#pentagram@irc.freenode.net logs for 26 Apr 2004 (GMT)

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[13:38:24] <Colourless> hi
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[14:30:53] <Fl00der> hi
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[14:31:10] <Fl00der> anyone here ?
[14:31:55] * Colourless checks
[14:32:02] <Colourless> Darke is no here :-)
[14:32:44] <Fl00der> :P
[14:33:02] <Colourless> he's hiding :-)
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[15:14:01] <^Gadreel^> Fork!
[15:14:07] <^Gadreel^> anyone here?
[15:14:25] <Colourless> perhaps
[15:14:25] <^Gadreel^> knock knock...?
[15:14:27] <^Gadreel^> heh
[15:14:50] <^Gadreel^> What I'm after, and I'd think YOU guys would be the MOST likely to have it...is a copy of the usecode file PARSED out to the dialogs? Any such animal?
[15:15:06] <^Gadreel^> I.E. - I just want what everyone says.
[15:15:07] <Colourless> 'fraid not
[15:15:14] <^Gadreel^> But no clue how to parse that file out
[15:15:27] <Colourless> Dialogs are embedded into the compiled usecode
[15:15:44] <^Gadreel^> Do you know of any links that might have the transcripts parsed out? I know that the folks at U8: Exile said they do in their forums, but.....
[15:16:15] <Colourless> it's possilble to moddify our DISASM to give you output that is the dialogs only
[15:16:29] <^Gadreel^> and would this be a time-consuming thing?
[15:16:33] * ^Gadreel^ looks hopefully at you
[15:16:44] <Colourless> however you'll have almost no idea who is meant to be saying the string
[15:16:55] <^Gadreel^> Yah I noticed that in the file...
[15:16:59] <^Gadreel^> there weren't identifiers per se
[15:17:05] <Colourless> you'll also get a lot of other crap coming along too
[15:17:08] <^Gadreel^> I presume it's encoded into the usecode
[15:17:22] <Colourless> there are identifiers, but it all in the byte code
[15:17:27] <^Gadreel^> I see.
[15:17:28] * ^Gadreel^ nods
[15:17:45] <^Gadreel^> Okay...let's approach this a different way...heh. Do you know of any madperson(s) who have transcribed the dialog(s)?
[15:18:02] <Colourless> it's not hard to figure it all out if you read the disassembled usecode, but there is no easy way to do it with a program
[15:18:05] <Colourless> no i don't know anyone
[15:18:14] <^Gadreel^> poo
[15:18:31] * ^Gadreel^ sighs
[15:18:42] <Colourless> in general you can probably work it out
[15:18:48] * ^Gadreel^ nods
[15:18:56] <^Gadreel^> and going to the Exile people would just be tacky tacky. heh
[15:20:42] <^Gadreel^> I'm dinking around in NWN's engine playing at making a total redo of U8. (Unlike the people at Exile who are doing a remake). I just need a general gist of what was said in conversations so I can make sure to cover THOSE topics in addition to the ones I'm pulling off the top of my head. heh
[15:20:57] <^Gadreel^> (Why? Bored, and have no life.)
[15:22:13] <^Gadreel^> I spent about 4 days in the Ultima 9: Redemption (remake) team...and got ...um... miffed...by the fac that their plotline seemed tissue-paper-thin (just as Origin's did.).
[15:22:14] * ^Gadreel^ shrugs
[15:22:22] <^Gadreel^> so I figured what the hell...might as well dink with U8 then.
[15:22:39] <Colourless> :-)
[15:22:55] <^Gadreel^> There was so much POTENTIAL in U8 that was just ...I dunno...untapped.
[15:22:58] * ^Gadreel^ shrugs again
[15:23:07] <^Gadreel^> (and that's putting aside the whole Lost Vale thing)
[15:23:45] <^Gadreel^> For instance...WHY didn't Origin make it possible to have a "Okay, I'm not gonna destroy Pagan in the process of getting home..." option???
[15:23:48] <^Gadreel^> ju know?
[15:24:16] <^Gadreel^> But I'm odd. I'm 34. I played Ultima 1 when it came out on an Apple II. :P
[15:24:58] * ^Gadreel^ assumes he's boring the HELL outta you
[15:25:34] <^Gadreel^> Mkay...I'll just slink BACK into the shadows now....
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[20:17:22] <Dominus> hi
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