#pentagram@irc.freenode.net logs for 25 Oct 2006 (GMT)

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[16:14:04] <watt> heh, just switched to firefox 2, found a good rss reader, and ditched safari - looks like I just lost my reasons for wanting the next version of OS X
[16:15:07] <watt> although I wish I could get firefox to center on screen when it starts
[16:21:56] <SB-X> watt: a really good rss reader?
[16:23:52] <watt> I was just using Safari's integrated, which was never that good, but I just switched to Vienna - http://vienna-rss.sourceforge.net/vienna2.php
[16:24:53] <watt> similiar to a mail app in style - uses brushed metal (yuk, but oh well) -Very OS X-ish
[16:25:19] <watt> The important part for me is icon overlays like Mail.app's in the dock
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[16:50:16] <SB-X> watt: I was about to ask what it's called, but I don't have OSX.
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[22:25:50] <Iz-GOod> hello
[22:25:55] <Iz-GOod> anyone here?
[22:26:58] <Iz-GOod> I've been getting a crash where the game quits without error. Is there a way to log the console to a file to check if anything happens before it quits?
[22:27:14] <Iz-GOod> it always happens at about the same area
[22:27:44] <Iz-GOod> Also, I love this project!
[22:28:10] <wjp> hi
[22:28:18] <Iz-GOod> Ultima 8 is the only Ultima I really played, I got it when I was a kid, maybe 10 or so (I'm 22 now)
[22:28:33] <wjp> if you're windows, the output goes into files called stdout.txt and stderr.txt
[22:29:14] <wjp> where does the crash occur?
[22:30:07] <Iz-GOod> where the troll and torax are fighting in the... eastern part of town? God I get so mixed up with cardinal points and isometric view
[22:30:34] <Iz-GOod> It happens while I'm fighting the troll
[22:30:36] <wjp> west
[22:30:42] <Iz-GOod> the last few lines of stdout.txt are [COMBAT 232] target (237) in range
[22:30:43] <Iz-GOod> Actor 237 received hit from 1 (dmg=8,type=2). Damage: 3
[22:30:43] <Iz-GOod> [COMBAT 237] target (1) in range
[22:30:43] <Iz-GOod> Actor 237 received hit from 232 (dmg=12,type=1). Damage: 2
[22:30:43] <Iz-GOod> Actor 237 received hit from
[22:30:44] <wjp> in the zoo-like cage?
[22:30:47] <Iz-GOod> no
[22:30:50] <Iz-GOod> the one outside
[22:30:57] <Iz-GOod> near the torax stable
[22:31:00] <wjp> oh, north
[22:31:11] <Iz-GOod> ah, so top/right is north :P
[22:31:27] <Iz-GOod> see the last line? It's only half there
[22:31:57] <wjp> anything at the end of stderr.txt?
[22:32:18] <Iz-GOod> last few lines are
[22:32:18] <Iz-GOod> ActorAnimProcess [154]: ANIMLOCK set on actor 237
[22:32:18] <Iz-GOod> ActorAnimProcess [573]: ANIMLOCK set on actor 237
[22:32:18] <Iz-GOod> PathfinderProcess: actor 199 failed to find path
[22:32:40] <Iz-GOod> maybe I should clear them to make sure those are in fact the last lines from that particular crash
[22:32:44] <Iz-GOod> though it happened just now
[22:33:38] <Iz-GOod> let me try to reproduce it with clean std files
[22:33:54] <wjp> it should start new ones on each run, if I remember correctly
[22:35:18] <Iz-GOod> really? because the top of my stdout.txt says Oct19 or something
[22:35:40] <wjp> build date?
[22:35:53] <Iz-GOod> doh, I'm stupid
[22:35:58] <Iz-GOod> yeah it's the build date
[22:36:15] <Iz-GOod> but I just made it crash in the same spot and my std files are much smaller than the last ones
[22:36:20] <Iz-GOod> regardless
[22:36:26] <Iz-GOod> would you like me to send you the files?
[22:36:29] <wjp> do you have a savegame near there?
[22:36:36] <Iz-GOod> yes
[22:36:51] <wjp> could you send that?
[22:37:01] <Iz-GOod> sure
[22:38:22] <Iz-GOod> let me just figure out which save file is which :P
[22:38:35] <wjp> they should be numbered the same as the slots
[22:39:14] <Iz-GOod> jeez that was fast
[22:39:18] <Iz-GOod> where do you live?
[22:39:34] <Iz-GOod> East Coast?
[22:39:35] <wjp> Netherlands
[22:39:41] <Iz-GOod> hmm... odd
[22:39:46] <wjp> it's a small file
[22:39:49] <Iz-GOod> true
[22:39:59] <Iz-GOod> so you will have to walk up for less than a minute
[22:40:03] <Iz-GOod> start attacking the troll
[22:40:15] <Iz-GOod> don't let him kill you (I have a few potions)
[22:40:21] <Iz-GOod> it usually crashes during the fight
[22:41:35] * wjp convinces pentagram to load the savegame even though we have different versions of U8
[22:41:47] <Iz-GOod> different versions?
[22:41:57] <wjp> slightly different
[22:42:03] <Iz-GOod> I'm running the CD > Hard Drive edition
[22:42:04] <wjp> I have a 2.12, you have 2.13
[22:42:19] <Iz-GOod> I see
[22:42:24] <wjp> mine is an original CD patched up to 2.12
[22:42:32] <wjp> the differences are minimal
[22:42:36] <Iz-GOod> I thought the one on my CD was 2.12, but I did try to patch it recently
[22:43:23] <Iz-GOod> mine is an original CD too, though if I recall correctly it was a Signature Series or Origin Classics or something
[22:43:39] <Iz-GOod> it doesn't say that on the CD though... hmm
[22:43:51] * wjp gets killed :-)
[22:44:12] <Iz-GOod> maybe put god mode on?
[22:47:38] <Iz-GOod> this is the CD I have
[22:47:42] <wjp> I can't get it to crash here, but I do have a fair number of changes in the pentagram code here
[22:47:44] <Iz-GOod> http://img.photobucket.com/albums/v57/izgood/ultima8cd.jpg
[22:47:56] <Iz-GOod> maybe I should revert to 2.12?
[22:48:06] <wjp> no, won't matter
[22:48:09] <Iz-GOod> ok
[22:48:23] <Iz-GOod> heck, could be something with my system
[22:48:33] <Iz-GOod> had any video card related issues?
[22:48:41] <Iz-GOod> or CPU, RAM, I dunno
[22:49:01] <wjp> if it crashes repeatedly in the same spot, it's most likely a pentagram bug
[22:49:31] <Iz-GOod> would you like my std files?
[22:50:02] <wjp> can you paste the last two lines of both here?
[22:50:05] <Iz-GOod> sure
[22:50:40] <Iz-GOod> [COMBAT 237] target (1) in range
[22:50:40] <Iz-GOod> Actor 237 received hit from 232 (dmg=12,type=1). Damage: 2
[22:50:40] <Iz-GOod> Actor 237 received hit from
[22:50:48] <Iz-GOod> ActorAnimProcess [154]: ANIMLOCK set on actor 237
[22:50:49] <Iz-GOod> ActorAnimProcess [573]: ANIMLOCK set on actor 237
[22:50:49] <Iz-GOod> PathfinderProcess: actor 199 failed to find path
[22:51:33] <wjp> didn't you say they were different after trying again?
[22:51:58] <Iz-GOod> hmm, let me try one more time because you were right about the overwrite
[22:52:12] <Iz-GOod> I have a few other bugs to discuss after too if you're not too busy :P
[22:52:40] <wjp> do you use any moves during combat other than normal sword attacks?
[22:52:49] <wjp> (kicks, blocks, grenades?)
[22:53:33] <Iz-GOod> no
[22:53:43] <Iz-GOod> just double click constantly
[22:53:50] <Iz-GOod> there are kicks?!?
[22:54:08] <Iz-GOod> ActorAnimProcess [365]: ANIMLOCK set on actor 241
[22:54:08] <Iz-GOod> ActorAnimProcess [1156]: ANIMLOCK set on actor 241
[22:54:20] <Iz-GOod> [COMBAT 232] target (241) in range
[22:54:21] <Iz-GOod> [COMBAT 241] target (1) in range
[22:54:21] <Iz-GOod> Actor 1 received hit fr
[22:54:27] <Iz-GOod> wow I like that last half-line heh
[22:54:33] <Iz-GOod> right in the middle of a word
[22:57:08] <Iz-GOod> I also found a bug where a pair of arm guards in a chest disapears if you drop them to the floor, but I can wear them fine and move them in the chest
[22:57:15] <Iz-GOod> I have a save file near it as well
[22:57:53] <Iz-GOod> finally, every so often my character will stop responding to movement requests, but the rest of the game seems fine. I have to save/load to get out of it
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[22:58:42] <wjp> ah, were you the one who submitted that bug tracker entry today?
[22:58:58] <wjp> for the freeze: could you have accidentally pressed 's'?
[23:00:13] <Iz-GOod> I highly doubt that I accidentally press S every 5 minutes or so
[23:00:40] <Iz-GOod> and I think I tried pressing it during a freeze and it didn't help
[23:00:58] <Iz-GOod> and yes I posted it, sorry if I left no e-mail and did not register :S
[23:01:25] <wjp> it's just that I already left some (small amount of) feedback with the tracker entry :-)
[23:01:30] <Iz-GOod> yeah the first time I saw "S: Stasis Mode" I thought about my freeze bug right away
[23:01:51] <Iz-GOod> oh great!
[23:02:00] <Iz-GOod> I'm just happy it wasn't already known
[23:02:01] <wjp> the items are falling through the floor there, for some reason
[23:02:23] <Iz-GOod> I've also fallen through the floor in a few spots, but I couldn't reproduce it
[23:02:28] <wjp> if it freezes again, can you try if you can still save?
[23:02:41] <Iz-GOod> I know I can, but when I load it's back to normal
[23:02:48] <wjp> do you remember the general area where you fell through the floor?
[23:02:48] <Iz-GOod> that's how I get out of it
[23:03:24] <Iz-GOod> yes of course, I have two spots, one where I fell through a floor in a house and fell into water, the other I was near water and fell, and I seemed to be perpetually falling
[23:03:46] <Iz-GOod> I can look for them and give you the coordinates (if there's a way for me to get coordinates, that is)
[23:04:11] <wjp> press 't'
[23:05:39] <Iz-GOod> got it, shows up in console
[23:05:44] <Iz-GOod> now let me find those spots
[23:07:43] <wjp> could you add them as comments to the 'arm guards' bug report?
[23:08:11] <wjp> (since that is also about things falling through the floor)
[23:08:14] <Iz-GOod> sure
[23:08:32] <wjp> I'm glad you found a reproducable spot to make items fall through the ground
[23:08:41] <wjp> there've been some reports, but I hadn't been able to get it to happen myself
[23:08:46] <Iz-GOod> oh nice you have a "warning sending avatar below z=0" message
[23:08:55] <wjp> yes :-)
[23:09:13] <Iz-GOod> I just found a great spot where avatar falls perpetually
[23:09:18] <wjp> there are actually some places where there are sections of floor missing in the map
[23:09:29] <Iz-GOod> and it sent back to the top (probably thanks to some safeguard code)
[23:09:36] <wjp> (some near the lava river, some in the catacombs, and probably quite a few more...)
[23:10:02] <Iz-GOod> were those floors lost during the decoding or something?
[23:10:34] <wjp> they appear to be map design 'bugs'
[23:10:57] <wjp> but the original tried rather hard to step around any holes in the floor, so it was hard to notice them there
[23:12:13] <Iz-GOod> ah, I see
[23:12:21] <Iz-GOod> quick fix
[23:12:24] <Iz-GOod> :P
[23:12:40] <Iz-GOod> Developper 1: "hey we have a bunch of holes in the ground"
[23:12:49] <Iz-GOod> Developper 2: "bah, just make him walk over them"
[23:14:12] <wjp> :-)
[23:14:30] <Iz-GOod> you know what's funny? I can climb out of the hole if I hit climb at the right time
[23:16:23] <wjp> which map number is that spot on?
[23:16:31] <Iz-GOod> I commented in the bug track
[23:16:34] <Iz-GOod> map number?
[23:16:40] <Iz-GOod> how do I check that
[23:16:43] <wjp> Avatar pos.: map 3, (14527,5887,8)
[23:16:57] <wjp> the 3 there is the map number
[23:17:05] <Iz-GOod> 5
[23:17:30] <Iz-GOod> both of them (the ones I posted in the bug)
[23:17:56] <wjp> yup, map design bugs
[23:18:13] <wjp> some of the ground tiles are in the wrong place
[23:18:18] <Iz-GOod> ah
[23:18:27] <Iz-GOod> you have a map editor to fix them?
[23:18:29] <wjp> the floor is at level 48 there, but some tiles are at level 0
[23:18:56] <Iz-GOod> someone forgot to raise them to the proper level I guess
[23:19:02] <wjp> yeah
[23:19:10] <wjp> and visually they look right
[23:19:51] <wjp> I'll probably patch the map in pentagram itself
[23:20:04] <wjp> did that with a couple of other spots as well
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[23:21:02] <Iz-GOod> pentagram can do that?
[23:21:09] <Iz-GOod> you will hardcode the tiles or something?
[23:21:14] <wjp> yes
[23:21:27] <Iz-GOod> that's pretty cool I must say
[23:21:39] <wjp> well, we have to load the data anyway, so might as well tweak it slightly while loading :-)
[23:21:58] <Iz-GOod> just to let you know, I'm a software technician studying software engineering so I know my way through code a bit
[23:22:06] <wjp> cool
[23:22:19] <Iz-GOod> though I don't have much experience yet, more book smarts than street smarts as they say
[23:22:59] <Iz-GOod> I guess since you did code an engine that decodes the entire map, it shouldn't be a big deal to change a tile position here and there
[23:23:43] <wjp> right
[23:24:18] <wjp> might have to think about a proper map patch format at some point, but for now hardcoding the positions will do
[23:28:07] <Iz-GOod> ok I posted one more comment
[23:28:14] <Iz-GOod> that is the other spot I was talking about earlier
[23:28:18] <Iz-GOod> where I just fell into water
[23:28:23] <Iz-GOod> but I couldn't reproduce it
[23:34:06] <wjp> I'll look around there a bit
[23:34:41] <wjp> but for now I should be going (1:30 am)
[23:34:44] <wjp> good night
[23:41:38] <Iz-GOod> good night, and thanks for giving us such a cool project
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