#pentagram@irc.freenode.net logs for 16 Nov 2006 (GMT)

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[07:35:30] <WyldChyld> well i have a cheat request
[07:35:54] <WyldChyld> to handle infinite weight
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[09:45:39] <wjp> sounds like a useful addition that should be fairly easy to add
[09:46:27] <wjp> Could you add it to our feature requests at http://sourceforge.net/tracker/?group_id=53819&atid=471709 so we don't forget about it?
[09:48:53] <WyldChyld> absolutely
[09:49:55] <WyldChyld> skillcap easy to remove?
[09:50:34] <wjp> hm, well, that might have some strange side-effects
[09:51:11] <WyldChyld> oh?
[09:51:31] <WyldChyld> what would they be?
[09:52:09] <wjp> I can imagine things becoming confused if the delay between two attacks would be negative (which it would be if dexterity is above 25)
[09:52:16] <wjp> things like that
[09:52:54] <wjp> and removing the cap doesn't really seem useful
[09:53:02] <WyldChyld> ressurecting if Avatar dies cheat?
[09:53:39] <WyldChyld> for people who wanna return from the grave :)
[09:54:19] <WyldChyld> that should be easy to do :)
[09:54:55] <WyldChyld> since earlier versions had it but he had a chest instead of backpack and could get blowed up :)
[09:57:26] <wjp> just save often :-)
[09:57:51] <WyldChyld> well its more fun that way
[09:58:04] <WyldChyld> at least it was for me on the old beta :D
[09:58:27] <WyldChyld> im putting in some chest/feature ideas
[10:02:13] <WyldChyld> can avatar be configured so he moves like the characters in Ultima online?
[10:02:55] <wjp> how is that?
[10:03:01] <WyldChyld> adding that like some sort of a modern movement
[10:03:16] <WyldChyld> well UO guys can be done so they run all the time
[10:03:34] <WyldChyld> they have easier to get through doors
[10:04:11] <WyldChyld> and on sphere server you get messages of where you hit your foe
[10:04:35] <WyldChyld> like you hit his left arm , right leg
[10:04:44] <WyldChyld> you hit the chest
[10:05:16] <wjp> combat isn't that detailed in U8
[10:05:44] <WyldChyld> can it be rescripted as an option to oldstyle with keeping oldstyle fight?
[10:07:06] <wjp> well, it "can", but it'll take more effort than it's worth to me
[10:09:06] <wjp> my first priority is getting pentagram working entirely :-)
[10:09:21] <WyldChyld> ahh i also forgot :
[10:09:55] <WyldChyld> in uo you run with left mouse button and check out stuff with right
[10:10:49] <WyldChyld> so if you do some kind of UO modern kind of system that would go with it
[10:12:50] <WyldChyld> does u8 show damagenumers when you hit an enemy? i forgot
[10:14:10] <wjp> no
[10:15:22] <WyldChyld> that would be easy to do put damage numers over their heads
[10:15:49] <wjp> somewhat tricky, but doable, yes
[10:16:33] <WyldChyld> hehe no need to put them in right now unless devs are bored im making a suggestion stuff in the forum
[10:18:08] <WyldChyld> but it would enhance alot especially for people who played uo
[10:18:10] <WyldChyld> hehe
[10:23:32] <WyldChyld> what should i call the post?
[10:23:38] <WyldChyld> features to have in mind?
[10:25:31] <WyldChyld> or features/cheats to have in mind?
[10:27:44] <wjp> it would be most convenient for us if only related features are in a single item, so it's easier to keep track of which ones are handled
[10:28:52] <WyldChyld> okay i will name it to features
[10:36:23] <WyldChyld> category?
[10:36:43] <WyldChyld> none or interface imporovements ( example) ?
[10:36:52] <wjp> none
[10:36:57] <WyldChyld> oki
[10:43:02] <WyldChyld> it sez please log in
[10:43:24] <WyldChyld> no pist button
[10:43:51] <WyldChyld> *post
[10:44:17] <WyldChyld> makes it hard for me to add that message :(
[10:45:19] <wjp> there's a 'submit' at the bottom
[10:45:42] <WyldChyld> http://sourceforge.net/tracker/index.php?func=detail&aid=1597634&group_id=53819&atid=471709
[10:45:47] <WyldChyld> :)
[10:47:36] <WyldChyld> that features can make UO lots more enjoyable mayhaps if implented some bugs would get fixed too
[10:48:34] <WyldChyld> U8 Looks alot like Ultima Online
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