#pentagram@irc.freenode.net logs for 22 Jan 2007 (GMT)

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[17:29:19] <watt> kinda amazed by how well qemu runs XP
[17:29:53] <watt> Windows update's a bit problematic.... but the rest seems very good.
[17:30:03] <watt> much faster than I expected
[17:37:31] <wjp> yeah, qemu is quite fast
[17:37:53] <wjp> I'm using it to run baldur's gate 2 in win2k from time to time, and that's nearly smooth
[17:38:55] <watt> I expected to need a kernel extension to even get it to be usable
[17:39:19] <wjp> oh, not even using kqemu?
[17:39:29] <watt> nope... OS X :-)
[17:39:50] <watt> the kernel extension isn't released for it yet
[17:42:13] <watt> -more specifically, I'm using Q - http://www.kju-app.org/kju/ - it's pretty.
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[21:39:29] <watt> neat - decided to check what XP was reporting my machine as in qemu - P2 846 MHz
[21:39:59] <watt> way faster than I would have thought.
[21:40:44] <Colourless> doesn't mean it's accurate
[21:41:15] <watt> true
[21:41:30] <watt> but so far, I think I might believe it.
[21:42:00] <watt> we'll see after I get a few real apps on it
[21:45:11] <watt> hmmm.. so.. I thought that hanging moss only appeared on edges of walls & cliffs.
[21:51:44] <watt> oh.. I see... they seem to block line of sight of bodies in graves
[22:12:06] <wjp> yes
[22:12:24] <wjp> they do so in the original as well
[22:13:22] <wjp> any interest in my quick'n'dirty non-endian-safe perl script for adding a fixed teleport command to u8's usecode?
[22:14:26] <watt> sure.
[22:14:54] <wjp> http://www.math.leidenuniv.nl/~wpalenst/pentagram/teleport.pl
[22:15:23] <wjp> it overrides the 'look' event for the closed bedroll
[22:24:03] <wjp> if you have a different usecode file, you'll have to find the right offset manually
[22:24:09] <wjp> there's still some room for improvement :-)
[22:24:30] <Colourless> some? :-)
[22:25:20] <wjp> I did say it was quick'n'dirty ;-)
[22:33:48] <watt> hmmm.... I really should check my old dos machine to see how many saves I made while playing through.... those could be useful
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