#pentagram@irc.freenode.net logs for 23 May 2004 (GMT)

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[00:52:02] <watt> think containers may need a flag or some other way of saying they items cannot be dragged into them without having a gump open.. Keyrings and NPC's for example.
[00:53:09] <watt> and since Keyrings and NPC's don't have gumps... well, yeah, then you couldn't drop items into them.
[00:54:46] <watt> although.. it might also be interesting to associate gumps with NPC's.. stealing from them directly perhaps.. heh.
[00:58:00] <watt> maybe I'm getting carried away.
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[05:52:53] <watt> hi
[05:54:01] <sbx> hello
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[08:11:10] <watt> erk.. I was wonder why the AMP wasn't getting left clicks.. Noticed GameMapGump was blocking it under certain conditions.
[08:11:53] <watt> The AMP is actually going to need it always. Climbing and targetted jumping are the reason.
[08:13:47] <watt> Psuedo: if (abs(left.curDown - right.curDown) < DOUBLE_CLICK_TIMEOUT) then climb
[08:14:48] <watt> under current code that is actually only true if right button is down, which implies it must be down first.
[08:28:01] <watt> Oh, this is awesome... I got magic climbing.. Avatar is able to climb .. um air.. and continue to do so as long as I continue clicking both L&R mouse. So he can climb air forever.. kinda funny
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[09:23:10] <watt> I'm guessing targeted jumping could be handled by a jumpup animation and a missle process... has any thinking gone into it yet?
[09:42:24] <wjp> hm, I thought the original required you to have the right mouse button down before the left one to jump/climb
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[09:45:49] <wjp> climbing is just a special case of jumping straight up, and that was working
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[10:43:06] <Colourless> hi
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[10:45:45] <wjp> hi
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[11:03:44] <wjp> I'm wondering if it would be a good idea to have a 'FrameID' struct containing a ShapeFlexId, shapenum and framenum
[11:04:26] <wjp> would probably mainly be used for gump shapes
[11:04:37] <wjp> and would help with 'translating' shapes
[11:05:43] <Colourless> sounds useful
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[11:40:00] * wjp will bbl
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[13:19:41] <Darke> Nanoo!
[13:20:12] <Dominus> gu
[13:21:39] <Dominus> I was wondering if I should adapt the exult xml-doc/faq-generating files for pentagram, as we seem to aim for an exult-website-adaption anyway.
[13:22:43] <Colourless> hi
[13:23:36] <Colourless> so Dominus, what's with the Mata Hari comment from the other day :-)
[13:24:28] <Dominus> he he
[13:25:05] <Colourless> i see :-)
[13:25:12] <Dominus> I was just browsing an Austrian newssite and they had this feature about Mata Hari and there I learnt that she was from the netherlands and went to school in Leyden
[13:25:38] <Dominus> just some useless information I wanted to share
[13:27:14] * Darke concludes Dominus is implying that someone working on exult/pentagram is actually a double agent working as an exotic dancer. Or maybe the double agent bit *is* working as an exotic dancer, funneling Open Source programming secrets to mysterious proprietary vendors.
[13:28:27] <Colourless> well, think about it.... someone named Dancer was working on Exult :-)
[13:29:23] <Dominus> and there was this interesting developer-blog by him somewhere where he wrote something about cooking naked...
[13:30:42] * Darke is suddenly struck by how obsurdly easy it is to make a conspiracy theory about anything. Even something as weird as that.
[13:31:24] * Dominus points at this years april fools joke
[13:33:06] <Colourless> april fools this year was.... a bit of a screw up :-)
[13:33:51] <Colourless> it was supposed to be grander :-)
[13:34:08] <Colourless> of course there is only so much you can do with something like 5 days of preparation :-)
[13:34:24] <Dominus> and actual 3 or even less days
[13:34:43] <Dominus> but surprisingly it did cause some confusion
[13:34:56] <Colourless> like all good software developers we grossly underestimated the amount of time it would take to do :-)
[13:35:26] <Colourless> and like good open source software developers, we didn't.... get round to doing anything :-)
[13:35:52] <Darke> April fools this year was more 'obviously' a joke should someone be following the SCO fiasco. *grin* I am surprised that we fooled the number of people we did though.
[13:35:54] <Dominus> :)
[13:35:59] <Darke> Heh.
[13:37:15] <Colourless> we were also attempting to play off of the half life source being stolen
[13:37:47] <Colourless> the 'cabal' stuff sort of squished some of the original plans for the joke
[13:37:49] <Darke> Yup.
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[15:30:41] <Dominus> wjp: if you are there, do you think that doing a very similar approach to the docs like Exult's for pentagram as well?
[15:30:49] <Dominus> oh
[15:30:56] <wjp> "oh"?
[15:31:00] <Dominus> I mean, do you think that will be okay?
[15:31:16] <wjp> hm, sure
[15:34:34] <Dominus> ok, I'll begin changing the xml/xsl/dtd accordingly later today or so but will wait for the final version for an usable webpage :-)
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[17:18:04] <Fingolfin> one thing which bugs me currently in pentagram
[17:18:18] <Fingolfin> when I open the backpack; then open the paperdoll gump
[17:18:27] <Fingolfin> it'll move the backpack around / outside of the visible area...
[17:18:30] <Fingolfin> annoying, that...
[17:18:31] <wjp> yeah...
[17:19:12] <wjp> the way 'ItemRelativeGumps' work isn't quite perfect
[17:20:38] <wjp> I'm thinking it would be an improvement to anchor always them to top-level items instead of to other gumps
[17:20:50] <wjp> s/anchor always/always anchor/
[17:21:07] <wjp> (top-level as in the top-most container of the item)
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[19:06:00] * wjp re-arranges the repository a bit
[19:06:47] <Colourless> oh no
[19:07:07] <wjp> oh yes :-)
[19:07:31] <watt> makes sense.. at least the one that already went through.
[19:07:51] <wjp> yeah
[19:08:05] <wjp> I don't think we had a games/ directory when those Game* files were created
[19:09:54] <watt> err.. GameMapGump isn't moving right now, is it?
[19:09:59] <Colourless> no
[19:10:13] <Colourless> GameMapGump is pretty 'general'
[19:10:18] <watt> just making sure.
[19:10:28] <wjp> those were all the moves for now
[19:10:34] <watt> got a change I really should commit.
[19:10:49] <wjp> don't worry, cvs won't delete your changes when moving stuff :-)
[19:10:57] <watt> oh.
[19:11:23] <wjp> "cvs update: conflict: kernel/GameData.cpp is modified but no longer in the repository"
[19:12:02] * wjp hmms
[19:13:07] <wjp> I had added getShape/getFrame functions to GameData, but then GameData would have to pull in all the graphics stuff
[19:13:13] <watt> I see making sure a climb is legal is going to most likely need a sweep test.
[19:13:17] <wjp> (for the tools, consoleapps)
[19:14:02] <wjp> hm, or maybe those don't even need GameData in the first place
[19:19:27] <wjp> ok, FrameID and translation stuff committed
[19:21:15] <wjp> which means that the QuitGump and MenuGump now have non-english text where appropriate :-)
[19:22:41] <watt> cooooool
[19:23:26] <watt> umm.. getting a compile error on disasm
[19:23:50] <wjp> yes?
[19:24:13] <watt> hold on.. ran a cvs up. trying again
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[19:28:02] <Dominus> brought the little one to bed and fell asleep as well :-(
[19:28:15] <wjp> :-)
[19:28:29] <Dominus> now I'm a little confused...
[19:28:44] <wjp> was she still awake afterwards? :-)
[19:29:05] <Dominus> thankfully no
[19:29:56] <Dominus> she's easy to get to sleep.
[19:30:33] <Dominus> my gf is at a concert (Franz Ferdinand) and I had to feed and bath her and bring to bed...
[19:35:07] <watt> ok... nevermind.. it's fine
[19:56:49] <Colourless> going
[19:56:51] <Colourless> cya
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[20:05:03] <watt> hmm.. was going to install the spanish u8 only to find it's not on my cd (since I might actually be able to help with translation on it)... oh well, I'll just use the german one for test purposes.
[20:05:31] <Dominus> spanish was a special case
[20:07:02] <watt> hmm?
[20:07:31] <Dominus> it was not on the cd that contained the other languages
[20:07:44] <watt> oh
[20:08:24] <Dominus> like the spanish U7 versions it was a "strange" release
[20:08:35] <Dominus> more like an afterthought or so
[20:10:18] <Dominus> at the moment I'm converting the xml/xsl used for the exult FAQ/Docs to be consistent with your take on the webpage
[20:12:52] <watt> cool.
[20:41:17] <watt> I see I have a bit of work to do to make the menu related gump look ok in other languages.
[20:42:12] <wjp> hm, yes, the line spacing needs some work
[20:42:59] <wjp> I don't think it's perfect in the english one either, btw; the space between 2 and 3 and that between 3 and 4 is larger than the others I think
[20:43:00] <watt> need to take advantage of relative poisitioning in quit gump.
[20:43:22] <watt> ugh... hmmm. ok
[20:45:11] <watt> yeah.
[20:45:15] <wjp> maybe best would be the to hardcode the vertical positions
[20:45:20] <wjp> s/the//
[20:46:22] <wjp> or maybe the hotspot of the shape would help, but I don't know if that's easily accessible from outside the ButtonWidget
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[21:38:22] <Dominus> watt: http://members.chello.at/dominus/faq.php ready for download for your test page. Needs some more adjusting but that is the first somehow working draft
[21:39:40] <Dominus> adding the ads below the navbar didn't work exactly fine with the html-generator so I left it out for now
[21:49:12] <wjp> time to go; g'night
[21:49:26] <Dominus> bye
[21:52:33] <watt> bye.
[21:53:14] <watt> Dominus: would you like a complete copy of what's currently in the mockup?
[21:53:26] <Dominus> hmm, yes, please
[21:53:51] <Dominus> btw. internet explorer does not handle the png correctly
[21:54:06] <Dominus> instead of transparency it shows black...
[21:54:38] <watt> ugh.. blah IE.. alright.
[21:54:54] <watt> preferred archive?
[21:55:11] <Dominus> no matter
[21:55:17] <Dominus> think I can handle all
[21:59:38] <watt> gzipped tar it is.
[21:59:48] <Dominus> can you try again. had to close my firewall
[22:01:09] <Dominus> grr. dcc seems to not work
[22:01:21] <watt> email?
[22:02:34] * Dominus nods. gigdr AT tesionmail.de
[22:04:07] <watt> ok. Think it went through.
[22:05:06] <Dominus> yup, coming right now
[22:06:11] <Dominus> ah, so it is now really more like exult's setup
[22:06:36] <Dominus> and I was working to get it to be like an old version of your mock-up :-)
[22:10:33] <watt> yeah.. I blatantly stole exult code.
[22:10:41] <watt> :-0
[22:11:00] <Dominus> yeah, I like it that way :-)
[22:11:18] <Dominus> could you make it availlable on your web-server as well?
[22:11:36] <watt> sure
[22:11:50] <watt> the archive that is?
[22:12:05] <Dominus> the mock-up to browse it
[22:12:51] <watt> ?
[22:13:24] <watt> not sure I follow... do you mean http://fallofrome.dyndns.org:8080/web/index.php
[22:13:46] <Dominus> yup :-)
[22:14:13] <watt> oh.... the archive itself is at http://fallofrome.dyndns.org:8080/web.tar.gz
[22:14:28] <watt> should've done that in the first place.
[22:14:34] <Dominus> :-)
[22:14:58] <watt> I keep forgeting that when I need to do file transfers...
[22:15:13] <watt> at that, I also forgot to renable my wiki
[22:15:19] <Dominus> I shouldn't have sat at my pc in my mental condition, still slow after falling asleep earlier
[22:17:00] <watt> but alas.. no one can resist the computer.
[22:17:20] <watt> and my full site is back up.. yay
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[22:43:31] <Darke> watt: The spanish translation was done by another company. It's most note worthy attribute, is that it's apparently impossible to finish the game due to a bug in the translation somehow breaking the scripting.
[22:44:26] * Darke poofs. Work calls.
[23:05:49] <watt> interesting.
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