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[02:39:32] <watt> Ah yes, more movement code... makes me wonder if it's actually supposed to be that complex or if we missed something... sigh.
[02:47:04] <watt> seems to be getting better.
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[09:34:29] <wjp> watt: and it's still not quite done :-)
[09:35:10] <wjp> balancing needs some more work and obstacle evasion needs to be implemented
[09:35:26] <wjp> (the latter will probably be part of AnimationTracker)
[09:50:30] <sbx> :)
[10:18:29] <wjp> oh, and the hardest part: hanging from ledges...
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[12:45:27] <wjp> Colourless: did you already get the coordinate scaling to work properly?
[12:47:14] <Colourless> yeah it's working
[12:48:13] <wjp> by the way, did we ever talk about scaling the mouse cursor?
[12:49:22] <Colourless> i don't think it was something that was dicussed
[12:50:49] <wjp> somewhat tricky issue...
[12:51:06] <Colourless> for scaled mouse cursors would probably just draw them to a small texture and then scale then blit
[12:52:01] <wjp> that would probably work fien for integer scaling factors
[12:52:06] <wjp> s/fien/fine/
[12:52:26] <wjp> with the right scaler
[12:52:30] <Colourless> be an option, scaled mouse cursor
[12:52:41] <Colourless> could even use different scaler for the mouse cursor
[12:52:52] <Colourless> i.e. always use something nice :-)
[12:52:53] <wjp> or even manually makes mouse cursors for common scaling factors
[12:52:59] <wjp> s/makes/make/
[12:53:01] <wjp> I can't type today
[12:53:17] <Colourless> i like 'small' cursors
[12:53:47] <wjp> an option it shall be, then :-)
[13:00:37] <wjp> your screenshot was 640x480, right?
[13:00:46] <wjp> was that scaled from 320x200 or from 320x240?
[13:12:46] <servus> Pentagram3D!~
[13:13:05] <Colourless> 320x240
[13:16:00] <Colourless> my scaler at the moment only support arbitrary integer scaling.
[13:16:44] <Colourless> http://www.abc.net.au/news/newsitems/200502/s1293686.htm
[13:18:00] <Colourless> just the headline :-)
[13:18:24] <servus> Let's invade. Maybe THEY have Pentagram3D.
[13:20:53] <servus> Off to work!
[13:47:32] <watt> wow. I never thought I'd live to see a headline like that. Short of guns, sure, but bullets... hehe
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[15:12:16] <wjp> Colourless: would aspect correction be done after the mouse cursor is drawn?
[15:12:50] <wjp> a pre-scaled aspect-corrected mouse cursor would probably cause quite a lot of aliasing around the edges
[15:13:16] <wjp> or we can simply skip the aspect correction on the cursor, of course :-)
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[15:22:06] <Colourless> i would skip it
[15:22:08] <Colourless> really i would
[15:22:21] <Colourless> it's not going to make a noticable difference
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