[04:39:00] <watt> what the hell? It compiled? Well.. guess it's time to test that proof of concept and then begin the horrible amount of revisions to clean it up.
[04:39:59] <watt> ummm.. wow.. I broke it..
[04:40:03] <watt> bad
[05:04:03] <watt> oh.. vectors don't deep copy? Hmm.. doesn't sound right
[05:57:34] <watt> ugh.. I have no idea.. I need sleep. night.
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[20:05:45] <wjp> aaah... I wasn't checking if the avatar was busy falling in AvatarMoverProcess
[20:10:08] <wjp> heh, I really broke things :-)
[20:26:55] <wjp> stairs and doors seem to be handled better now, though
[20:27:15] <wjp> but stepping over small obstacles is behaving very oddly
[20:29:34] <wjp> and I don't see why...
[20:33:35] <wjp> avatar appears to 'float' with a fixed frame instead of stepping/falling down
[20:48:50] * wjp sighs
[20:49:05] <wjp> well, it improved a lot since yesterday, so at least I'm making progress :-)
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