#pentagram@irc.freenode.net logs for 14 Oct 2010 (GMT)

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[09:00:48] <wjp> Colourless: good question about the "dead ends" on the tracker
[09:01:28] <wjp> destroying plot items by throwing in them in water is probably also a good way to get stuck
[09:55:13] <Colourless> i was thinking about that too, but couldn't remember if it was actually possible
[09:57:04] <Colourless> its very easy to lose plot critical items. From memory its also possible to travel to the etheral plane without all the blackrock pieces which is a good way to make the game unfinishable
[09:57:25] <wjp> I think overall it would be too hard to effectively do anything about it
[09:58:25] <wjp> that said, if individual issues can be improved, that would probably be good
[09:59:14] <wjp> but I don't think we should try to detect if you're "stuck"
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[14:59:21] <Dominus> seems like we could use a forum for pentagram soonish... :)
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[20:33:03] <Dominus> hey, slowly stuff emerges fromthat Wing Commander site trip to "Origin" http://www.ultimaaiera.com/blog/new-gallery-ultima-8-animations/
[20:55:36] <wjp> going off on a tangent there, wow, Sergorn has sure been writing a lot with his Ultima playthrough
[20:55:45] <wjp> I had kind of missed that
[20:56:32] <Dominus> I always want to look at it but forget it because at the time I always have no time :)
[21:01:21] <wjp> time to go; good night
[21:03:54] <Dominus> good night
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