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[11:39:05] --- CashZzz is now known as Cashman
[12:00:16] * Cashman *ouch*
[12:00:25] <Cashman> hmmm *yawn*
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[12:17:47] <Cashman> hehe david letterman show - funny as always!
[12:19:53] * Darke waves. Hi.
[12:22:32] <Cashman> (0-0)
[12:22:43] <Cashman> |
[12:23:05] <Cashman> :-)
[12:23:47] <Darke> ^.- What's with the guy with big glasses looking rather stunned?
[12:24:21] <Cashman> oh hes on drugs
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[12:38:14] <Cashman> $$$ Free Cash $$$
[12:40:28] * Darke is not sure he'd want Cashman, even if he was free. *grin*
[12:41:00] <Cashman> hehe
[12:41:03] * Colourless seconds the thought
[12:41:12] <Colourless> i'm sorry, but free just aint good enough
[12:41:42] <Cashman> hehe oh well looks like the cash has stuck to me - its all overme
[12:42:01] <Cashman> I was just seeing what kinda responses I'd get to somthing random like that
[12:42:28] * Cashman says that his nick comes from the following!
[12:42:40] --- Cashman is now known as dncashman
[12:43:00] <dncashman> colourless might know this - do you darke?
[12:43:14] <dncashman> look at my nick now
[12:43:23] <dncashman> do you know?
[12:43:46] <Colourless> uh, what?
[12:44:00] --- dncashman is now known as cashman
[12:44:07] <cashman> 'dncashman' do you know where thats from?
[12:44:25] <Darke> Umm... I dunno. Something about cache management?
[12:44:31] <cashman> I got my nick from playing duke nukem 3d and using the dncashman cheat lots
[12:45:04] <Colourless> what did that do?
[12:45:07] <cashman> so people started calling me 'cash' in online games
[12:45:25] <cashman> that made duke through cash all over the ground
[12:45:38] <cashman> cash that never existed! hehe
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[12:46:11] <Colourless> oh that stupid cheat
[12:46:28] <cashman> hehe yeah
[12:46:37] * Ember randomly pokes her machine. Hopefully it'll stay up a bit more solidly now, though it still looks like her dropouts are caused by a hardware fault. *sigh*
[12:46:58] <-- Darke has left IRC ("Client exiting")
[12:47:00] <cashman> eh hehe!
[12:47:06] <cashman> poke &h378,254
[12:47:17] <cashman> that better
[12:47:34] <Colourless> eew, poking a lady isn't an acceptable thing to do :-)
[12:47:46] <cashman> hehe
[12:48:13] * cashman peek &hlady,ooooh
[12:48:20] * Ember looks indignant! Yeah! Shodan will get you for that! (Yes, that's her primary linux box's name, Xerces is the windows machine that sits beside it. *grin*)
[12:48:22] * cashman poke &hlady,oow
[12:48:41] <cashman> hehehe
[12:48:44] <cashman> just messing
[12:48:47] <cashman> nick avatar
[12:48:55] --- cashman is now known as drunkavatar
[12:48:56] <Colourless> Peeking, that that is totally unacceptable
[12:49:25] <Colourless> ember, you sadden me, you can't even spell Xerxes correctly
[12:49:32] <Ember> Besides, 'l' and 'y' aren't valid hexadecimal characters.
[12:49:50] * Ember commonly mistypes 'x' as 'c', the keys are *way* too close together on the keyboard. *grin*
[12:49:56] <drunkavatar> hehe!
[12:49:58] <Colourless> Shodan, unstable, why does that not surprise me :-)
[12:50:14] <drunkavatar> $#%$#@%@$#%$#@%@$#%$#@%@$#^$#^@$#^#$^@#^#$^$#@^%$#@%$#@%$#@%$#@%#$%#
[12:50:21] <drunkavatar> burp...
[12:50:39] --- drunkavatar is now known as Cashman
[12:51:30] <Cashman> hehe someones doing a 3d remake of ultima 8!
[12:51:31] <Ember> Colourless: She's normally very stable. I don't think she liked the rewiring I did to her, that or the additional ls120 drive I dropped in.
[12:51:38] <Colourless> my systems name is 'ltca' of course that 'was' an acronym, but it's meaning will not be revealed
[12:52:55] <Cashman> nicks machine doesnt have a name as such
[12:52:56] <Colourless> Ember, just make sure no one hacks her, and I think you'll be fine. Xerxes though, you had better keep it as far away from any person as possible. Even a monkey could probably hack Xerxes :-)
[12:53:15] <Cashman> hehe
[12:53:24] <Cashman> a monkey could hack cashman
[12:53:37] <Cashman> a cabbage could hack cashman
[12:54:00] <Cashman> heheh aaaah I dont run a server as such
[12:54:48] <Colourless> The Many calls you
[12:54:57] <Colourless> It sings to you
[12:55:13] <Ember> Colourless: I've been tempted quite a few times to setup random Elvis song snippits to play when I start Xerxes up. It Would Be Appropriate.
[12:55:32] <Cashman> hehe
[12:55:33] <Colourless> The machine mother is cold
[12:55:41] * Cashman slaps Ember around a bit with a large trout
[12:55:45] <Cashman> a good idea
[12:55:48] <Ember> We are.. (we are... we are...) The Many!
[12:55:49] <Colourless> The Many is warm
[12:56:15] <Colourless> Kill Me!
[12:56:22] <Cashman> oooj
[12:56:30] <Ember> Rwoar!
[12:56:45] <Colourless> Insolent Insect!
[12:57:36] <Ember> Hmm... shouldn't that be rather "Insolent Innnnsect!"? Or maybe I'm thinking of yet another quote of that. *grin*
[12:58:54] * Cashman goes off to poke mordea
[12:59:02] <Colourless> hmm, maybe
[12:59:26] <Colourless> you haven't played through all of the first one though, so you wouldn't know all of the quotes from the first one
[12:59:52] <Cashman> first one?
[12:59:54] <Colourless> Enter that room and it will be your grave!
[13:00:31] <Cashman> yeah she is evil
[13:00:50] <Cashman> hehe I use to try and enter her bedroom when she was sleeping! she didnt wanna play silly games
[13:01:59] <Ember> Colourless: Yeah. I'm probably thinking Shock2. The problem is with most of the quotes 90% of it is in the way of saying it, not what is said. *grin*
[13:02:19] <Cashman> funny that I cant use my realname as a nick
[13:02:37] <Cashman> that would be my real name
[13:03:02] <Colourless> I prefer a quiet station.
[13:03:19] <Colourless> I remember most of the quotes from the first one
[13:04:00] <Cashman> first what - you talking about a diff ultima?
[13:04:04] <Cashman> not u8?
[13:04:25] <Ember> Not Ultima. *grin*
[13:04:37] <Cashman> hehe ok
[13:05:21] <Colourless> You know Cashman, i think you'd fit right in with the many
[13:05:53] <Cashman> many - sounds like a dragon made up thingy
[13:06:09] <Cashman> acronym? are you taking the piss?!!!!
[13:06:32] <Colourless> Sir, I think this is just what you were looking for
[13:06:47] <Cashman> care to Elaborate
[13:07:14] --- Cashman is now known as nic
[13:07:34] <Colourless> we are... we are... we are... the many!
[13:07:45] <Colourless> The many sings to us!
[13:08:13] <nic> sounds creepy?
[13:08:21] <nic> as crazy as Darke?!
[13:08:38] * nic admits hes crazy
[13:08:45] <Ember> Darke is purrrfectly sane. Really!
[13:09:06] * nic slaps Ember around a bit with a large trout
[13:09:14] <Colourless> listen to Ember, she says the truth
[13:09:21] <nic> ok
[13:09:29] * Ember slaps nic around with her large tail.
[13:09:35] --- nic is now known as Cashman
[13:10:37] <Colourless> so, Ms Ember, since you know the little bunny Darke, do you think you could convince him not to paint me
[13:11:22] * Cashman can he be mean for just a second
[13:11:40] <Ember> Umm... why?
[13:11:42] --- Cashman is now known as Changling
[13:11:58] --- Changling is now known as Darkness
[13:12:06] <Darkness> oooooooooooooohh
[13:12:18] * Darkness wouln't want to be mean
[13:12:31] --- Darkness is now known as Cashman
[13:12:34] <Ember> "It was a dark and stormy night... suddenly a shot rang out!"
[13:12:54] <Cashman> ring ring ring - it was a crusty old telephone
[13:13:18] <Cashman> small batteries with tiny inbuild speaks that make very loud noises
[13:13:32] <Cashman> hehe oops
[13:13:37] <Colourless> It was a dark and stormy night, the 6 worse words you could start any story with
[13:13:51] <Colourless> s/worse/worst/
[13:13:56] <Ember> Yup. *grin*
[13:14:30] <Colourless> actually there was one worse way you could start a story, but i can't remember it
[13:14:34] <Cashman> the clock struck lastebb
[13:14:41] <Ember> IIRC, that above is the cannonical "worst start to a story". *grin*
[13:15:01] <Colourless> yeah, but you can add something 'too' it to make it worse
[13:15:16] <Cashman> once apon a colourless ember stood a kirben cashman! hehe
[13:15:29] <Colourless> wtf?
[13:15:52] <Cashman> once apon a colourless ember - thats bad
[13:16:24] <Colourless> ah yeah, once apon a time, on a dark and stormy night, is pretty bad
[13:16:25] * Ember eartwitches and half-remembers what is apparently 'the' worst way to start a story, hmm...
[13:21:14] <Cashman> hhmm
[13:21:21] --- Cashman is now known as NickMan
[13:21:31] --- NickMan is now known as N
[13:21:56] --- N is now known as Cashmanbot
[13:22:13] <Cashmanbot> at urs srevus
[13:22:21] <Cashmanbot> at your servus
[13:24:26] <Cashmanbot> time to play some pentagram
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[13:27:00] --- exultbot2 is now known as Cashman
[13:27:39] <Cashman> something thats been bugging me, I saw on the logs that you were talking about the u8.exe which will for some reason be needed for music support!
[13:27:47] <Cashman> why do you need the .exe?
[13:28:23] <Cashman> or was it another file hmm
[13:28:33] <Colourless> the u8 sound and voice use a compression scheme that were are unable to reverse engineer
[13:28:59] <Colourless> so to decompress them we require u8.exe and run the decompression code from u8.exe
[13:35:06] * Ember blinkblinks. 300 mails from gcc-bugs in 24 hours?!? I wonder what died in a spectacular manner?
[13:35:54] <Colourless> everyone forgetting to add assert? :-)
[13:37:27] <Cashman> but you are possibly converting to .wav and .mod eventually /workdir? arnt u
[13:37:44] <Colourless> no
[13:37:51] * Ember ahhs. About a third of the way through the list the switch to the new bugzilla tracker rather then the original gnats. I suspect most of the rest is duplication from that and the resulting fallout. *grin*
[13:37:56] <Cashman> ohhh
[13:38:02] <Cashman> yeah sorry
[13:38:07] <Colourless> well, yes eventually
[13:38:13] <Colourless> mod for crusader
[13:38:22] <Cashman> yeah
[13:38:57] <Cashman> what about the u8 cut scenes e.g. at the beginning with the guardian - u worked out that format?
[13:39:11] <Colourless> mostly
[13:39:54] --- Cashman is now known as CashZz
[13:40:00] --- CashZz is now known as CashZzz
[13:40:47] <Colourless> mostly because I know sort of what the format is
[13:41:36] <CashZzz> ok
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[14:19:43] * Ember hmms... let's try just *one* more thing before ripping the ls120 out because it's faulty, shall we? *sigh*
[14:28:08] <Ember> 'Course it's *going* to work *perfectly* this time, since I reverted waaaay back to my original configuration where it wasn't working.
[14:28:26] <Colourless> :-)
[14:28:44] * Ember hopes her permanant programmer's optimism isn't showing.
[14:29:21] <Colourless> you don't need to be a programmer to know that it is unreliable at breaking :-)
[14:32:18] <Ember> It seems to have been pretty consistant at breaking for me the last few days unfortunately. *pout*
[14:32:38] <Colourless> yeah but it wont break when you need it too *perr*
[14:33:03] * Ember redirects Colourless to plog.
[14:33:20] <Colourless> which is the generic i.t. support problem *perr*
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[16:58:21] <Dominus> hi
[16:58:40] <Dominus> Colourless: for some obvious reason pentagram crashes with "pentagram.exe caused an Integer Divide By Zero at location 00413cde in module pentagram.exe" :-)
[16:59:10] <Dominus> that is of course when running it at 320x200
[16:59:34] * Dominus just wanted to show off his new system to those that missed it last night :-)
[17:06:58] --- Dominus is now known as Dominus|away
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[17:17:25] <Colourless> hmm, i se
[17:17:28] <Colourless> e]
[17:17:52] --- Dominus|away is now known as Dominus
[17:19:47] <Colourless> no crashes here
[17:23:13] <Dominus> We tested it for fun because with my new system I get very high fps with the default res
[17:23:51] <Dominus> wjp was wondering if I could make it crash with the division by zero at 320x200
[17:24:24] <Dominus> P4 2,6 GHz, 1 GB RAM, Ati 9700 Pro...
[17:25:46] <Colourless> ah
[17:25:55] <Colourless> a divide by 0 there :-)
[17:26:19] <Colourless> not hard to fix
[17:26:59] <Dominus> <wjp> it doesn't measure it properly anymore in that range anyway
[17:27:00] <Dominus> <wjp> it does (1000/<time to render frame in entire milliseconds>)
[17:27:00] <Dominus> <wjp> so it can only say 200,250,333,500,1000,division by zero there :-)
[17:27:00] <Dominus> <wjp> might be fun to see if you can trigger that division by zero... :-)
[17:28:19] <Dominus> at default res I have about 90-110 fps and when i run 'g' a couple of times I get around 70 fps
[17:28:28] <Colourless> i was fully aware that /0 was possible in that code
[17:28:52] <Colourless> hmm, i get faster than that
[17:29:03] <Colourless> in 320x200 :-)
[17:29:07] <Dominus> yeah, you talked about it before, that's why we tried to make it happen
[17:29:17] <Dominus> he he
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[17:29:42] <Colourless> so you get about 100 fps at 640x480
[17:29:50] <Dominus> yup
[17:29:57] <Colourless> not bad
[17:30:01] <Colourless> not bad at all
[17:30:09] <Colourless> what is the painting and filling speed?
[17:30:31] <Colourless> my guess would be about 2/3 for paint and 1 or 0 for fill
[17:31:42] <Dominus> yep, that's it
[17:31:53] <Dominus> it switches between those numbers
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[17:34:50] <Colourless> most interesting. what rem? 566 mhz?
[17:34:54] <Colourless> s/rem/ram/
[17:35:10] <Colourless> that would be dual channel 266 mhz ddr
[17:35:10] <Dominus> right
[17:35:10] <Dominus> that
[17:35:12] <Colourless> so, my theory appears to be true. we are mostly bandwith limited when painting
[17:37:45] <Dominus> I now have a spare Voodoo5 :-) can't use it in that mb, wonder what will happen to it in the future :-)
[17:38:22] <Colourless> death by fire
[17:57:57] <Colourless> now when you use pentagram's old viewer, the ati fragement shader mode will be used :-)
[17:58:47] <Colourless> surely the best use of a shader, ever :-)
[18:01:37] <Dominus> how can I tell?
[18:02:12] <Colourless> well, when you enable opengl mode, it will tell you :-)
[18:02:30] <Dominus> ok, will try sometime
[18:02:41] <Dominus> got to go now. my turn to prepare dinner
[18:02:46] <Dominus> bye
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