#pentagram@irc.freenode.net logs for 19 Jun 2005 (GMT)

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[09:00:33] <wjp> last night I added (locally) files getObject.h/cpp with global functions getObject, getContainer, getItem, getActor, getMainActor, getGump
[09:07:00] <wjp> it doesn't save quite as much in compile time as I'd hoped
[09:08:13] <wjp> (in the order of 10 seconds on 8 minutes)
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[09:08:44] <wjp> compiling the bilinear scalers takes 2 1/2 minutes
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[09:58:39] <Colourless> <wjp> compiling the bilinear scalers takes 2 1/2 minutes << the reason is that the compilers do 'alot' of optimizations on the code i wrote
[09:59:03] <Colourless> for better or worse :-/
[11:35:44] <wjp> yeah, I recently compared the various -O settings
[11:35:52] <wjp> without optimization it took just a couple of seconds :-)
[11:36:10] <wjp> you mentioned a while ago that some of the bilinear template instantiations weren't strictly necessary
[11:36:14] <wjp> did you already remove those?
[11:37:41] <Colourless> i don't think i did
[11:37:48] <Colourless> need to remember exactly what i was thinking...
[11:39:24] <wjp> hm, the savegame attached to "can't enter birthplace..." isn't a valid zip
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[12:10:57] <Colourless> <wjp> hm, the savegame attached to "can't enter birthplace..." isn't a valid zip << do you know what is wrong with it?
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[13:43:09] <rargh> hey hello
[13:43:15] <rargh> can you help me?
[13:43:44] <sbx|afk> hi
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[13:43:55] <sbx> i probably can't
[13:44:04] <rargh> i'm trying to run pentagram, i made the pentagram.ini file but when i run pentagram.exe a screen with some messages briefly appears and then disappears
[13:44:13] <rargh> the bad thing is i can't read what it says
[13:44:43] <sbx> pentagram.ini points to the correct location of ultima8?
[13:45:30] <sbx> also a file named stdout.txt should be in the pentagram folder and may give some clues
[13:46:18] <rargh> thanks
[13:46:21] <rargh> stderr.txt says
[13:46:22] <rargh> Unable to load static/u8shapes.flx. Exiting
[13:46:27] <Colourless> ah
[13:46:33] <Colourless> compressed shapes
[13:47:25] <Colourless> you need to use the unpackshp tool to decompress u8shapes.cmp to u8shapes.flx
[13:49:21] <rargh> ah thanks i didn't notice it in the faq
[13:50:57] <rargh> so i've got to download the old version of pentagram?
[13:51:02] <rargh> i can't find it in the tools dir
[13:51:47] <rargh> old mapviewers/tools snapshots
[13:51:55] <rargh> thanks a lot
[13:52:03] <rargh> finally i can play u8 again
[13:55:53] <rargh> do you suggest to use u8extract with all compressed files in u8?
[13:56:40] <sbx> no
[13:57:37] <rargh> unpackshp says "error opening file: u8shapes.cmp"
[13:57:53] <rargh> i used u8extract on this cmp file but still the same error
[13:59:41] <rargh> help!
[14:01:30] <sbx> can't... busy sneaking onto a shipyard
[14:01:47] <rargh> come on
[14:02:14] <Colourless> do you have a static/u8shapes.cmp ?
[14:02:25] <Colourless> i think you might need to run the program in the ultima8\static dir
[14:03:40] <rargh> damn i'm so stupid
[14:03:41] <rargh> thanks
[14:03:46] <rargh> i thought it was automatic
[14:05:27] <rargh> GREAT IT WORKS
[14:05:35] <rargh> thank you guys!
[14:06:20] <rargh> cant wait until it works with crusader
[14:06:24] <rargh> they were great games too
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[14:42:10] <sbx> rargh: me too
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[14:42:15] <sbx> :P
[14:52:25] <Lightkey> <nelson> haha!
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