#pentagram@irc.freenode.net logs for 1 May 2007 (GMT)

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[02:43:22] <Colourless> hmm visual pathfinder might be better if it used different colours for different lines. such as the path being followed was a different colour to the nodes that aren't getting used
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[07:57:18] <wjp> Colourless: yes
[08:00:39] <wjp> I'll try that tonight
[08:26:49] <Kirben> With current Pentagram SVN I get the following compile error:
[08:26:51] <Kirben> world/actors/Pathfinder.cpp:30: error: `ObjId Pathfinder::visualdebug_actor' is not a static member of `class Pathfinder'
[08:27:43] <wjp> oh
[08:27:55] <wjp> did I miss an #ifdef DEBUG around that line?
[08:29:06] <wjp> try it now
[08:29:34] <Kirben> Works now.
[08:29:41] <wjp> thanks for spotting it
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[17:53:36] <watt> So... I'm once again trying to decide if objective-c code for the mac specific code in pentagram is acceptable.
[17:54:59] <watt> I've already changed it to the C equivalent in my working copy, but it seems possibly silly.
[17:56:51] <wjp> hm, I don't think I really have an opinion on that
[17:57:18] <wjp> if it works and is easy to build...
[17:58:47] <watt> easy to build is the big piece IMO - and if I really want to head toward using configure & make, then I'm not really sure.
[18:00:40] <wjp> a single language is probably easier; true
[18:05:25] <watt> well, maybe... either way I should probably stick to one step at a time.
[18:05:56] <watt> I should get the xcode build up to date first.
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[19:17:27] <wjp> aw, Colourless just left before his feature request was done :-)
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[19:45:29] <watt> Ok, fixed the xcode build and a few other bits. I'll worry about messing around with more stuff later.
[20:16:43] <watt> Hmmm... note to self: don't keep setup programs for automated builds forever.
[20:17:33] <watt> Just filled the disk on the machine that performs automated builds by saving 20 GB worth of different versions of the same damn program.
[20:20:07] <watt> well, worse than that... it's per branch... um... 5 of them in regular build cycles right now - sigh.
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