#pentagram@irc.freenode.net logs for 16 Jul 2008 (GMT)

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[01:50:00] <watt> So I'm thinking my best bet on handling this is to keep track of a prior handled state for keys and have a cancelAllEvents method in the hidmanager
[01:51:26] <watt> That way I can also ensure the opposite and make sure I don't handle a key release when it believes it is already released.
[02:09:15] <watt> ah.. but I already have enough info on that in GUIApp - so I guess that's where I'll added the needed code instead
[02:20:48] <watt> well that was easy enough.
[02:36:22] <watt> keys aren't instantly release on console open - think that's due to entering text mode doesn't occur until console scroll finishes
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[09:08:35] <wjp> watt_: cool, thanks
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[18:01:40] <watt> Off the wall - I'm looking at a few toolkits
[18:02:33] <watt> GUI stuff with SDL & OpenGL backends intended to do much the same thing as the gump system does
[18:03:50] <watt> Wondering if we missed an opportunity to save some work in the early days of development.
[18:04:59] <watt> For reference, the sites were http://saggui.sourceforge.net/ http://gigi.sourceforge.net/ and http://guichan.sourceforge.net
[18:52:17] <watt> Guess it should be noted that none of those existed before 2003 and pentagram's changelog goes back to 2002 :-)
[20:20:08] <wjp> :-)
[20:25:56] <wjp> I wish I knew what I was thinking with this commit: http://pentagram.svn.sourceforge.net/viewvc/pentagram/pentagram/trunk/gumps/ContainerGump.cpp?r1=1515&r2=1546
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