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[05:15:54] <watt> 29.2697% Active right now.. cool
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[08:13:24] <wjp> hi
[08:24:59] <wjp> hm, why does the avatar sometimes not jump when pressing the right mouse?
[08:29:59] <wjp> oh, I see, you're explicitly requiring the left mouse button to be down now
[08:30:26] <wjp> so if you click at the wrong time it'll be ignored
[08:41:20] <servus__> In the original the left had to be down and then the right, to jump
[08:41:34] <wjp> actually right had to be down and the left
[08:41:39] <wjp> s/the/then/
[08:41:44] <servus__> Not for me, as I recall
[08:41:47] <wjp> earlier I meant left, and not right
[08:41:48] * servus__ fires up U8
[08:42:01] <wjp> (earlier as in 15 minutes ago)
[08:42:22] <servus__> OK you're right.
[08:42:32] <servus__> Right then left... U8 works perfectly in XP =)
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[12:22:14] <wjp> hi
[12:27:57] <Colourless> hi
[12:48:50] <watt> hello
[12:56:43] <watt> hmm.. yes, that seems to be correct for jumping..
[12:58:02] <watt> still need to handle jumping when both right and left are pressed at the exact same time though.
[12:58:35] <watt> and that also ties into climbing or course.
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[13:00:10] * Darke bows. Greetings!
[13:03:59] <watt> 'ello
[13:09:54] <wjp> hi Darke
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[15:30:50] <watt> I can't believe I didn't try that one before.. dragging actors into containers... dragging avater into a barrel is fairly interesting
[15:40:32] <watt> hmm. and then it recycles them on map change.. bummer. I was hoping to start collecting bodies in chests.
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[18:33:43] <wjp> idea for translation of hardcoded english strings:
[18:34:18] <wjp> for each non-english language, we add an ini file containing translations, in the form 'STR=KRAFT', 'INT=INTELL.', etc...
[18:34:35] <wjp> we load this into the ConfigFileManager and add a method translate to GameData to do a lookup
[18:35:02] <wjp> then #define a macro _TL_ or something that calls this with a minimal amount of 'clutter'
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[18:46:59] <ElleVeeDee> y0 peeps
[18:47:48] <wjp> hi
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[19:10:20] <wjp> wb :-)
[19:10:26] <ElleVeeDee> ty, ty
[19:12:21] <Colourless> i'm off
[19:12:22] <Colourless> cya
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[19:23:20] <wjp> hi
[19:23:48] <Dominus> hi
[19:23:59] <ElleVeeDee> hi
[19:24:16] <ElleVeeDee> 3-way laughter?
[19:24:20] <Dominus> putting NPCs into the backpack is a nice way to screw things up :-)
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[22:17:29] <fiumisporchi> hello
[22:17:38] <wjp> hi
[22:18:17] <fiumisporchi> i was playing through pentagram. tried to talk to one of the kids outside of tenebrea and it froze.
[22:18:29] <fiumisporchi> didn't know if you knew about it
[22:18:46] <wjp> where exactly?
[22:19:20] <wjp> in coordinates preferably :-)
[22:20:53] <fiumisporchi> ah, Avatar pos.: map 3, (7103,3411,48)
[22:20:57] <fiumisporchi> is that it?
[22:21:18] * wjp nods
[22:21:23] <wjp> let's see
[22:21:38] <wjp> when did it freeze?
[22:22:14] <fiumisporchi> after you finish talking to the child
[22:22:24] <wjp> hm, indeed
[22:22:26] <fiumisporchi> it should scroll back to center on you, but it doesn't
[22:22:43] <fiumisporchi> not a huge problem for me, I just wanted you all to know
[22:23:03] <wjp> hm, yes, the conversation script gets killed because it does something invalid
[22:23:15] <wjp> so we're probably not handling some part of that script correctly :-)
[22:23:18] <wjp> thanks for the report
[22:23:30] <fiumisporchi> no problem.
[22:26:35] * wjp hmms
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[22:30:22] <wjp> oh, I see
[22:32:19] <fiumisporchi> a small error, I hope
[22:32:47] <wjp> hard to tell
[22:33:00] <wjp> it's a rather subtle issue
[22:33:35] <wjp> the question is if it is an error if a scripts tries to wait for a non-existent script to finish
[22:36:38] <wjp> just ignoring it makes the conversation work properly, but it might also be hiding a deeper problem
[22:41:22] <wjp> although this particular case does seem to strongly support ignoring the error
[22:45:08] <fiumisporchi> also, just out of curiosity, is the akward NPC movement (esp gaurds) something that is being worked on?
[22:45:28] <wjp> not actively, but we'll get around to it :-)
[22:46:02] <wjp> there is in fact already some 'real' pathfinding code, but it doesn't work properly in some cases
[22:46:09] <servus__> Awkward movement is part of the real game!
[22:46:27] <wjp> sliding guards weren't :-)
[22:46:28] <servus__> It's been left in for posterity, assuredly
[22:46:37] <servus__> wjp, sure it is. I just played it hours ago. =)
[22:46:44] <fiumisporchi> haha.
[22:49:18] <wjp> *sigh*... I should really clean up that pathfinding stuff sometime
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[22:53:16] <servus_> Oh that's going to annoy me greatly. My two network connections are fighting for control of XChat
[22:53:20] <servus_> OK, bound it to my first network address.
[22:53:44] <wjp> ok, I just committed a fix for that hanging conversation
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[23:19:40] <watt> wjp: externalizing the strings to files is definitely a good idea. Adding a country suffix (.en, .fr, .es, etc.) to the file would be a good way to choose which file to use.
[23:22:00] <wjp> I just added the translatable strings 'Yy' and 'Nn' for the quit gump :-)
[23:22:15] <wjp> (french: Oo/Nn, german: Jj/Nn, spanish: Ss/Nn :-) )
[23:23:20] <wjp> I also already made the mapping tables for the shapes with text in them
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