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[05:57:21] <ZeroHero> Hello is anyone here
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[17:46:57] <wjp> gruck reported a really strange crash
[17:47:20] <wjp> assertion failed in GravityProcess::init()
[17:47:33] <wjp> to be specific, item_num was invalid
[17:47:51] <wjp> which meant that the constructor got an Item without an objid, as far as I can tell...
[17:48:04] <wjp> I don't quite see how that can happen
[18:48:03] <Colourless> later
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[20:15:33] <jyaku> Pentagram now looks very beautiful with the bilinear scaler?
[20:16:14] <jyaku> Would it be possible to integrate 2xSai as well (which tends to look better most of the time)?
[20:16:53] <jyaku> I liked most of it being scaled and the mouse cursor not ;)
[20:17:58] <jyaku> what would it look like if the backpack weren't scaled as well?
[20:18:07] <jyaku> Or is that not possible?
[20:18:47] <wjp> yeah, that would be possible to do
[20:18:53] <wjp> on both questions
[20:19:18] <jyaku> great ;)
[20:19:47] <wjp> not sure how much will be configurable, though
[20:20:20] <jyaku> In my eyes 2xSai tends to look better on low res games than those very cpu demanding hqx2 or hqx3 filters
[20:21:05] <wjp> well, that's why you can choose :-)
[20:21:39] <jyaku> at least you know my choice ;)
[20:22:07] <wjp> we still need to think a bit about how much of the scaling we want to make configurable
[20:23:01] <jyaku> at least you are now at a point that makes pentagram the first choice over playing the original on windows
[20:23:19] <wjp> not quite yet, IMO :-)
[20:23:47] <jyaku> at least it is more beatiful now
[20:24:05] <jyaku> will the intro video be scaled as well?
[20:24:15] <wjp> yeah
[20:25:42] <jyaku> last question for today! is there an .ini switch to let the video be played when starting pentagram?
[20:25:59] <jyaku> before entering the game?
[20:26:07] <wjp> no
[20:26:37] <wjp> I haven't really started writing the real game-start code yet
[20:26:55] <jyaku> well, then many thanks for making our favourite enjoyable again, ciao willem *thumbs up*
[20:26:56] <wjp> (i.e., play intro, input avatar's name into the diary)
[20:27:08] <wjp> bye :-)
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[20:59:01] <Curiousis-2> So it seems I crashed Pentagram in another strange and unusual way?
[20:59:29] <wjp> yes :-)
[20:59:40] <wjp> I'm impressed :-)
[21:00:31] <Curiousis-2> Its a special talent of mine
[21:05:29] <Curiousis-2> hmm... the popup location of gumps doesn't take scaling into consideration yet. The gump when double clicking on yourself always kind of appears half off screen
[21:10:35] <Curiousis-2> hmm... Pentagram killed itself again over the gravityprocess. I don't know what the problem is but it happens frequently, and quite randomly (as far as I can tell)
[21:30:12] <wjp> where were you roughly when it happened?
[21:33:46] <wjp> hm
[21:34:23] <wjp> maybe this is it
[21:34:50] * wjp thinks
[21:35:59] <wjp> yes... when FASTONLY monsters step outside of the fastarea this might just happen
[21:36:39] <wjp> maybe we should schedule item deletions as a process instead of immediately deleting the item
[21:36:46] <wjp> (when it leaves the fastarea, I mean)
[21:41:44] <Curiousis-2> Oh sorry, I tend to get these crashes running around Tenebrae. Places where NPCs and other critters are running around
[21:59:23] <wjp> yes, I think we should change the fastonly handling a bit
[21:59:44] <wjp> ...so that calling move() can't destroy an item anymore
[22:06:32] <wjp> well, maybe I'll look into it this weekend
[22:06:38] <wjp> time to go now; bye
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