[00:45:05] <sbx> cvs is slow
[00:53:35] <sbx> not working, in fact
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[02:18:07] <jyaku> HI to all
[02:18:56] <jyaku> just wanted to share my joy how beautiful pentagram now is with 2xSai support
[02:19:34] <jyaku> Especially the intro scene benefited really a lot.
[02:23:01] <jyaku> Well. Some glitches are new, like the backpack and the avatar info and eg some part of the dialog text of the decaputation scene which are now half off the screen, but that is rather nitpicking.
[02:23:30] <jyaku> But beauty kills all the bugs.
[02:23:38] <sbx> hi
[02:23:47] <sbx> I havn't tried 2xSai yet. It looks better than Scale2x?
[02:24:43] <jyaku> I prefer 2xSai for most of the old low res games. I would give it a try
[02:25:40] <sbx> ok
[02:25:59] <sbx> Tried hq2x?
[02:27:07] <jyaku> Nope, but this filter makes things too sharp most of the time. But I think that depends on the personal flavor (and sometimes on the game).
[02:28:22] <jyaku> eg I prefer 2xSai for most of the lucasarts adventures in scummvm, but find hq2x to look best with indy 3.
[02:32:07] <sbx> yes, I notice some scalers look better with certain games than others
[02:32:19] <sbx> though I usually prefer clarity
[02:32:37] <sbx> as long as there isn't too much pixelation or aliasing
[02:34:16] <jyaku> I don't like the sharp black lines around moving charakters. That's too cartoon-esque like most of the time.
[02:35:06] <jyaku> And these lines tend to look sometimes rather squared than round.
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[02:38:28] <jyaku> I think that 2xSai is a good compromise. It is not as washed out as bilinear filtering, but doesn't create such big lines like hq2x.
[02:38:45] <sbx> hi Colourless
[02:39:01] <jyaku> HI as well.
[02:40:24] <sbx> yes I think I'll try pentagram with 2xSai for a little while
[02:40:42] <sbx> Colourless said U8 doesn't scale all that great anyway.
[02:41:15] <Colourless> 2xSaI and familiy are IMO the best
[02:41:28] <Colourless> they seem to work better
[02:41:53] <jyaku> ciao. I go to bed now. 3:42, central european time zone. Thanks for including this fancy stuff. CU.
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[03:11:51] <sbx> I found a bug at the docks that causes the camera to move off the avatar to another location. Is that something to report or probably in the original U8?
[03:23:27] <Colourless> bug?
[03:24:57] <sbx> or something to do with a path egg I think
[03:25:11] <sbx> because the camera moves when I step on the guard's old location
[03:25:18] <sbx> ...but only after I move offscreen and come back
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[10:03:50] <wjp> Kirben: it seems sourceforge is planning some changes to web services and download services which is going to require that we change the way snapshots are made available
[10:04:36] <Kirben> Yes, already requested new FRS snapshot service for exult but awaiting response.
[10:04:50] <Kirben> Going to see how that goes, before requesting it for other projects.
[10:05:03] <wjp> yes, sounds like a good idea
[10:06:40] <wjp> well, let's wait and see for now, then
[10:06:43] <wjp> thanks for looking into it
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[17:13:35] <wjp> hm, that bug sbx described just happened here too
[17:13:58] <wjp> the execution egg triggers again
[17:15:23] <sbx|afk> hi wjp, didn't know if you could reproduce it with my funny description
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[17:15:34] <wjp> it took some time :-)
[17:15:36] <sbx> maybe the guard isn't supposed to move
[17:16:07] <wjp> no, unrelated to the guard
[17:16:15] <sbx> you have to step on exact location but I did it by chance
[17:16:20] <wjp> (her name's Tarna, by the way)
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[17:17:30] <sbx> hehe what? the guard has a name?
[17:17:51] <wjp> yes :-)
[17:18:02] <wjp> oh... looks like I screwed up setXRange/setYRange
[17:18:13] <sbx> that's nice
[17:18:13] <sbx> oh
[17:18:35] <wjp> you meet her again later in east Tenebrae
[17:20:32] <Colourless> night
[17:20:44] <Colourless> time for me to really get a decent amount of sleep :-)
[17:21:03] <sbx> bye
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[17:23:12] <wjp> I'm rather surprised I didn't notice this before :-)
[17:23:21] <wjp> thanks :-)
[17:24:19] <sbx> you're welcome
[17:24:44] <sbx> i was afraid it was an original u8 bug or something
[17:43:01] <sbx> Since Tarna is supposed to show up later, does it break the game if she walks into the water?
[17:43:43] <sbx> the NPCs like to do that
[17:46:11] <wjp> hmm :-)
[17:46:20] <wjp> while walking around?
[17:46:42] <sbx> brb
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[18:47:59] <sbx> sorry, I'm back
[18:48:35] <sbx> wjp: Just let them wander around and they eventually walk off the docks. :)
[19:04:06] <sbx> The pentagram.ini.sample with the Windows snapshot installer has UNIX linebreaks.
[19:04:50] <sbx> well you know what I mean, not windows style end-of-line characters
[19:04:55] <sbx> might confuse somebody
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