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[01:30:01] <gruck> I'm guessing this is a bug from the original... But Stratos only gets pissy about you stealing the Breath of Wind if you directly steal if you use aerial servant and directly place it in your backpack
[01:30:31] <gruck> He/she doesn't care if you move it to the ground beside you, and then place it in your backpack
[01:34:05] <gruck> I even made a savegame this time!
[01:39:34] <gruck> As well... I vaguely remember if you tried to blow up the teleport pads in the original something terrible would happen to you. But this was years ago. Am I just imagining things?
[01:51:01] <gruck> Another question... since I never succeeded in talking to the statues a second time, when I decided to talk to Hydros she just told me to go away and didn't mention setting her free...
[01:51:11] <gruck> Are these two events related?
[01:51:56] <gruck> She just tells me to come back when I am worthy
[02:05:30] * sbx shrugs.
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[02:07:29] <sbx> In Crusader something terrible could happen to you just by using the teleport pads. But there was usually a sign warning you. :)
[02:08:42] <servus_> The cheeseman cometh
[02:12:11] <gruck> alright, the region why Hydros wasn't giving me the correct message is I didn't talk to the statues the second time...
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[17:44:24] <wjp> 12...
[17:44:37] <wjp> implemented 'k' (keyring) and 'b' (bedroll) keys
[17:46:48] <sbx> nice
[17:47:11] <sbx> I love keyrings.
[17:48:39] <WattAtWork> Yay!
[17:49:52] * WattAtWork once again notes that the controls menu is simply not going to work out well in it's current condition.
[17:50:08] <sbx> Does Crusader work in Dosbox?
[17:50:16] <wjp> yes, but slowly
[17:50:24] <wjp> last time I tried it also suffered from stuck keys
[17:50:33] <wjp> (making it pretty much unplayable)
[17:51:45] <sbx> ok thanks
[17:51:53] <sbx> Does Crusader work in Pentagram?
[17:51:56] <wjp> last time was several months ago, btw
[17:52:00] <wjp> hehe, no, not quite :-)
[17:53:52] <WattAtWork> Perhaps just a list of all option (scrollable probably) and store the "Friendly GUI Name" of the option in the HIDManager as well?
[17:56:30] <wjp> hm, crusader seems to be working fairly well in current dosbox cvs
[18:16:43] <sbx> that's good news
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[18:38:35] <sbx> I'm using Dosbox 0.62.
[18:45:11] <sbx> ooh, it is slow at the menus
[18:45:11] <sbx> but the music works :)
[18:45:47] * sbx loads savegame 6. MISSION: "Condiments Silenced"
[18:46:41] <sbx> wow
[18:46:56] <sbx> wonder if I'm using dynamic core
[18:46:56] <sbx> this is slow
[18:48:06] <sbx> Exit to DOS? YES
[20:42:47] <servus__> Crusader just barely runs at the proper framerate on my 2.2GHz computer.
[20:47:43] <sbx> what version?
[20:47:54] <WattAtWork> shutting down sound ofter helps me in dosbox. It tends to be choppy on my computer anyway..
[20:48:10] <WattAtWork> s/ofter/often
[20:49:15] <sbx> yup
[20:49:34] <servus__> 0.63 with dynamic core.
[20:49:55] <servus__> Well actually, I have only succesfully ran it on 0.62Pre
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[21:03:11] <gruck> For my next request, how about 'c' enters combat and set clipping to something else. It likely seemed like a good idea when combat wasn't implemented...
[21:03:33] <gruck> But do you have any idea how annoying it is when trying to run U8 and pentagram at the same time? :)
[21:08:33] * sbx greets gruck.
[21:08:45] <gruck> hows it going?
[21:09:13] <sbx> good thanks, how about you?
[21:09:35] <sbx> I agree with your idea.
[21:09:53] <gruck> No complaints... Schools are closed again due to storms so I don't have to attend a meeting I didn't much feel like attending
[21:12:17] <sbx> Are you a graduate student?
[21:12:39] <gruck> yes
[21:13:26] <sbx> Biochemical engineering you said?
[21:13:42] <gruck> Pharamacology... but yeah reasonably close...
[21:14:04] <gruck> Interesting stuff...
[21:14:07] <WattAtWork> gruck: keys are bindable. You can change which keys do what in your u8bindings.ini.
[21:14:33] <sbx> heh ok that's good too :)
[21:14:36] <WattAtWork> The main issue is should combat be c by default... probably.
[21:14:45] <gruck> watt: thanks bud, though I think the correct as default
[21:14:54] <gruck> err... that wasn't right
[21:15:01] <gruck> I think the correct setting should be default
[21:15:24] <sbx> yep
[21:15:24] <sbx> Do enemies attack yet?
[21:15:38] <WattAtWork> If you stand real close.
[21:16:21] <WattAtWork> http://pentagram.sourceforge.net/images/screenshots/killed.png
[21:18:02] <wjp> well, they'll pathfind to you as well
[21:18:14] <wjp> badly :-)
[21:19:10] <sbx> Heh, that's pretty cool. I need to play it again.
[21:19:18] <sbx> So they just wont do missile attacks?
[21:19:31] <wjp> missiles?
[21:19:46] <sbx> Do any enemies shoot fireballs?
[21:19:48] <sbx> or cast spells
[21:19:55] <wjp> no, not yet
[21:19:58] <sbx> Sorry I'm not too familiar with U8.
[21:20:08] <wjp> I think ghosts are the only monsters with ranged attacks
[21:20:36] <sbx> but animations are good
[21:21:33] <gruck> I believe if you piss off a sorceror they'll range attack fireballs at you...
[21:21:49] <wjp> hm, right
[21:22:00] <wjp> and cast defensive spells as well
[21:22:04] <gruck> yes
[21:31:16] <WattAtWork> hmm.. class.
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[21:40:21] <gruck> Max weight should be 3x strength or something shouldn't it?
[21:41:39] <wjp> yeah, I think so
[21:41:49] <wjp> current starting equipment is already more than 3 times max strength, though :-)
[21:41:56] <gruck> exactly...
[21:42:37] <gruck> Lemme check...
[21:44:11] <gruck> I also believe there should be a weight limit for containers that isn't respected. I just realized after stealing every reagant in the sorcer's enclave put it all in a bag and realized my weight was 200...
[21:48:42] <wjp> volume, actually
[21:48:56] <wjp> volume and capacity aren't handled at all yet
[21:49:08] <wjp> in fact I'm fairly sure we don't even properly read those from typeflag.dat yet
[21:51:01] <servus__> How are you doing pathfinding? I'm doing my own 3D pathfinding and I've got it all figured out, but I'm curious :-)
[21:51:31] <wjp> hm, it's fairly hacked-together currently
[21:51:51] <wjp> u8 has fixed steps you can take; I'm doing an a-star using those step
[21:51:56] <wjp> s
[21:51:57] <servus__> For the interested: Each leaf in the BSP structure has an array of "HowDoIGetToThisLeafFromHere[NumberOfLeaves]", which just contains the next leaf you should go to from the current leaf in order to get somewhere. This way, everything is precomputed, very fast, and pretty foolproof.
[21:52:32] <gruck> ohh baby, another bug for you :)
[21:52:36] <servus__> Anyway, gotta go
[21:53:02] <sbx> There's a post on the Exult forum about pathfinding.
[21:53:05] <sbx> Cya.
[21:53:38] <sbx> Uh, well sort of.
[21:53:53] <sbx> It mentions it!
[21:53:59] <sbx> :P
[21:53:59] <wjp> I still need to think a bit about moving-target pathfinding...
[21:54:10] <wjp> (i.e., monsters chasing avatar)
[21:57:00] <wjp> should probably limit a monster to expanding a maximum number of nodes each time unit
[21:58:13] <wjp> maybe depending on a monster's intelligence :-)
[21:59:18] <sbx> Is it too slow to update the path each heartbeat?
[21:59:46] <sbx> or say each time the Avatar moves, whichever is more frequent
[21:59:46] <wjp> depends on how fast it finds a path
[21:59:51] <gruck> hmm... I tried to drop an item on the ground and it fell through the floor. But I simply can't get it to repeat.
[22:00:14] <sbx> Fun isn't it?
[22:00:49] <gruck> pantloads...
[22:14:08] <gruck> How could I have forgotten just how tedious sorcery is...
[22:15:03] <wjp> click on self, select 'spell book', 'fire', 'offensive', 'explosion': done :-)
[22:15:47] <sbx> I thought there was something about putting candles on the ground in the pattern of some symbol?
[22:16:12] <gruck> yes, but that perhaps isn't the best way to test of Bane's test works...
[22:16:40] <wjp> sbx: hm, yes, I vaguely remember something like that ;-)
[22:17:02] <wjp> getting sorcery working was hell...
[22:17:11] <wjp> the usecode for it is way too long
[22:17:23] <gruck> I can completely believe that
[22:23:32] <wjp> oh, by the way, did you do anything with taumathurgy?
[22:23:42] <wjp> or whatever Mythran's branch of magic was called
[22:24:08] <wjp> I completely skipped that part when I finished U8 in pentagram
[22:24:11] <gruck> nope, never touched it...
[22:24:39] <gruck> It is completely uneccesary
[22:24:55] <wjp> except for the last spell, of course
[22:25:41] <wjp> I should go; night
[22:25:42] <sbx> I always wondered why the grenadelauncher was more like a rocketlauncher. Effective, but bouncy grenades would have been cool.
[22:25:47] <gruck> I'm harassing Mythran now..
[22:26:01] <wjp> grenadelauncher?
[22:26:21] <wjp> anyway, really gone now :-)
[22:27:04] <sbx> cya
[22:27:04] * sbx is talking about Crusader.
[22:27:20] <gruck> I assumed that... but was a little too afraid to ask
[22:28:06] <sbx> :)
[22:28:43] <sbx> It actually was a rocketlauncher, they just called it a grenade launcher.
[22:28:57] <gruck> now I remember why I never learned magic from Mythran. 30 obsidian per reagant!
[22:29:42] <sbx> But even the enemies who "toss" grenades at you seem to hurl them like rockets.
[22:29:42] <sbx> So it probably was supposed to be a grenadelauncher.
[22:29:42] <sbx> ...which fired rockets
[22:29:47] <sbx> maybe Rocket Propelled Grenades?
[22:29:53] <sbx> Does anyone?
[22:30:14] <gruck> I own the Crusader games but I've never gotten a chance to play them. Thats why you guys are developing Pentagram
[22:30:23] <gruck> Solely for my entertainment...
[22:30:29] <gruck> :)
[22:30:38] <sbx> It is completely uneccesary
[22:31:08] <gruck> Whoops... pressed f8 when meant f7
[22:31:39] <sbx> Not me but the other guys in here.
[22:31:39] <sbx> And I thought it was solely for my entertainment.
[22:32:20] <gruck> hmm... should candles keep burning in my backpack? Seems like a bad idea...
[22:32:31] <gruck> I know in U7 torches shouldn't...
[22:33:15] <sbx> Oh just go eat a mushroom and don't worry about it.
[22:33:36] <gruck> That of course being the most important part of Ultima 8
[22:33:43] <gruck> Probably the first think implemented :)
[22:33:49] <gruck> err... think = thing
[22:34:33] <sbx> Indeed.
[22:34:42] <sbx> Even newbies to U8 can find one at the start of the game.
[22:35:28] <gruck> nrr... the reagants damned well seem placed right to me!
[22:39:03] <gruck> Why do I bother...
[22:39:18] <gruck> I could have just stole them...
[22:42:04] <sbx> cheat them into existence
[22:42:17] <sbx> pentagram is supposed to be good at doing that
[22:45:29] <gruck> hmm.. so Theuma-something seems to work
[22:45:57] <gruck> Of course the meteor shower isn't implemented yet...
[22:46:01] <gruck> to do damage...
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[22:49:32] <gruck> ohh nifty, I've gotten Pentagram to freeze.
[22:49:53] <gruck> Consistently in the same spot...
[22:51:17] <gruck> The Master shows up, throws an explosion at one of the daemon statues and then the game freezes.
[22:51:47] <sbx> 13
[22:53:16] <gruck> nah... 15. I posted two others
[22:54:47] <sbx> hehe
[22:55:12] <gruck> That'll teach you people for having a bug tracker.
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[23:33:38] <curiousis> hmm...I seem to have lost gravity
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[23:40:20] <sbx> hi curiousis
[23:40:26] <sbx> what other name did you go by?
[23:42:38] <curiousis> hmm... I was gruck...
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[23:43:30] <gruck> I have no idea at allhow my name got changed
[23:46:42] <gruck> hmm... why not just kill the Master instead of bothering with summoning Pyros...
[23:48:46] <sbx> oh
[23:48:47] <sbx> heh
[23:48:55] <sbx> sorry about that
[23:49:18] <sbx> You know, I remember you better as curiousis than gruck. :)
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[23:49:42] <curiousis> alright then...
[23:55:25] <curiousis> Monster egg could not find hatcher...
[23:55:38] <curiousis> gah?