#pentagram@irc.freenode.net logs for 15 Mar 2004 (GMT)

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[02:25:46] <Sheng_Gradilla> good evening :)
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[16:31:36] <Colourless> hi
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[17:18:43] <Sheng_Gradilla> good morning :)
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[19:36:41] <Sheng_Gradilla> :P
[19:36:53] <trilluser> hi
[19:37:00] <Colourless> hi
[19:37:03] <trilluser> hmmm.... wjp there?
[19:38:46] <trilluser> tell him we fixed his name in the interview - no more jan-willem ;)
[19:40:36] <wjp> thank you :-)
[19:41:06] <trilluser> damn trillian won't let me change my name in irc :P - octarine here :)
[19:41:19] <Colourless> :-)
[19:42:05] <Colourless> i would have guessed that something like /nick would just work
[19:42:14] --- trilluser is now known as Octarine
[19:42:59] <Octarine> oh, that was easy - you see, I don't normally use irc. Oh, well, I guess you already figured that out by yourselves ;)
[19:43:26] <Colourless> :-)
[19:44:03] <Octarine> anyway, I hope you agree that the interview worked out nicely - looking forward to another one once you get to a playable stage or so :)
[19:50:31] <wjp> whenever that may be :-)
[19:51:23] <Octarine> no later than next week, I strongly suggest :P
[19:51:49] <Colourless> well, it's 'playable' now :-)
[19:52:13] <Colourless> you can move around and interact with things
[19:52:30] <wjp> as long as you don't want to do strange things like actually drop objects *cough*
[19:52:30] <Colourless> it's even stable too :-)
[19:53:02] <Colourless> objects can be dropped.... they just don't work as you expect :-)
[19:53:05] <wjp> that bugfix that fixed the pyros-summoning sequence should've fixed a lot of the script problems
[19:53:21] <wjp> I wonder how far we can get in the plot now
[19:53:36] <Octarine> why would anybody want to do *that*?
[19:53:41] <wjp> oh, did I mention I can attack here now?
[19:53:48] <Octarine> (dropping objects)
[19:53:59] <Colourless> do we have hit point calcs though?
[19:54:00] <wjp> of course it doesn't actually check to see if it hits, but at least the avatar goes through the motions
[19:54:11] <Octarine> i read that in one of your last logs, yes - but it's supposed to be ugly
[19:54:39] <wjp> oh yes :-)
[19:55:19] <Octarine> you could just let every hit kill the monster, purely for testing reasons, of course ;)
[19:55:34] <wjp> hm, first step is determining if you actually hit something
[19:55:54] <wjp> (we could ignore that too, and just have all monster on-screen drop dead, but that might be overdoing it :-) )
[19:56:03] <Colourless> a small trace from the attacker out in the direction of attack sould be enough
[19:56:08] <Octarine> assume you did and kill all monster on screen?
[19:56:39] <Colourless> we'd need to support killing things
[19:56:44] <Octarine> oh.
[19:57:02] <Colourless> we don't even have HPs yet :-)
[19:57:08] <wjp> we don't?
[19:57:13] <wjp> ah, right, for monsters we don't
[19:57:33] <Octarine> so why aren't they dead in the first place, then
[19:57:50] <wjp> if by dead you mean "do absolutely nothing", then you could call them dead :-)
[19:58:48] <Octarine> lol - I think I will try the current version then. can i steal things without that madman in tenebrae trying to kill me, then?
[19:59:00] <Colourless> sure
[19:59:29] <Colourless> stealing detection isn't implemented either :-)
[19:59:46] <Octarine> cool! 8-)
[19:59:48] <wjp> hm, how was that handled? an 'owned' flag?
[20:00:14] <Colourless> FLG_OWNED
[20:00:33] <Colourless> then if a NPC is within range call the avatarStoleSomething UC Function
[20:01:09] <wjp> sounds fairly straightforward
[20:01:29] <wjp> I wonder if we'll manage to automatically reproduce the tricks you can use to steal things anyway
[20:04:24] <Octarine> do I need knowledge of cvs to install?
[20:04:32] <wjp> no
[20:04:45] <wjp> assuming you use the prebuilt windows package
[20:05:01] <wjp> ("Windows binary")
[20:05:08] <Octarine> I have that - just unpack?
[20:05:12] <wjp> yes
[20:05:14] <Octarine> and if yes, where?
[20:05:23] <Colourless> anywhere
[20:05:37] <Octarine> and then put my u8 files where exactly?
[20:05:42] <wjp> anywhere :-)
[20:05:50] <Octarine> ahhhh
[20:06:04] <Colourless> then need to edit pentagram.cfg to tell pentagram where u8 is
[20:06:50] <Octarine> ok - but what .exe will I start the game with?
[20:07:05] <Colourless> Pentagram.exe
[20:07:10] <wjp> specifically, rename pentagram.cfg.example to pentagram.cfg and fix the path (it's C:\uc\ultima8 by default)
[20:09:23] <Colourless> at the moment, and we should probably change it, Pentagram will not run without a pentagram.cfg. We should probably have it so you can run Pentagram by having Pentagram.exe in the U8 dir and have it 'just work'
[20:09:50] <wjp> it doesn't?
[20:10:10] <Colourless> no
[20:10:11] <wjp> Colourless: an embedded-data version?
[20:11:05] <Colourless> Scanning config file for games:
[20:11:06] <Colourless> No games set up in configuration. Please read the README for instructions.
[20:11:17] <wjp> hm, right
[20:11:28] <wjp> it should probably do an auto-detect run in the current dir
[20:16:14] <Octarine> ahhh - it's worig beautifully. and so fast, too. the animations are still choppy, though - and I always thought that was my poor hardware :P
[20:16:44] <wjp> speed is probably set too high, currently
[20:17:12] <Octarine> i don't mind :) ok, off playing - cu around :)
[20:18:02] <wjp> bye
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[20:25:03] <Octarine> to see u8 in 1600x1200 glory! nice!!
[20:25:42] <Octarine> but about exactly as slow as it was in 320x240 on my trusty 486 ;)
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[20:26:44] <wjp> :-)
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