#pentagram@irc.freenode.net logs for 20 Feb 2005 (GMT)

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[00:51:45] --- pizzasleep is now known as pizzathief
[02:48:32] <watt> Dominus: gimp_ui_init still seems to be valid. My guess is that it's not linking to libgimpui or libgimp properly
[02:56:17] <watt> hmm... I need to build
[02:56:26] <watt> pentagram under win2k sometime
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[10:04:12] <watt> yup, that does seem faster.
[10:08:54] <Colourless> got more improvements
[10:09:11] <watt> YAY!
[10:09:16] <wjp> would making a special case for integer x-scaling and non-integer y-scaling help?
[10:09:29] <wjp> hi, by the way :-)
[10:09:31] <Colourless> i've made 2 special cases
[10:10:08] <Colourless> 2x scale X, arb Y (for 320x200 to 640x480) and 1x scale X, arb Y (for 640x400 to 640x480)
[10:10:22] <Colourless> as well as a 2x for both directions
[10:10:32] <wjp> sounds good
[10:11:32] <Colourless> committed
[10:12:04] <Colourless> it is quite likely they could be further optimized, but they seem quite quick as is
[10:15:07] <wjp> is there already a config option to set 320x200->640x480?
[10:15:49] <watt> would getting the sizeof(uintX) before the loops help, or is that something the compiler takes care of?
[10:15:56] <wjp> ugh; just had a stuck right mouse button
[10:16:41] <Colourless> 320x200 -> 640x480 it's what it does by default
[10:16:59] <wjp> ah, I see
[10:17:13] <Colourless> sizeof(uintX) is done by the compiler
[10:17:32] <Colourless> can be considered a constant
[10:17:43] <wjp> heh, things look a bit stretched this way; I guess I'm already used to the wrong aspect ratio :-)
[10:19:29] <wjp> hm, some left clicks meant for jumping are also passed to the gamemapgump... *sigh*
[10:19:57] <wjp> I'm starting to really hate avatar movement stuff :-)
[10:26:26] <wjp> I have to go; might be back later today
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[20:43:36] <Colourless> and there we are, now have a bilinear scaler
[20:43:53] <sbx> :)
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[20:54:04] <sbx> hi edbgon
[20:54:07] <wjp> looks good
[20:54:17] <edbgon> hi
[20:54:19] <edbgon> :)
[20:54:20] <wjp> hi
[20:55:36] <edbgon> how is development going lately?
[20:56:42] <sbx> hmm
[20:56:49] <sbx> something about scalers
[20:57:33] <sbx> you can make the avatar as big as your hand
[20:58:21] <sbx> or a house
[20:58:24] <sbx> something like that
[20:58:26] <sbx> look it up
[20:58:41] <edbgon> hehe
[20:59:03] <edbgon> i will indeed
[21:18:49] <Colourless> later
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[23:38:53] <watt> looks nice.
[23:45:31] <watt> hmm... the speed avatar runs at seems a bit faster when viewed close in
[23:46:10] <watt> and by a bit, I mean that man could win marathons even with the full suit of armour