#pentagram@irc.freenode.net logs for 25 Jul 2003 (GMT)

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[11:27:36] <Colourless> hi
[11:33:09] <wjp> hi
[11:33:32] <Colourless> head exploded yet?
[11:33:59] * wjp locates mirror
[11:34:05] <wjp> no, it's still in one piece
[11:34:46] <Colourless> that
[11:34:48] <Colourless> 's good
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[13:38:48] <wjp> going home; bbl
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[20:32:58] * wjp kicks pentagram animation code
[20:33:03] <wjp> too many flags... :-)
[20:33:21] * Dominus enjoys kicking helpless creature and joins in
[20:33:38] <wjp> oh, it's not helpless at all... it kicks back :-)
[20:34:01] <Dominus> oops, no fun then if I get bruised as well
[20:56:35] <wjp> hmm.... it kicked harder than me
[20:56:53] <Dominus> still no joy?
[20:57:42] <wjp> not particularly, no
[20:59:03] <wjp> oooh... now people are walking in place
[20:59:12] * wjp wonders how he got _that_ to happen
[20:59:42] <Dominus> you mean actually walking or not moving?
[20:59:56] <wjp> they're doing walking animations but they don't move
[21:15:55] * wjp hmmms
[21:31:16] <wjp> well well
[21:31:53] * Dominus lloks expectantly at wjp
[21:33:00] <Dominus> did you kick hard enough now?
[21:33:05] <wjp> I think so :-)
[21:34:39] <wjp> air spell anims are a bit short now, though
[21:34:45] <wjp> but that may be correct
[21:35:10] <wjp> although it rather looks like air spells aren't working at all
[21:35:12] <Dominus> f you comit I can compare to the original
[21:35:18] <Dominus> he he
[21:35:25] <wjp> I don't get a target cursor for healing spells
[21:35:36] <wjp> divination does nothing
[21:35:40] <wjp> do they work in your pentagram?
[21:35:56] <wjp> I don't quite see how that could depend on animations, but still
[21:36:36] <Dominus> no don't seem to do anything
[21:36:48] <wjp> ok, "good"
[21:38:04] <wjp> not quite happy about the executioner's chopping animation
[21:39:06] <wjp> although I don't think I changed anything about it... it doesn't have the TWOSTEP or LOOPING flags set
[21:42:57] <wjp> the problem seems to be that the 'chopping' anim and the 'pulling axe back up' anim don't quite connect properly
[21:46:51] <wjp> could you check the original? :-)
[21:47:20] <Dominus> ok, will take a little time :-)
[21:47:36] <wjp> the main question is if the axe makes a smooth arc down all the way down, or if it jumps up a bit right after hitting the head
[21:47:37] <Dominus> first look at pentagram and then the original
[21:47:49] <Dominus> k
[21:48:20] <wjp> I'm kind of interested in how your pentagram does that, too :-)
[21:49:09] <Dominus> hmm, got to lower the screen res
[21:49:16] <Dominus> can I slow it down ?
[21:49:19] <Dominus> :-)
[21:49:43] <wjp> other question: what exactly does Tarna do after she finishes questioning you after the execution
[21:49:46] <wjp> ?
[21:50:00] <Dominus> that guard?
[21:50:06] <wjp> yes
[21:50:49] <wjp> she's called Tarna. (She's usually around the eastern gate of east tenebrae)
[21:51:53] <Dominus> ah, so it is not the guard right after the execution.
[21:52:06] <wjp> it is
[21:52:25] <Dominus> in pentagram can we add the directions to the four corners of the screen? :-)
[21:52:44] <Dominus> in my pentagrma the execution seems to run smottly
[21:52:46] <wjp> submit a feature request for a compass gump :-)
[21:52:56] <wjp> yes, it's faking it :-)
[21:53:03] <Dominus> will do :-)
[21:53:04] <wjp> it's purely accidental that it works
[21:57:59] <Dominus> ok, in the original, the axe goes right up after chopping and then makes the arc
[21:58:34] <wjp> so a bit of a 'stutter'?
[21:58:46] <Dominus> not really
[21:58:57] <Dominus> its really quick
[21:59:28] <wjp> but it does jump up a bit after hitting the head?
[21:59:57] <Dominus> yeah, jumps up to the height of the head of the executioner
[22:00:16] <Dominus> about to the height...
[22:00:21] <wjp> ok
[22:00:26] <wjp> sounds the same
[22:00:34] <Dominus> Tarna, heads to the left rail of the bridge, seems to pathfind to the greenish bush
[22:00:36] <wjp> yay :-)
[22:00:46] <Dominus> and then gets on with some kind of patroling
[22:00:59] <Dominus> the path finding is really strange
[22:01:08] <wjp> as you probably noticed she just does nothing in pentagram
[22:01:35] <Dominus> she walks a bit then tries to go to the railing (but can as she is already next to it) and then goes on
[22:03:25] <Dominus> and then she patrols around there, swinging her weapon around, walking a bit away from the railing facing the gate, doing her weappon routine, walking back, facing the railing, doing her weapon routine and so on
[22:03:47] <wjp> hmm
[22:04:01] <wjp> might be her default behaviour or something
[22:04:23] <Dominus> yeah
[22:04:38] <wjp> I don't see anything in the execution usecode that would do that
[22:05:06] <Dominus> after questioning, resuming her schedule, including pathfinding to it
[22:06:36] <wjp> does she stand at the '2' in pentagram?
[22:06:56] <Dominus> nope
[22:07:29] <Dominus> right at that greenish plant on the bidge opposite to the stairs leading to the beach
[22:08:02] <wjp> that far?
[22:08:22] <wjp> ah well, we'll have to look again once schedules are in :-)
[22:08:25] <wjp> it'll probably work itself out then
[22:08:34] <Dominus> I guess so
[22:12:17] <Dominus> btw the ripples in the water are also distorted after lithos in the original (I mean not being drawn correctly anymore
[22:12:44] <wjp> lithos?
[22:13:04] <Dominus> that sea creature?
[22:13:56] <Dominus> hm, also when the people leave the scene, Tarna'S animation is not yet correct
[22:14:04] <wjp> I doubt the titan of earth would be a sea creature :-)
[22:14:23] <Dominus> eh, then I mean that other one :-)
[22:15:16] <Dominus> Tarna, relaxes after the purple guy leaves but before the executioner passes she switches the halberd to the right hand
[22:15:29] <Dominus> and then does some other animation with it again
[22:16:06] <wjp> yes
[22:16:09] <wjp> is that bad?
[22:16:23] <Dominus> aehm, in my pentagram she does not so :-)
[22:16:34] <wjp> oh, then I fixed it :-)
[22:16:43] <wjp> I'll commit in a sec
[22:16:45] <Dominus> she just relaxes after the purple guy and that's it
[22:16:47] <Dominus> :-)
[22:17:00] <wjp> Darion?
[22:17:05] <wjp> Salkind?
[22:17:22] <wjp> I guess Salkind
[22:17:33] <Dominus> puh, I can't remember their names and can't keep them in my head :-)
[22:17:54] <Dominus> the one with the purple jacket
[22:18:10] <wjp> Salkind
[22:18:29] <wjp> tempest = Mordea, guy in armour = Darion
[22:18:37] <wjp> guard = Tarna, purple guy = Salkind
[22:18:52] <Dominus> I knew Mordea :-)
[22:18:54] <wjp> executioner = Shaana, victim = Toran
[22:19:02] <wjp> widow = Rhian
[22:19:29] <Dominus> ask me again tomorrow and I will have forgotten it
[22:19:50] <Dominus> (but will not show it and look at the logs to read it :-))
[22:20:14] * wjp tampers with the logs
[22:22:29] <wjp> oh, I'm breaking savegames again, btw
[22:22:41] <Dominus> noooooooooooooooooooooooooooooooooooooooooo
[22:22:49] * Dominus doesn't care :-)
[22:23:48] <wjp> just for the record :-)
[22:23:54] <wjp> I wouldn't care if you cared ;-P
[22:24:40] <Dominus> if you want to read something funny although it is in german (questions people sent to a webmaster of southafrican toruism website)
[22:24:43] <Dominus> http://www.w-akten.de/funstuff/suedafrika.phtml
[22:26:46] <wjp> committed anim stuff
[22:26:55] <wjp> I put in devon's walk test key again, btw (F2 this time)
[22:27:09] <Dominus> ah,k
[22:27:23] * wjp grins
[22:27:41] <wjp> Sklave?
[22:28:56] <Dominus> slave
[22:28:59] <Dominus> or servus :-)
[22:29:15] <Fingolfin> hey folks, your pentagram project is really cool. Can you add support for Ultima 9, too, pleaze ???
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[22:29:36] <Dominus> he he
[22:29:38] <wjp> gee, my finger must've slipped :-)
[22:29:42] <Fingolfin> damn, somebody must have taken over my keyboard
[22:29:45] <wjp> sorry about that :-)
[22:29:45] <Fingolfin> I am a victim!
[22:30:09] <Dominus> I wanted to do that but I have no ops here :-)
[22:30:19] --- wjp gives channel operator status to Dominus
[22:30:42] <Dominus> thanks :-)
[22:30:56] <Dominus> compiling now
[22:31:29] <Dominus> ultima 9 is also usecode controlled, I think (in some ways at least)
[22:31:31] * Fingolfin looks forward to watching LotR in an open-air cinema... to be precise, in a castle ruin... hopefully the weather stays good =)
[22:31:47] <Dominus> hmm, sounds good
[22:31:53] <Fingolfin> (part II that is)
[22:32:30] <wjp> Dominus: those questions are pretty stupid :-)
[22:33:09] <wjp> pretty hilarious, too :-)
[22:34:10] <Dominus> the answers are quite fun too
[22:35:43] <Fingolfin> I like the one about koala races =)
[22:35:49] <Fingolfin> a pitty ryan isn't here <eg>
[22:36:19] <wjp> I'm impressed that they mixed up South Africa with Austria and Australia
[22:36:29] <Dominus> he he
[22:36:30] <wjp> I thought just the latter two were usually mixed up :-)
[22:36:44] <Dominus> aehm, wjp the execution scene is really fast now
[22:36:51] <Dominus> especially when they leave
[22:37:03] <wjp> yeah, we may have the delay unit wrong
[22:37:12] <Dominus> but unfortunately I have to go now
[22:37:17] <wjp> is tarna ok?
[22:37:29] <wjp> (the relaxing, halberd moving stuff thingie? :-) )
[22:37:31] <Dominus> yeah, too fast though
[22:37:35] <wjp> ok :-)
[22:37:36] <wjp> bye
[22:37:40] <wjp> thanks for checking
[22:37:41] <Dominus> see you!
[22:37:46] <Dominus> np
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