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[16:23:11] --- Topic for #pentagram is: Spoon!
[16:23:11] --- Topic for #pentagram set by Darke at Sun Feb 15 13:15:28 2004
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[17:14:33] <wjp> hm, making sure gumps get opened on-screen could probably be done inside AddChild.
[17:14:58] <Colourless> you sure?
[17:15:21] <Colourless> hmm
[17:15:28] <Colourless> hmm yes i guess it cold
[17:15:30] <Colourless> *could
[17:16:33] <wjp> hm, should all gumps be inside their parent gump?
[17:16:53] <Colourless> may not always be desirable
[17:17:17] <wjp> (just wondering if AddChild should enforce "on-screen" or "inside parent")
[17:18:09] <Colourless> i don't think it should
[17:18:44] <Colourless> should be a flag 'AddChild->(gump, true/false if make sure on screen)
[17:25:11] <wjp> hm, maybe
[17:25:28] <Colourless> or maybe a flag in the gump
[17:27:19] <wjp> could also simply always enforce it for now and change it if it turns out to be necessary later
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[17:38:06] <LovBomb> hey
[17:38:29] <LovBomb> how do i do a keybinding to the minimap?
[17:38:54] <Colourless> can't
[17:39:02] <LovBomb> why?
[17:39:19] <wjp> hm, add the relevant function to stdbinding.cpp and HIDManager.cpp
[17:39:29] <LovBomb> can i make sound FX stop ?
[17:40:24] <LovBomb> im tired of having campfire sounds around castle
[17:40:31] <LovBomb> they loop :(
[17:41:03] <Colourless> there is one problem that you can't avoid at the moment
[17:41:10] <Colourless> but i will fix it eventually
[17:41:35] <LovBomb> okay the campfire or the minimap binding?`
[17:41:37] <Colourless> if an item is destroyed it's 'looping' sounds will keep playing
[17:42:01] <Colourless> happens on map changes
[17:42:04] <LovBomb> Original game had that bug too :)
[17:42:05] <Colourless> on on some cases though
[17:42:38] <LovBomb> well my idea is to disable sound via console
[17:42:42] <Colourless> i think what i'll need to do is if an item is destroyed should stop all sounds
[17:42:42] <LovBomb> and enable it again
[17:42:46] <LovBomb> as temp fix
[17:43:23] <LovBomb> i just adore this engine
[17:43:43] <wjp> Colourless: there's some special code on map change for noisy items
[17:43:52] <wjp> (World.cpp)
[17:44:11] <wjp> um, no, not there
[17:44:23] <wjp> somewhere :-)
[17:44:31] <LovBomb> also some items that cant be moved can i change that too?
[17:44:45] <wjp> specifics?
[17:44:54] <LovBomb> like training dummie
[17:45:02] <LovBomb> if i want to move it somewhere ;)
[17:45:26] <wjp> ah, Item::leaveFastArea
[17:45:26] <LovBomb> im insyalling myself in a house now :)
[17:45:40] <wjp> I'm guessing that usecode event never runs because it immediately gets killed
[17:45:49] <Colourless> yep
[17:46:22] <LovBomb> guys can i change the appearance of the avatar?
[17:46:28] <wjp> there are no suspend opcodes in CAMPFIRE::leaveFastArea
[17:46:33] <wjp> so it should only have to run for a single frame
[17:46:33] <LovBomb> so that he looks like some other npc?
[17:46:54] <wjp> LovBomb: no, that won't really be possible
[17:47:09] <wjp> LovBomb: other NPCs don't have anywhere near the range of motion the avatar has
[17:47:25] <LovBomb> just use their appearance i was thinking
[17:47:46] <LovBomb> the other npc's move too ;)
[17:47:48] <wjp> as I said, other NPCs don't have nearly enough animation frames
[17:48:05] <LovBomb> as for running?
[17:48:26] <wjp> spellcasting, running, climbing, jumping, kneeling, combat
[17:48:32] <Colourless> some NPCs move slower than running then when walking
[17:48:40] <LovBomb> okay can i edit stats and level and hp/mp?
[17:48:42] <Colourless> *slower when running than when walking
[17:48:49] <wjp> MainActor::maxstats
[17:48:53] <wjp> you can't edit them, but you can max them
[17:49:07] <LovBomb> suave :D
[17:50:01] <LovBomb> hmm will you in future add a UO-like movement to avatar if its possible?
[17:50:33] <wjp> you'll have to explain what that is
[17:51:46] <LovBomb> well you know how the character in UO moves
[17:51:55] <LovBomb> Uo-ultima online
[17:52:09] <Colourless> no
[17:52:14] <Colourless> no idea. don't play the game
[17:52:21] <wjp> what makes you think we know how UO works? :-)
[17:52:41] <LovBomb> because there are so many shards
[17:52:46] <LovBomb> and runuo is opensource
[17:53:01] <LovBomb> and you guys are elite ultima coders
[17:53:58] <LovBomb> uo has walk and run options no superslow walking also has turning off walking and just run
[17:54:04] <LovBomb> which works damn good
[17:55:03] <trin> "elite ultima coders" :)
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[17:56:04] <LovBomb> yup
[17:56:24] <LovBomb> cant i replace the body Id of the avatar to lets say lady mordrea
[17:57:06] <LovBomb> would be fun to mess with that
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[17:59:16] <LovBomb> in runuo i would just have to get the body id of a mobile and place it on my own
[18:02:54] <wjp> well, pentagram is open-source, so if you want to do stuff like that, go for it
[18:03:16] <wjp> just be warned that things won't work properly since the avatar has _far for_ animations than any other npc
[18:03:21] <wjp> s/for/more/
[18:03:52] <wjp> also you didn't really manage to get the idea of UO-style movement across
[18:04:18] <wjp> a small hint: using punctuation and forming real sentences helps a great deal when describing things
[18:05:24] <LovBomb> it would be fun to have a command to test that on :)
[18:07:04] <LovBomb> it would be damn cool to run around with malchir =)
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[18:12:16] * sbx2 yawns.
[18:12:38] <sbx2> what? I'm the original sbx.
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[18:12:50] <wjp> sure you are :-)
[18:12:57] <sbx> <- it says so here
[18:13:09] <LovBomb> guys
[18:13:09] <wjp> as if we'd fall for an april fools joke like that
[18:13:13] <LovBomb> if anyone kills me
[18:13:17] <sbx> hehe
[18:13:21] <wjp> ;-)
[18:13:21] <sbx> freenode is closing down!
[18:13:54] <LovBomb> how i remove lootcheast when i doubleklick char
[18:13:59] <LovBomb> like set him to alive?
[18:14:05] <LovBomb> there any setting for that?
[18:14:45] <wjp> hm? if anyone kills you or if you kill someone?
[18:14:52] <LovBomb> if they kill me
[18:16:18] <wjp> no, there's no way to resurrect yourself
[18:16:28] <LovBomb> btw i always wanted to pick up the Mage that people call all the time and drop him into the water he he he
[18:16:55] <sbx> delete the floor under him
[18:17:02] <LovBomb> how?
[18:17:07] <sbx> middle-click
[18:17:13] <LovBomb> cool :D
[18:17:19] <wjp> middle-click has been disabled for a while now
[18:17:19] <LovBomb> i will try that :D
[18:17:24] <LovBomb> oh
[18:17:25] <sbx> oh
[18:17:26] <sbx> haha
[18:17:31] <LovBomb> :(
[18:17:34] <sbx> too bad
[18:17:38] <LovBomb> april jokes sux
[18:17:45] <sbx> sorry, it still works for me
[18:18:11] <sbx> i last updated march 27
[18:18:53] <sbx> I don't have any special options in pentagram.ini so it must have worked up to then.
[18:19:22] <sbx> oddly enough I have a nuvie installer in my pentagram folder too
[18:19:23] <wjp> you were just in time then :-)
[18:19:26] <LovBomb> im trying to hijack devons boat
[18:19:28] * sbx deletes that.
[18:19:29] <sbx> ah k
[18:19:34] <wjp> I disabled it the evening of the 27th
[18:19:34] <LovBomb> and put it in backpack
[18:19:48] <sbx> its a very funny feature
[18:19:57] <LovBomb> can i do that?
[18:20:30] <LovBomb> hey anyone with a special optioned pentagram.ini for me?
[18:20:57] <wjp> um, try a text editor?
[18:21:03] <sbx> devon's boat?
[18:21:17] <LovBomb> yes
[18:21:38] <LovBomb> i like to pick it up and place it as a trophy in my house :)
[18:21:48] <sbx> there is no hackmover
[18:21:58] <LovBomb> i decorated it with chests and stuff
[18:22:04] <LovBomb> really sweet :)
[18:22:14] <sbx> with the leavefastarea thing?
[18:22:26] <LovBomb> leavefastarea said unknown command
[18:22:37] <LovBomb> no with puuting in backpack
[18:22:44] <LovBomb> the items were not locked
[18:22:59] <LovBomb> chests are not locked down to floor thus movable
[18:23:45] <sbx> ah k
[18:24:33] <LovBomb> how can i make non movable items movable?
[18:24:45] <sbx> i thought it was impossible
[18:25:08] <LovBomb> it is
[18:25:21] <sbx> there ya go
[18:26:04] <momoo> I am getting an "abnormal program termination" error when I try to execute Ultima VIII in MS-DOS 7.1
[18:26:21] <momoo> I've tried optimizing config.sys and autoexec.bat, but with no luck
[18:26:24] <LovBomb> hehe why bother msdos?
[18:26:31] <momoo> I want sfx
[18:26:31] <LovBomb> Pentagram better
[18:26:36] <sbx> maybe your install is broken
[18:26:38] <momoo> I think not
[18:26:38] <LovBomb> pentagram has sfx
[18:26:48] <momoo> Pentagram isn't even on beta stage yet
[18:26:53] <sbx> actually pentagram is better
[18:26:55] <sbx> except for combat
[18:27:06] <sbx> make sure windows isnt running
[18:27:56] <sbx> well I guess you'd know :)
[18:28:00] <momoo> when are you going to implement footsteps?
[18:28:11] <sbx> wjp?
[18:28:49] <momoo> I can't hear him walking
[18:28:55] <momoo> it's kinda boring
[18:29:49] <LovBomb> it truly is
[18:29:57] <LovBomb> but then
[18:30:03] <LovBomb> u need footstep option
[18:30:08] <LovBomb> and i hated footsteps
[18:30:14] <LovBomb> even in UO i have em off =)
[18:32:04] <sbx> what is UO walking like?
[18:33:03] <LovBomb> its cool
[18:33:09] <LovBomb> its like u can set all options
[18:33:10] <momoo> wjp; you shouldst also implement the good ol' looping :D that's what I liked about u8. the music never stops :D
[18:33:39] <LovBomb> options for just running without stop etc
[18:33:46] <LovBomb> makes it really easy
[18:33:49] <momoo> exactly
[18:34:03] <sbx> ya walking in u8 is annoying
[18:34:50] <momoo> it's annoying when it lags, but I think's its OK when the gameplay is smooth
[18:35:01] <LovBomb> yea
[18:35:11] <LovBomb> put the char to run and only run even at battles
[18:35:15] <sbx> im always walking off cliffs onto water
[18:36:02] <sbx> well not always I dont play that much
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[18:50:57] <LovBomb> i love this engine
[18:51:01] <LovBomb> guys
[18:51:04] <LovBomb> still no reply
[18:51:09] <LovBomb> to my question
[18:51:58] <LovBomb> i try to make object 2018 movable how do i do it?
[18:53:32] <Colourless> can't
[18:53:58] <Colourless> whether an item is movable or not is defined by the shape that the object uses
[19:36:34] <LovBomb> oh?
[19:36:49] <LovBomb> no command to change that?
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[20:18:22] <LovBomb> irc.paranomal.se
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[20:21:40] <sbx> The truth is out there.
[20:24:21] <wjp> not today, though
[20:25:34] <Colourless> :-)
[20:25:57] <sbx> The question is why didn't Pentagram or Exult do an april fools joke?
[20:26:25] <sbx> Or at least Exult.
[20:26:35] <wjp> too busy coding on pentagram, I guess :-)
[20:27:02] <Colourless> we didn't do an aprils fools joke 2 years ago for exult
[20:27:11] <Colourless> can't do one every year :-)
[20:27:42] <sbx> Unless this is all some evil april fools joke, and you really did do one.
[20:28:50] <sbx> In that case, I'm on to you.
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