#pentagram@irc.freenode.net logs for 25 Jun 2014 (GMT)

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[20:50:42] --> dex909 has joined #pentagram
[20:50:52] <dex909> hey there ;)
[20:51:26] <dex909> just asking if there is some kind of log on what's still missing/buggy in the Pentagram source port, that's all! any links for me guys? :)
[20:56:12] <wjp> well, there's the bug tracker
[20:56:32] <wjp> which is most likely not a complete list of all bugs
[20:56:51] <wjp> missing... not so much anymore, I think
[20:57:25] <wjp> much playtesting, fixing minor annoyances, ...
[20:58:09] <wjp> but nobody is currently actively working on pentagram
[20:58:45] <dex909> oh hey there wjp :)
[20:59:12] <dex909> hey since you're here - what do you say, could I finally start my playthrough then? :)
[20:59:30] <dex909> I'm that guy that returns here every year or so to check on you guys ;)
[20:59:49] <dex909> doing this since, I don't know 2007?
[21:00:35] <dex909> you know, u8 is buggy anyway (the original DOS game I mean), just in a different way than what may be missing from Pentagram
[21:01:13] <dex909> so if Pentagram is actually alright (except minor annoyances), I could start right away :) You know I actually "saved" my u8 playthrough for quite some time now ;)
[21:02:08] <dex909> only thing I am interested in would be combat, I don't care if it's not 100% vanilla like because that combat wasn't that good in first place - so if you say it's all working, just a bit different - I would be all in :)
[21:04:37] <wjp> hm, I honestly don't remember
[21:05:00] <wjp> the basics should be there, but I really don't remember if all the special actions for specific monsters are working
[21:05:29] <dex909> special actions?
[21:09:42] <dex909> are these the remaining bugs? http://sourceforge.net/p/pentagram/bugs/
[21:09:52] <dex909> or is this outdated?
[21:10:18] <wjp> that's the bug tracker
[21:11:19] <dex909> alright then ;)
[21:11:31] <wjp> but it's unlikely to be exhaustive, of course
[21:11:38] <dex909> sure :)
[21:11:47] <dex909> yeah well it's a complex game.
[21:15:31] <dex909> anyway, thanks for taking the time, got to go ;)
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