#pentagram@irc.freenode.net logs for 1 May 2005 (GMT)

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[15:35:29] <Lightkey> http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItem&category=30295&item=5189860393&rd=1 hmm, should I..?
[15:37:19] <Colourless> cloth map!
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[15:40:14] <asdfgh> haha!
[15:40:18] <asdfgh> I can hear footsteps :D
[15:48:16] <asdfgh> and the music loops, too! woohoo :D
[15:49:09] <asdfgh> keep up the good work
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[15:55:10] * Darke ooohs. He doesn't think we've had a such elegantly executed drive-by compliment before. *grin*
[16:00:28] <Colourless> hehe
[16:00:42] <Colourless> hey bunny: http://speeddemosarchive.com/DeusEx.html
[16:09:40] * Darke blinks. Finishing Deus Ex in under 90 minutes? Insane!
[16:16:31] <Colourless> hehe
[16:46:49] <wjp> 90 minutes? wow
[16:50:23] <watt> oh.. they got the 11 minute SMB3 on there too...
[16:50:49] <wjp> smb?
[16:54:12] <wjp> wow, 71 minutes for Baldur's Gate
[16:56:03] <wjp> 11 minutes for Fallout and 17 minutes for Fallout 2!? yikes :-)
[16:56:51] <watt> mario 3
[16:57:35] <watt> Someone managed the metriod fusion 1% challenge in about 1 hour
[16:57:54] <wjp> never heard of that... :-)
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[17:02:21] <watt> Going through all of metriod fusion and only picking up 1% of the items (it's in your way so you can't avoid a missle pack)
[17:02:21] <watt> I managed it in just over 2 hours IIRC
[17:02:29] <watt> 2 hours and 8 minutes to be exact.
[17:02:39] <watt> I always have to question how legitimate the speed demos are when the video was taken from an emulator.
[17:03:21] <Colourless> could do marcoing, or time scaling
[17:04:45] <wjp> am I missing something by not knowing what metriod is? :-)
[17:04:49] * wjp googles
[17:09:16] <Colourless> metroid
[17:09:39] <wjp> yeah, that's what google suggested I meant as well :-)
[17:10:52] <watt> I think the Super mario 1 in 5 minutes is time scaled - did it have a realisitic timer? I was counting 2 of the game seconds to one second of the the clock on my media player in some places... I could be wrong.
[17:11:00] <watt> Yeah, I can't spell
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[17:24:48] <watt> we should speed demo pentagram... with quick avatar mover... hehe
[17:25:16] <wjp> and we can re-introduce the animation timing bug :-)
[17:25:17] <Colourless> you can actually make demos in u8
[17:25:41] <watt> ? really?
[17:25:41] <Colourless> records everything that happens and you can then play them back
[17:25:51] <watt> oh.
[17:26:26] <watt> We could also put teleport points to every major plot location... just keep teleporting....
[17:26:58] <wjp> MainActor::recall plot1
[17:27:03] <wjp> MainActor::recall plot2
[17:27:06] <wjp> ... :-)
[17:27:45] <watt> hmm.. you can buy dvds of some speed demos
[17:28:01] <watt> that's... weird.. I guess
[17:28:15] <Colourless> would be easier to just put in code like MainActor::teleport UCEgg:1214
[17:28:34] <Colourless> so you jump to an egg with that UC function associated with it
[17:28:57] <Colourless> might of course want to add map number too
[17:29:57] <Lightkey> huh
[17:30:20] <Lightkey> MainActor is a commercial product, prepare to get sued!
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[17:36:50] <watt> ? ok.
[17:38:24] <watt> Hmm... the speed demo site claims it doesn't allow emulators and checks the clocks in games when available... perhaps those NES ones are real
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[17:42:00] <sbx> speed demos?
[17:42:01] <sbx> neat site
[17:42:40] <sbx> i guess you can use Fraps
[17:45:04] <sbx> pentagram is going to support demo record then?
[17:45:57] <watt> hehe.. ahh.. probably not.... or at least not submit to that site... I somehow don't think they'll accept it
[17:47:26] <sbx> I like the logs.
[17:47:36] <sbx> rather than just having the video
[17:49:53] <sbx> wjp: Also, Metroids can mutate into various forms, even becoming bipedal creatures instead of floating, when exposed to large doses of the radiation on their home planet. One form takes over 120 missiles to kill.
[17:50:08] <wjp> eh?
[17:50:33] <wjp> "also"?
[17:51:20] <sbx> In addition to what you read already about them. :)
[17:51:47] <sbx> Their "larval" stage is deadly and intelligent enough already.
[17:53:14] <sbx> Only female bounty hunters in powered armor can defeat them. (or befriend them in some cases)
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[18:21:43] <wjp> let me guess... you play a female bounty hunter in powered armour? :-)
[18:32:23] <Lightkey> oooooh, clever one :)
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[19:07:03] <sbx> How did you guess?
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[22:16:28] <wjp> heh, oops... I had gump itemarea loading wrong the whole time it seems :-)
[22:16:43] <wjp> and here I was wondering why the random item placement sometimes put items outside of the gump...
[22:19:13] <wjp> pity the original made those itemarea rectangles so small
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[23:29:56] <Lightkey> http://www.bbc.co.uk/doctorwho/games/lastdalek/index.htm :D