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[16:28:38] <Colourless> hi
[16:28:44] <wjp> and hi :-)
[16:28:56] <wjp> I think I pretty much managed to get walking anims correct last night
[16:29:02] <Colourless> cool
[16:29:04] <wjp> speed is off somewhat
[16:29:27] <wjp> it's about 1.5 to 2 times too fast, I think
[16:30:11] <Colourless> compared to what?
[16:30:21] <wjp> the original :-)
[16:30:46] <Colourless> running under what os?
[16:30:58] <wjp> w98
[16:31:34] <Colourless> hmm ok
[16:31:49] <wjp> and it "feels" too fast, regardless
[16:32:44] <Colourless> everything in current cvs?
[16:32:47] <wjp> yes
[16:36:14] <Colourless> walking is far too fast
[16:36:16] <Colourless> probably 2x
[16:36:32] <Colourless> just compare to what it was like before your commits
[16:42:12] <wjp> not sure why it got this much faster
[16:48:13] <Colourless> the rest of the game is still the same though
[16:48:18] <Colourless> something's a miss :-)
[16:52:36] <wjp> F2 makes Devon walk, btw
[17:16:57] <wjp> a factor 2 might be right
[17:17:11] <wjp> feels a bit sluggish, but I could be getting used to the faster anims
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[18:56:36] <ragzter> which games anims are you currently testing?
[18:57:07] <wjp> u8
[18:57:26] <ragzter> okay
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[20:46:18] <Dominus> hi
[20:47:30] <wjp> hi
[20:47:52] <Dominus> still fiddling with animations?
[20:48:10] <wjp> not currently
[20:49:24] <Dominus> what are you fiddling with atm (if at all)?
[20:49:38] <wjp> nothing pentagram-related :-)
[20:49:55] * Dominus is shocked
[20:52:37] <Dominus> were your cvs comit mails also delayed last night or was that my mailserver?
[20:59:38] <wjp> they were delayed
[21:00:00] <wjp> "452 space shortage, please try later"
[21:00:02] <Dominus> k, thx for checking
[21:00:15] <wjp> no need to check, I remembered the failure notices :-)
[21:00:23] <wjp> (kind of hard to ignore when you get 5 of those :-) )
[21:00:25] <Dominus> he he
[21:00:31] <Dominus> yup
[22:15:04] <wjp> I wonder what's going to happen with Ryan's suggestion for the windows keymapping issue in SDL/windx5
[22:15:24] <Dominus> any responses to it, yet?
[22:15:29] <wjp> yeah, several
[22:15:36] <wjp> one by Sam Lantinga, which is good :-)
[22:15:50] <wjp> (asking for clarification)
[22:15:56] <Dominus> and what is the overall verdict?
[22:16:08] <wjp> nothing yet
[22:16:23] * Dominus doesn't know who's who in SDL, so who is Sam Lantinga?
[22:16:39] <wjp> project lead
[22:16:49] <Dominus> k
[22:16:56] <wjp> "Mr. SDL" :-)
[22:17:02] <Dominus> he he
[22:17:03] <Dominus> ok
[22:18:54] <Dominus> would be nice to see this problem "solved"
[22:47:07] <wjp> pathfinding is going to be quite interesting...
[22:47:15] <wjp> I think I'm going to cheat a bit
[22:47:26] <Dominus> how so?
[22:47:45] <wjp> maybe cheating isn't the right word
[22:48:06] <wjp> the "problem" is that the world isn't nicely tiled
[22:48:21] <wjp> you walk by performing animations
[22:48:33] <wjp> which animation you can do next depends on the previous one
[22:48:49] <wjp> so you have a rather interesting graph to navigate through
[22:49:50] <wjp> as far as I remember pathfinding only used normal walking/turning animations, so that's something
[22:50:06] <wjp> not sure about stairs
[22:50:55] <wjp> can't remember people walking up/down stairs in the original
[22:51:14] <Dominus> don't think they
[22:51:29] <Dominus> there weren't many above ground level
[22:51:37] <Dominus> I *think*
[22:51:47] <wjp> Vividos had a schedule on the second floor, I think
[22:51:54] <wjp> Mythran too
[22:52:19] <wjp> not sure if they actually walked the stairs while you were around
[22:52:30] <wjp> ah well, stairs won't be too big a problem
[22:53:06] <wjp> the pathfinding 'cost' will definitely have to favour walking in straight lines
[22:53:20] <wjp> (since turning is rather slow)
[22:56:11] <wjp> and we need some way to check if an animation can be run from the current position
[22:56:51] <wjp> a modified collideMove should do it
[22:57:08] <wjp> I guess I'll have a go at implementing it tomorrow
[22:58:19] <wjp> doing basic avatar movement is also possible now that single-step walking works
[22:58:47] <wjp> avatar movement is going to have an "interesting" amount of logic behind it :-)
[22:59:31] <Dominus> he
[23:17:42] <wjp> anyway, time to go
[23:17:43] <wjp> 'night
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[23:18:11] <Dominus> goodifea
[23:18:25] <Dominus> good idea, I mean :-)
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