> "# Implement on top of Pentegram engine" :)
[19:26:55] <watt> indeed - not to be confused with that weird Pentagram thingie :-)
[19:28:14] <watt> ah... looks like the wikipedia article on us was actually deleted - fair enough
[19:32:14] <SB-X> i didn't even notice the typo when copying that
[19:32:24] <SB-X> but I wonder why their team doesn't hang out in #pentagram
[19:32:32] <SB-X> or just idle at least
[19:40:44] <watt> SF link:http://sourceforge.net/projects/u8o/
[19:41:58] <watt> Well, looks like they don't have anything to note quite yet unless they're sharing sources somewhere else.
[21:03:08] <watt> hehe... tried to change the subversion log here at work with `svn propedit -r N --revprop svn:log` and got an error.
[21:03:44] <watt> checked out the pre-revprop-change hook and saw a check that the user was the old lead developer.
[21:04:09] <watt> I'm lazy, so instead it just checks for me ;-)
[21:04:40] <watt> I'm sure whoever eventually replaces me will one day curse my name.
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