#pentagram@irc.freenode.net logs for 26 Mar 2007 (GMT)

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[21:16:44] <wjp> woohoo; finally have missiles working properly :-)
[21:17:06] <wjp> they're just using the normal physics instead of a custom process...
[21:17:17] <wjp> so I'm going to deprecate MissileProcess
[21:18:15] <wjp> all the 'strange' parameters to Item::shoot actually turned out to be perfectly normal things like speed :-)
[21:22:11] <watt> Does that mean it'll use normal gravity process now?
[21:22:18] <wjp> yes
[21:22:44] * watt is reading the fish flying constants in missile process
[21:22:51] <watt> ;-)
[21:22:53] <wjp> :-)
[21:23:18] <wjp> it calculates the number of frames the missile will take by dividing distance by speed
[21:23:42] <wjp> then deduces the vertical speed it needs to give the item to reach the right vertical level in that number of frames given the gravity
[21:24:10] <wjp> and determines the horizontal speed to reach the right spot
[21:24:22] <wjp> then it simply does an Item::hurl
[21:25:24] <watt> So, I'm guessing a stub of the MissileProcess will have to stick around to deal with savegame compatibilty?
[21:25:38] <wjp> yeah, unfortunately
[21:26:13] <wjp> ah well, it's only a small process
[21:27:16] <watt> Will you keep it in tact or just make it do something silly? Like items that were being affected just fall straight to the ground.
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[21:27:49] <wjp> probably just keep it intact, and only remove the constructor
[21:28:13] <wjp> (only keeping the one used by loading)
[21:29:50] <wjp> I should get item throwing working now as well
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