#pentagram@irc.freenode.net logs for 26 Dec 2007 (GMT)

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[17:37:54] <watt> Well, I think I grok how we handle lerp now.
[17:40:41] <watt> Although, I thought we would want a lerpFactor of 0 if were not limiting frames.
[17:42:23] <watt> But I guess you would really only want frame limiting off if your system was already constantly giving too few frames per second
[17:44:51] <watt> ... and it looks like we aim for 33 frames (game ticks, i guess) per second with no limit to the amount of times per second we try to redraw the screen if needed
[21:10:47] <watt> OK, I think I know what I want to do next.
[21:15:06] <watt> I'd like to remove the const uint32 framenum from Gump::Run and Process::run as it's hardly user used, can be obtained through Kernel::get_instance()->getFrameNum() (already used in many more areas) and seems a bit confusing in gumps since shapes also have a framenum - I'd also like to make Gump::Run be Gump::run for consistency while I'm doing this.
[21:15:48] <watt> Any objections here? - I'll probably repeat soon on the dev mailing list.
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