#pentagram@irc.freenode.net logs for 22 May 2005 (GMT)

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[20:12:59] <Dominus> hi
[20:13:14] <Dominus> just updated the docs with more advanced settings
[20:14:58] <Dominus> scalers and some of the midi settings
[20:15:22] <sbx> hi Dominus!
[20:15:29] <Dominus> hi
[20:21:16] * Dominus glances at wjp and hopes he takes a look and patches things up I confused
[20:21:37] <Dominus> I'm not entirely happy on how I described scalex/y, width/hieght
[20:23:00] <sbx> do you say that if scalex/scaley is over a certain value its an absolute size? that's all you need
[20:23:17] <sbx> but they'll probably change it
[20:23:18] <Dominus> huh?
[20:23:57] <sbx> what?
[20:24:23] <Dominus> scalex/y default to 320/240
[20:25:39] <Dominus> I wrote that scalex/y set the width/height of the game resolution and width/height set the resolution the game res is scaled to
[20:25:49] <Dominus> I'm not entirely sure on that :)
[20:26:01] <sbx> i thought it was the other way around
[20:27:09] <Dominus> try it :)
[20:27:24] <sbx> scalex/scaley isnt working for me
[20:28:14] <Dominus> set scalex/y to 800/600 and delete the width/height entries and you end up with a 640/480 window and tiny objects :=
[20:28:23] <sbx> ah k, now it works
[20:28:34] <sbx> yeah
[20:28:34] <sbx> or set scalex/y to 1
[20:29:47] <sbx> and it accepts decimal values!
[20:30:32] <sbx> scalex/scaley = 2.5 and width/height = 640/480
[20:31:10] <sbx> or how about 640x400!
[20:45:58] <wjp> hi
[20:47:11] <Dominus> hello
[20:51:22] <sbx> hi wjp!
[20:56:00] <sbx> bye!
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