#pentagram@irc.freenode.net logs for 16 Apr 2004 (GMT)

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[10:12:55] <Quester> hi
[10:15:43] <Quester> is anybody there?
[10:25:50] <wjp> hi
[10:26:27] <Quester> hi, wjp
[10:26:39] <Quester> what version U8 I need to run Pentagram?
[10:26:49] <Quester> i gave error on Load Shapes
[10:27:10] <Quester> message, generated by C++ compiler
[10:27:19] <Quester> just "Error"
[10:27:25] <wjp> do you have u8shapes.flx?
[10:27:27] <Quester> I need a patch?
[10:27:40] <Quester> yes, game run in dos
[10:28:05] <Quester> i have a three versions of game
[10:28:40] <Quester> patched, not patched, and form compilation (but i think it pirate version of beta)
[10:28:52] <Quester> and no one work
[10:29:00] <wjp> both the patched and the not-patched versions should work
[10:29:20] <wjp> so what was the exact message you got?
[10:29:22] <Quester> hm...
[10:29:51] <wjp> I have to go have lunch; I'll be back later
[10:29:55] <Quester> window form MSVC++ compiler - just "Error"... and no more info
[10:29:59] <Quester> ok
[10:30:20] <wjp> what are the exact contents of the window title and the window itself?
[10:30:38] <wjp> anything about assertion failed or something?
[10:32:02] <Quester> hm.. I don't remeber... but no usefull info there
[11:11:22] <Quester> wjp?
[11:11:35] <Quester> hm
[11:12:21] <Darke> Must be still at lunch. What windows version do you have?
[11:12:34] <Quester> win98se
[11:15:51] * Darke hrms... that's going to be a pain to try and test against. Since I haven't had a 98se install in years. *grin*
[11:16:15] <Darke> Can you paste the last few lines of your stdout.txt and stderr.txt into the channel?
[11:16:21] <Darke> Only three or four of each.
[11:16:35] <Darke> THey should be located in the directory you installed pentagram into.
[11:17:31] <Darke> What language are the versions of your ultima8, too?
[11:17:45] <Quester> stderr.txt empty
[11:17:58] <Quester> strdout.txt end on Loading Shapes
[11:18:11] <Quester> ultima end
[11:18:12] <Quester> ultima eng
[11:18:30] <Quester> i dont have here all this
[11:24:17] <Darke> Hrm... mine does on 'Load Shapes' too. Though it does give me a valid error message in the stderr.txt saying it couldn't find the u8shapes.flx, because the version I copied over has the shapes still compressed...
[11:25:17] * Darke grabs another version to try it with.
[11:25:25] <Quester> is there two versions u8? with compressed shapes and without?
[11:27:21] <Darke> Yeah. But I don't think the original game would play if it didn't have the shapes decompressed.
[11:28:09] <Darke> You just need to check in the 'static' subdirectory of the game files to see if there's a 'u8shapes.cmp' or a 'u8shapes.flx' file.
[11:28:11] <Quester> hm... all versions u8, i have, works fine under dos
[11:28:23] <Darke> If there's no .cmp and a .flx one, that can't be the problem.
[11:28:37] <Quester> wait a second, i have here one version
[11:29:25] <Quester> u8shapes.flx
[11:29:41] <Darke> That's fine then. It 'should' just work.
[11:29:55] <Darke> You've got the latest version of pentagram from pentagram.sf.net?
[11:30:08] <Quester> yes, i download it yesterday
[11:30:30] * Darke is currently zooming around pagan as avatar-on-speed so it appears to work at least with XP.
[11:30:32] <wjp> "Load Shapes" does:
[11:30:37] <wjp> 1) load u8shapes.flx
[11:30:51] <wjp> 2) load u8weapons.cfg, u8armour.cfg, u8monsters.cfg
[11:30:56] <wjp> 3) load typeflag.dat
[11:31:01] <wjp> 4) load anim.dat
[11:31:08] <wjp> 5) load wpnovlay.dat
[11:31:17] <wjp> 6) load glob.flx
[11:31:41] <wjp> 7) load u8fonts.flx, u8mouse.shp, u8gumps.flx
[11:32:19] <wjp> 8) load gumpage.dat
[11:32:23] <wjp> 9) load music.flx
[11:32:37] <wjp> after that it'll say "Initialize world"
[11:33:56] <Quester> yes, I have all this files (.cfg in /data, yes?)
[11:33:56] <Quester> if pentagram can't find a file, it show message in console, or you don't check it?
[11:35:12] <wjp> I actually have no idea
[11:37:04] <Quester> hm... but font from .tga loading ok... it seams - paths in config is right
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[11:58:19] * Darke dramaticly resists the urge to start fixing the thousands of compiler warnings gcc spits out when compiling pentagram. Must... test... pentagram... to make sure it... works, first! *gasp!*
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[12:17:08] <Darke> Nanoo!
[12:17:17] <Colourless> hi
[12:20:16] <Colourless> i would guess that Quester was getting an assertion failure
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[15:51:36] <Darke> Record for posterity: Four u8 reviews ranging from "if it was any worse, it'd *really* suck!" to "this is god's gift to gamers": http://www.ibiblio.org/GameBytes/issue18/greviews/pagan/
[16:02:48] * Darke shouldn't read old reviews. He finds himself pining over good old games. Now he wants to play X-Com, all the Dark Sun RPG's, SS1 and sundry again. It's like, *so* unfair!
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