#pentagram@irc.freenode.net logs for 16 Apr 2005 (GMT)

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[01:19:38] <watt> woohoo! Warrenty might cover my lcd monitor!
[01:25:39] <sbx> watt: That's good news. You thought it wouldnt?
[01:26:57] <watt> I've been screwed many a time.
[01:27:54] <watt> I won't buy western digital hard drives for instance.
[01:29:56] <sbx> I usually don't expect things to go out during the warranty period anyway. They wait until the day it expires. :)
[01:30:27] <watt> built to work for 366 days.
[01:30:27] <sbx> My last HDD is a 30G Western Digital and it is still working, mostly.
[01:31:42] <watt> I did actualy get the thing WD HD serviced when it went bonkers... started making large clicking and scratching noise 2 months later.
[01:32:13] <watt> Took out my rage upon it with sledgehammer after that.
[01:33:31] <sbx> hmm :) did it help?
[01:34:30] <sbx> worst I've done is dismantle one
[01:35:59] <sbx> they have powerful magnets, though I havn't done much with them
[01:36:27] <sbx> and that HD wasn't working at all at that point
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[11:14:58] <Fingolfin> hi
[11:15:14] <wjp> hi Max
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[21:42:30] <wjp> how strange: http://sourceforge.net/tracker/index.php?func=detail&aid=1183937&group_id=53819&atid=471706
[21:43:56] <Colourless> are locked here
[21:44:35] <wjp> not here
[21:45:42] <wjp> quality of the doors has bit 0x400 set for you, I guess?
[21:48:23] <wjp> the doors of the guard towers after the palace are locked for me
[21:48:31] <wjp> but the ones near the town gate are unlocked
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[21:53:30] <Colourless> hmm
[21:53:54] <Colourless> well, i thought there were locked.. lets see...
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[21:58:28] <Colourless> hmmm
[21:58:30] <Colourless> no not locked
[21:58:57] <Colourless> only have flag 0x100 set
[22:02:30] <wjp> I'll try dosbox
[22:05:22] <wjp> in one of my savegames near the beginning those doors are already open
[22:05:30] <wjp> so either I found a key inside or they were just open
[22:06:02] <Colourless> in the original i can't actually remember having to jump up onto the platform to get insiide
[22:06:33] <wjp> I do remember doing that, but that might've been the second set of towers
[22:07:03] <Colourless> yeah on the second set you have to (unless you haev the key)
[22:07:13] <wjp> so I guess this is not a bug
[22:07:42] <wjp> good :-)
[22:09:31] <Colourless> but did you check with a new game?
[22:09:40] <wjp> no
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[22:10:42] <wjp> I guess I could start the execution scene in the background and check back in a few minutes :-)
[22:12:07] <Colourless> in pentagram i had a quick save from just after the execution
[22:12:11] <Colourless> but savegames got broken
[22:12:18] <Colourless> havent' bothered making another
[22:12:44] <wjp> maybe we should fix the savegame format in the near future
[22:13:24] <wjp> just need to add some metadata
[22:14:54] <wjp> open
[22:14:56] <Colourless> after i fix gump shape saving
[22:15:01] <Colourless> :-)
[22:15:04] <Colourless> forgot about those
[22:15:24] <Colourless> i think... i'll do that tomorrow
[22:17:38] <wjp> what was wrong with gump saving?
[22:18:37] <Colourless> doesn't save correct shape info isnt it?
[22:18:48] <wjp> wasn't that fixed a while ago?
[22:18:57] <Colourless> it was?
[22:19:30] <wjp> I thought the main problem with gump saving was the objid leaks caused by "don't save" ones
[22:20:10] <wjp> if (shape)
[22:20:10] <wjp> {
[22:20:10] <wjp> shape->getShapeId(flex, shapenum);
[22:20:10] <wjp> }
[22:20:10] <wjp> ods->write2(flex);
[22:20:13] <wjp> ods->write4(shapenum);
[22:20:13] <Colourless> ah yeah shape problem is fixed
[22:20:43] <Colourless> a reverse lookup :-)
[22:20:44] <Colourless> most useful
[22:21:49] <wjp> we could assign modal gump IDs from a separate pool of IDs
[22:22:10] <wjp> (and the desktopgump, scalergump, invertergump and such)
[22:24:30] <Colourless> we do have the reserverd pool...
[22:24:35] <Colourless> we should probably use it :-)
[22:26:24] <Lightkey> forestgump?
[22:29:14] <wjp> I think that's one gump we don't have :-)
[22:29:54] <Colourless> no forests in ultima 8.
[22:38:53] <oaQ^> well, there are some
[22:59:32] <wjp> time to go; night
[22:59:54] <Colourless> night
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