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[11:55:10] <miden> one question: is there anyway that you could play ultima8 in linux without some engine like pentagram/exult?
[11:59:27] <Dark-Star> On an x86 machine you could try running it in VMWare
[12:00:00] <miden> Dark-Star: no its not playable with vmware
[12:00:16] <miden> it plays but its not playable
[12:00:32] <Dark-Star> so it's too slow?
[12:01:39] <miden> it doesn't print well every frame
[12:01:44] <Dark-Star> then you'd need a faster computer. There's no other (faster) way of running it in linux, except if you have a completely new engine like pentagram...
[12:01:56] <miden> no i have a fast computer
[12:02:04] <miden> it's just not playable
[12:02:22] <Dark-Star> all other possibilities (Bochs or virtualpc) are at least as slow as vmware
[12:02:31] <miden> dosemu?
[12:02:45] <miden> i had tried it but is doesn't even start
[12:02:55] <Dark-Star> don't think it'll work. quite incompatible when it comes to protected mode games
[12:03:04] <miden> it has problems with the memory manager of u8
[12:03:12] <miden> ah
[12:03:27] <miden> i also have tried with the latest patches
[12:03:32] <Dark-Star> the problem is that for u8 the whole computer must be emulated/simulated, including the VGA card etc. and that is damn slow :)
[12:03:40] <miden> only with them you can play it with win and vmware
[12:04:57] <Dark-Star> well, if it runs in win with vmware and not in linux with vmware, it looks like your linux system is not configured for optimal speed ;-) but I'm no expert there...
[12:05:41] <Dark-Star> maybe you need a different kernel, there were some pretty good updates to interactivity with the latest 2.5.x kernels...
[12:06:35] <Dark-Star> but this is a major upgrade and not recommended if you don't know what you're doing. You might need to update your libc too, and everything that depends on it...
[12:08:39] <Darke> Tried dosbox?
[12:08:55] <Dark-Star> dosbox can't run protected mode games yet
[12:09:17] <Darke> Ahh.
[12:10:32] <Dark-Star> I suggest either wait for the linux 2.6 kernel or for pentagram to be finished, whichever comes first :)
[12:12:26] <miden> linux with vmware
[12:12:32] <miden> vmware was running 2k
[12:14:17] <Dark-Star> you could also get a cheap 386DX40 on ebay and hook it up to your monitor to play U8 (that's what I do with old games...)
[12:17:14] <miden> hmm
[12:17:23] <miden> i may do something like that
[12:17:32] <miden> i know a store with old hardware here
[12:17:52] <miden> it costs about 120euro a full 486 system
[12:19:18] <Dark-Star> seems a bit much to me
[12:21:24] * Darke used to play it on a 900Mhz Athlon with 256Meg of ram. Performance was surprisngly 'bad' for such a machine. *grin*
[12:22:30] <Dark-Star> well, at least they've throttled it in a way... I hate games that run unthrotteled, and there's a lot of these...
[12:24:10] <miden> yeap
[12:24:12] <miden> good origin
[12:25:10] <Darke> I must admit the memory manager for the u8/crusader engine is quite impressive. For something that was designed for arout 8-16Meg or so of memory, it scales surprisngly well to 256Meg. Only used about 70Meg or so though, IIRC, cached the entire game's tileset and current map in there any leaked not a drop of memory in the 48hours I had it running one time. *grin*
[12:27:55] <Dark-Star> It used the PharLap extender, didn't it? That was one of the best at that time IIRC
[12:29:23] <miden> was crusader from origin?
[12:29:27] <miden> i had never played it
[12:30:39] <Darke> Dark-Star: Don't think so. I'm pretty sure it was as hand-made VM system. I'll just go check again though.
[12:31:18] <Darke> Hmm... looks like it.
[12:31:31] <Darke> (Phar Lap that is. *grin*)
[12:33:28] <Dark-Star> Perhaps they used PharLap because of the bad habits of their "Voodoo" code in U7 ;-)
[12:33:54] <Dark-Star> I think a lot of people were annoyed by the fact that they needed a seperate configuration to start U7
[12:36:55] * Darke wonders if anyone's ever bothered to tweak the settings to get u8/crusader to run on a machine with 'too much ram'.
[12:40:02] <Darke> "-EXTLIMIT n Set max. bytes of extended memory used" looks quite useful a setting fur example.
[12:44:22] <Dark-Star> too _much_ RAM? I thought you can set the amount of XMS/EMS in the "properties" of the exe?
[12:46:01] <Darke> Dunno. I've never run it from windows, only pure dos.
[12:46:46] <Darke> I also remember reading that it "didn't work" with more then 128Meg too, but 256 worked fine in my machine. I think there are comments to that effect in the logs somewhere too, IIRC I mentioned it to Colourless at the time. *grin*
[12:53:03] <Dark-Star> IIRC in DOS you could limit the amount of memory that himem.sys and/or emm386.exe used...
[12:58:34] <Darke> Never tried that either. *grin*
[12:58:53] * Darke always had too little memory, not too much. *grin*
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