#pentagram@irc.freenode.net logs for 25 Aug 2005 (GMT)

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[00:14:37] <wjp> just in some of the old tools
[00:15:25] <wjp> my local U8 animation viewer can now also watch crusader animations somewhat, for example
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[02:23:34] <Lord_Nightmare> isn't the usecode used in U8 the same (or at least partially the same) as the one used in the crusader games?
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[02:25:06] <Lord_Nightmare> i'm hoping that once u8 is playable without plot holes, work starts on crusader...
[02:25:31] <Lord_Nightmare> i volunteer to help in any way that i can... which at the moment isn't much.
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[07:59:13] <wjp> Lord_Nightmare: yes and no; crusader's usecode uses roughly the same opcodes, but the calls to the engine (the most complex part of usecode as a whole) are different
[08:02:27] <Colourless> but not 'completely' different
[08:02:55] <Colourless> more along the lines of mostly the same, but the order is different
[08:03:07] <Colourless> similar to the intrinsic differences in bg and si
[08:03:22] <Colourless> except in si the order was also mostly the same as bg, just extra functions added
[08:03:30] <Colourless> in Crusader they decided to completely renumber them
[08:14:33] * wjp nods
[08:15:10] <wjp> I should get back to coding on pentagram again soon
[08:15:43] <wjp> maybe I'll look at improved movement tonight or friday
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[11:34:13] <wjp> hm, a nasty crash bug report in the tracker
[11:34:57] <wjp> looks like I have something to do tonight now :-)
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[12:17:48] <wjp> there's a GumpNotifyProcess around which shouldn't be there
[12:20:18] <wjp> maybe our reasoning about removing the virtual Close() call from ~Gump() was faulty after all
[12:21:42] <Colourless> hmm
[12:22:21] <Colourless> calling close is an error though, it's a virtual function for a reason and calling virtual from destructor is not wise
[12:22:28] <wjp> yeah, I know
[12:22:56] <wjp> but we decided we could safely remove the call without having to change anything else
[12:23:41] <wjp> after thinking about it again I still think so, by the way
[12:23:46] <Colourless> yes
[12:23:47] <wjp> so maybe it's something else
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[12:30:48] <wjp> in any case it's definitely an orphaned GumpNotifyProcess
[12:30:57] <wjp> of course it's no longer possible to tell which Gump it belonged to :/
[12:33:53] <Colourless> hmm you could
[12:34:22] <Colourless> put break points in close and the destructor
[12:34:28] <Colourless> and then trigger the crash
[12:34:35] <Colourless> see what exactly is going on
[12:36:33] <wjp> ah, the GumpNotifyProcess' Gump was a Sliding_Widget_
[12:38:50] <wjp> that one really shouldn't have a notify process
[12:39:16] * wjp blinks
[12:39:30] <wjp> how peculiar
[12:40:09] <wjp> fixed now
[12:44:16] <wjp> wrong argument order to the Gump constructor in SlidingWidget
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[12:58:56] <Colourless> ipv6?
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[13:00:01] <Colourless> oaK^ just where exactly are you with ipv6?
[13:00:48] <oaK^> Colourless: http://tb.ipv6.btexact.com/ tunnelbroker
[13:01:11] <oaK^> now I'm configuring my own nameserver
[13:03:14] <Colourless> hmm
[13:03:18] <Colourless> that's kind of interesting
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