#pentagram@irc.freenode.net logs for 19 Jun 2003 (GMT)

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[03:20:39] <making> hello
[03:21:00] <making> anyone here?
[03:26:56] <servus> kinad
[03:27:03] <servus> kinda*, but we can't type.
[03:43:17] <making> oh ok... just working on getting u8 compiled ( both snapshot and cvs ) kinda depressing, dosemu wont run it either : T
[03:44:02] <making> configure doesn't genorate... genorate one myself, which seems to work with some tweaks..
[03:45:33] <making> system seems to have gone a bit wacky
[03:46:59] <making> added sdl-config --cflags to the cflags := part of makefile, computer ran it as -fcflags when i typed --cflags
[03:47:04] <making> strange as
[03:48:58] <making> anyway must be off will come back when you're less busy
[03:48:59] <making> bye
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[04:10:08] <making> seems to have been missing typedefs
[04:10:27] <making> 2 lines having problems still g++: @WARNINGS@: No such file or directory
[04:10:28] <making> g++: @PROFILE@: No such file or directory
[04:23:38] <making> passed that, worse errors now though. copied data from configure.ac to get above working
[04:26:16] <making> which times do people normaly come on? logging for answer
[04:28:18] * making is away: I'm busy
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[06:39:16] <Jett> making: I'm normally vaguely 'awake' around now, or a bit later. Depending upon how late I stay at work. *grin*
[06:39:28] <Jett> The other's tend to be quite a bit later then I though.
[06:40:08] <Jett> making: What version of autoconf do you have too?
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[07:16:48] <making> helo
[07:17:18] <making> any one there?
[07:18:14] <making> guess not, check back in a few hours
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[09:18:56] <wjp> making: why doesn't configure work? That generally indicates a problem...
[09:19:32] <wjp> will check back soonish :-)
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[12:02:31] <Cashman> Hi
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[12:21:05] <Colourless> hi
[12:31:12] <Cashman> hehe I killed Mordea and then died - did a cheat option
[12:31:51] <Colourless> we don't support various immortal flags
[12:32:07] <Cashman> I see you can die a few ways now nice!
[12:32:11] <Colourless> you are not supposed to be able to kill her
[12:32:27] <Cashman> thought so
[12:32:56] <Cashman> Mordea is egg controlled? you have to see the execution scene first before shes in her bed
[12:33:27] <Colourless> mordea waking up when you are in her bedroom is egg controlled
[12:33:49] <Colourless> she is just a normal npc
[12:35:02] <Cashman> ok
[12:36:59] <Cashman> nice keyboard features e.g. editor itms on/off, usecode etc.
[12:37:27] <Cashman> always nice to see lots of features
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[17:23:20] <Colourless> thought: when objects move apart, Release() should be called on both
[17:24:14] <Colourless> both being the object that moved, and any object it was touching before but not isn't
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[17:29:06] <wjp> hi
[17:29:10] <Colourless> hi
[17:30:14] <Colourless> insanity: trying to create a game engine with only 3 people ;-)
[17:30:49] <wjp> people which aren't being paid and have other things to do :-)
[17:31:00] <wjp> s/which/who/
[17:36:35] <wjp> I think we're managing quite well, though :-)
[17:36:46] <Colourless> so do i :-)
[17:36:59] <Colourless> i think though our 'over
[17:37:19] <Colourless> designed' nature really helped :-)
[17:37:42] <Colourless> we knew what needed to be done
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[19:33:38] * Dominus thinks he needs to write in the readme which u8 version we support...
[19:33:54] <wjp> the english one? :-)
[19:34:06] <wjp> should work with prepatch
[19:34:07] <Dominus> do we support every english one or just post patch?
[19:34:21] <wjp> I think I'm using prepatch myself
[19:34:37] <Dominus> k
[19:35:37] <Dominus> I'll write sth
[19:35:46] <Dominus> now I have to go watch glowworms...
[19:37:06] <wjp> glowworms? what's that?
[19:44:33] <Dominus> you know worms that glow...
[19:44:41] <Dominus> I mean for real
[19:45:07] <Dominus> we seem to have some in our garden and the little one is crazy about stuff like that
[19:45:23] <wjp> hm, didn't know the english word
[19:45:29] <wjp> 'vuurvliegjes' in Dutch I guess
[19:46:32] <Dominus> Glühwürmchen in German
[19:46:48] <wjp> or maybe it's something different
[19:47:05] <Dominus> they glow in green
[19:47:17] <Dominus> their tails glow for some reason
[19:47:22] <wjp> 'glimworpje' according to my dictionary
[19:47:25] <wjp> never heard of those :-)
[19:47:42] <Dominus> never saw those?
[19:47:53] <wjp> not AFAIK, no
[19:49:09] <wjp> ok, fixed the crash with french u8
[19:49:41] <wjp> casting and integer promotion clashing... *sigh*
[19:49:52] <wjp> sometimes C/C++ can be quite untransparent :-)
[19:52:04] <wjp> I'm keeping CVS snapshots at http://www.math.leidenuniv.nl/~wpalenst/pentagram/ btw
[19:52:17] <wjp> (full CVS tree, including CVS subdirs, with CVS Root set to anonymous)
[19:52:21] <Dominus> ah, and we do use the game fonts now, don't we (except for the console) so it might work actually
[19:52:32] <wjp> it's working
[19:52:44] <wjp> just need to rename the usecode
[19:53:10] <Dominus> okay
[19:53:47] <wjp> hm, I'll hack in trying fusecode/gusecode
[19:53:58] <Dominus> so there is a real cvs server there? cool, much easier than the sf anonymous access
[19:54:10] <wjp> no, no real CVS
[19:54:14] <wjp> just zip files :-)
[19:54:24] <Dominus> ok
[19:54:31] <Dominus> still much better
[20:00:44] <Dominus> so can I write that other languages might work but are not guaranteed to work?
[20:01:34] <wjp> something like that, yes :-)
[20:02:04] <wjp> luckily the U8 CD version contained the french and german versions, too
[20:02:05] <Dominus> SUPPORTED GAMES AND VERSIONS
[20:02:10] <wjp> so we can easily check them
[20:02:16] <Dominus> At the moment we only support the Englisch version of Ultima 8 regardless of the
[20:02:23] <Dominus> game version. Other languages might work but we can't be sure
[20:02:25] <wjp> that's German spelling :-)
[20:02:29] <Dominus> The games we don't support are defined in the FAQ.
[20:02:32] <Dominus> oops
[21:02:20] <Dominus> maybe we should ask Jeeves not to reload the page every couple of seconds
[21:07:05] <Dominus> i didn't realize the avatar can climb stairs already
[21:07:20] <wjp> 'kind of' :-)
[21:07:38] <servus> Malchir summoned a daemon and tried to make him eat me :-(
[21:07:50] <Dominus> he he
[21:07:53] <servus> Then he blew up the world and everything was dead so that was good.
[21:07:59] <wjp> ooh! another way to die :-)
[21:08:12] <servus> I fought with Malchir.. Most of the spells work, that's great! ;_)
[21:08:54] <Dominus> at 400x300 pentagram looks nice as well and runs at 166-200 FPS
[21:09:52] <servus> *looks for a listof command line args*
[21:10:06] <wjp> don't have any of those
[21:10:14] <servus> Then how do i set resolution?
[21:10:19] * Dominus was about to say that
[21:10:30] <Dominus> kernel/GUIApp.cpp
[21:10:37] <servus> ohh, hehe okay
[21:10:44] <Dominus> currently line 306
[21:11:30] <servus> pentagram.help :: (with --help) printf( "Version 1.0: To change resolution, recompile after modifying line __LINE__, have a nice day!\n" ); :)
[21:11:44] <wjp> hehe :-)
[21:15:55] <Dominus> a port to zaurus at that stage would just be fun :-)
[21:16:27] <wjp> hey, we have a bug report
[21:16:44] <servus> oh you mean mean people, there are only unix makefiles here, my compiler stuff in cygwin is broken :P
[21:17:09] <Dominus> nope there is a makefile.mingw
[21:17:27] * servus . o O ( Guess I should get that... )
[21:18:15] <Dominus> with current mingw and current msys it compiles fine
[21:19:09] <servus> is there a way to teleport to maps?
[21:19:14] <servus> i want to see if the happy hunting ground works :)
[21:19:26] <wjp> kernel/GUIApp.cpp; look for a long list of av->teleport statements :-)
[21:19:31] <servus> eek!
[21:19:44] <wjp> hey, we're pre-alpha ;-)
[21:20:30] <servus> Whenever I look at someone else's code, my brain turns to noodles :). That's why I never do copy-and-paste-cowboy-coding, i just cant handle it :P
[21:23:42] <wjp> :-)
[21:26:30] <Dominus> so, wjp, what's the next thing on the to-do-list, or better, what are you working on?
[21:32:33] <wjp> um, watching anime? :-)
[21:32:41] <wjp> item dragging is next
[21:32:51] <wjp> (this weekend)
[21:32:57] <Dominus> he he
[21:37:41] <Dominus> got to go
[21:37:43] <Dominus> bye
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