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[03:39:59] <kozebamze> I hope someone will hack into EA and steal the source to U8.. I would have done it.. But I'm not a "1337" hacker..
[03:40:03] <kozebamze> I am just a player
[03:40:18] <kozebamze> But I think they are still using it, sort of..
[03:41:28] <kozebamze> Where is everybody..
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[10:09:48] <kozebamze> Hello.
[10:10:00] <kozebamze> I just wanted to say hello, that is all.
[10:11:29] <kozebamze> goodbye
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[13:49:49] <watt> Is now the time to say something mean, unnecessary, or sarcastic about that comment? I'm simply baffled.
[13:50:26] * Colourless considered something hours ago, but it would have been too easy
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[17:15:21] <WattAtWork> Teen Beat Bill Gates pictures... sexy
[17:15:45] <wjp> hm, looks like I found a reproducable bug in Hanoi in pentagram
[17:16:16] <WattAtWork> not quite the response I expected, but ok
[17:17:09] <wjp> I was actually already typing that before you said that :-)
[17:17:25] <wjp> nice timing, I guess :-)
[17:17:54] <wjp> from a 'fresh' Hanoi:
[17:17:59] <wjp> stand on the right panel
[17:18:02] <wjp> step away from the right panel
[17:18:06] <wjp> stand on the right panel again
[17:18:18] <wjp> stairs 1 and 2 are now down and stair 1 is lost forever
[17:18:39] <wjp> (if you repeat this you can also get rid of stairs 2 and 3)
[17:19:00] <WattAtWork> a pentagram problem or u8?
[17:19:08] <wjp> don't know
[17:20:01] <wjp> does the original have a coordinate teleport cheat?
[17:20:10] <wjp> if not, maybe I should write one :-)
[17:22:30] <WattAtWork> hmm... recall pad in the Lower catacombs is as close as I think you can get with ease.
[17:24:22] <WattAtWork> the puzzle can't be altered once complete, can it?
[17:25:25] <wjp> don't think so
[17:25:35] <wjp> let's see...
[17:25:52] <wjp> I think I'll change the BEDROLL::look() function to teleport you to Hanoi :-)
[17:31:04] <wjp> let's see if it works :-)
[17:36:27] <wjp> yay :-)
[17:37:13] <wjp> only it would appear I end up in stasis
[17:37:22] <wjp> ah well :-)
[17:37:26] <wjp> bbl, dinner
[18:06:08] <wjp> but on second thought that's probably that weird AVATAR::cachein function causing trouble
[18:10:43] <sbx> This about what gruck reported yesterday?
[18:10:53] <wjp> yes
[18:19:51] <wjp> ok, that was it :-)
[18:20:04] <wjp> the avatar now teleports to Hanoi when looking at his bedroll :-)
[18:20:32] <wjp> and that bug I mentioned earlier is a pentagram bug
[18:20:42] <wjp> since the original handles it just fine
[18:23:02] <WattAtWork> usecode hacking the original?
[18:23:23] <wjp> yes :-)
[18:23:47] <WattAtWork> neat.
[18:37:14] <sbx> Teleport by staring at something? That's sublime.
[18:39:50] <wjp> must be an early manifestation of the powers of the titan of ether :-)
[18:40:00] * WattAtWork thinks it'd be a better superpower to teleport something by staring at it... but he'll take what he can get :-)
[18:40:22] <wjp> anyway, hanoi:
[18:40:42] <wjp> for some reason the 'hanoiStairDown' flag isn't even being checked when stepping on the same plate again
[19:01:46] <wjp> ok, it seems the direct reason things aren't working is that the quality of the floor plates is wrong
[19:02:06] <wjp> (set to the wrong value by usecode)
[19:02:10] <wjp> question is why :-)
[19:05:56] <wjp> hmmm
[19:06:03] <wjp> a loop isn't catching all items it should be catching
[19:07:14] <wjp> uh oh
[19:19:02] <wjp> fixed
[19:22:16] <wjp> now if only cvs would speed up a bit... :-)
[19:28:45] <wjp> one bug down, 18 to go :-)
[19:31:15] <wjp> hm, those lightning bolts gruck mentioned kill me in one strike
[19:31:36] <wjp> I wonder if he had accidentally cast stone skin after all :-)
[19:31:39] <Fl00der> 18 bugs left anymore in whole pentagram? :P
[19:31:54] <wjp> no, 18 of gruck's bug reports left :-)
[19:32:06] <Fl00der> :)
[19:43:53] <wjp> for the logs: those lightning bolts are at 62 29971 18691 0
[20:08:44] <WattAtWork> Wow. grunk is the man. Actual bug reports.... cool
[20:11:43] <Chetic> <3
[20:12:40] <Chetic> I forgot, was there a way to slow the extreme speed down?
[20:18:38] <wjp> extreme?
[20:20:35] <wjp> it should be a matter of tweaking the framerate and the actor animation processes
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[20:52:33] <Dominus> hey ho
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[21:34:54] <wjp> hm, I can't reproduce the 'guard in catacombs' bug
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[21:38:47] <gruck> I can not deny that I may have indeed cast Stone Flesh and completely forgotten about it...
[21:38:55] <gruck> But I was pretty sure I didn't
[21:41:07] <wjp> I added a console command to instantly teleport you to the lightning bolts to the bug report
[21:41:18] <wjp> incidentally, you can get your current position by pressing 't'
[21:41:23] <gruck> Excellent
[21:41:43] <gruck> I'm re-checking the guard in the Upper Catacombs again...
[21:41:50] <wjp> it'll show: map (x,y,z). You can teleport there later by saying "MainActor::teleport map x y z"
[21:41:56] <wjp> I added a teleport command for that one too
[21:42:17] <gruck> The only problem is... I'm not really sure how to use the teleport command :)
[21:42:50] <gruck> oh yay... screen flipping works!
[21:42:54] <servus> If you wrote Pentagram in Objective-C, you could have automatic class and class method reflection available to the user through the console :-)
[21:43:44] <wjp> servus: not sure if we'd actually want that :-)
[21:43:56] <wjp> gruck: open the console with ~ and type the command
[21:44:30] <gruck> I'm posting a pic of the guard in the upper catacombs...
[21:44:44] <sbx> hi gruck
[21:45:20] <gruck> hows it going sbx
[21:45:45] <sbx> goes ok
[21:45:59] <sbx> did your read the channellog?
[21:46:07] <gruck> yes I did
[21:46:15] <sbx> only 18 bug reports left :)
[21:46:27] <sbx> ok
[21:46:29] <wjp> 17 :-)
[21:46:38] <wjp> dragging corpses is fixed
[21:46:48] <gruck> Don't worry I'm only to the air magic people... so there'll be plenty more.
[21:47:16] <wjp> I couldn't reproduce the '3 statues don't talk...' bug either
[21:47:19] <gruck> hmm... whats the best way for me to post a picture?
[21:47:33] <wjp> email, on the web somewhere, dcc?
[21:47:53] <gruck> With the 3 statues, I talked to them the first time after placing the crest on the altar. then I went in killed Khumash and tool the obelisk tip.
[21:47:56] <wjp> you can only attach things to bug report when you have an SF account and are the creator of the bug report or a project admin
[21:48:07] <gruck> Shouldn't they talk to me again when I leave?
[21:48:13] <wjp> yes, they should
[21:48:19] <wjp> and they did when I tried it earlier
[21:48:40] <gruck> hmm... well they didn't :) and I tried it twice. I guess I'll have to try that over again too.
[21:48:43] <wjp> it might be possible to avoid it when you skirt the walls instead of going through the center
[21:49:00] <gruck> Alright, so whom should I send a pic of the guard too?
[21:49:07] <wjp> me
[21:49:49] <wjp> for bugs that happen in specific places (such as the guard, the lightning, the statues) a savegame of just before the bug would really help
[21:50:16] <wjp> just in case there's some strange/rare condition that has to be met before the bug occurs
[21:51:17] <gruck> The picture is sent now.
[21:51:30] <wjp> that's definitely a guard, yes :-)
[21:51:42] <wjp> looks like the ghoul is still there too
[21:51:48] <gruck> in the future I'll endeavor to do that.
[21:53:04] <wjp> do you get a guard there every time or randomly?
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[21:54:46] <gruck> I'll have to start a new game and check. Yup the bolts dropped me stone cold dead this time. I guess thats one more bug fixed :)
[21:55:18] <wjp> MainActor::teleport 50 1452 3860 48
[21:55:32] <wjp> another potentially useful command:
[21:55:42] <wjp> MainActor::mark nameofmark
[21:55:45] <wjp> and
[21:55:49] <wjp> MainActor::recall nameofmark
[21:55:57] <wjp> they mark a spot for later teleporting to it
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[21:56:18] <wjp> they're saved in pentagram.ini, so they work after starting a new game or restarting pentagram as well
[21:56:54] <gruck> hmm.... no guard appeared that time. Perhaps was a freak incident.
[21:58:27] <wjp> freak incidents like that are worse than if it would happen consistently :/
[21:58:55] <gruck> What is the teleport location for the three statues?
[21:59:39] <wjp> hm, I only have a nearby one: 54 14783 5959 8
[21:59:47] <wjp> (that's in front of the Hanoi puzzle)
[21:59:59] <gruck> hmm... I guess I need a open door scroll for it to do me much good anyway...
[22:00:54] <gruck> Got any super magic cheat codes for that?
[22:01:03] <wjp> arrow keys can move you straight through doors
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[22:01:12] <gruck> That'll do it...
[22:02:56] <gruck> I'll have to look into that tomorrow though.. I have 50 pages on selective cyclooxygenase 2 inhibitors that I need to have read by tomorrow :(
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[22:03:25] <wjp> sure, no problem; thanks for your efforts
[22:03:36] <wjp> I'll see if I can get another couple of bugs fixed in the meantime ;-)
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[22:03:47] <wjp> Chetic__: um, everything ok? :-)
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[22:05:44] <wjp> interesting... stepping on the little green spiders does hit them, but it doesn't do any damage
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[22:13:42] <wjp> ugh
[22:13:57] <wjp> seems the gotHit usecode event's second (unknown) parameter is responsible
[22:14:06] <wjp> looks like we'll have to figure out what it's for after all
[22:14:18] <servus> Maybe it's a "squish" parameter.
[22:14:23] <wjp> in any case it directly translates to damage when stepping on the spider
[22:14:34] <wjp> that's actually possible, yes :-)
[22:14:36] <servus> Maybe it's a kill-in-one-hit parameter:)
[22:14:55] <wjp> (if you mean 'hit in downward direction' by 'squish' :-) )
[22:15:40] <servus> How do you know it's downwards? Have you tried throwing frisbees at them in the original Pagan and see if they squish?
[22:16:51] <wjp> the only frisbees they have explode on impact, so that would kill them anyway
[22:17:09] <servus> What about a block of wood thrown sideways?
[22:18:25] <wjp> ah, MARBLE uses that parameter too
[22:18:57] <servus> Resilient ball?
[22:19:53] <wjp> the ERTHSPEL class calls it with the second param set to 777 somewhere
[22:44:27] <wjp> I'm guessing it has to do with speed or force, but that doesn't mean much
[22:44:41] <wjp> well, I'll try to figure this out later
[22:44:43] <wjp> night
[22:45:25] <servus> Tot ziens
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