#pentagram@irc.freenode.net logs for 26 Sep 2007 (GMT)

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[10:42:04] <pupnik> i wonder if this looks better...
[10:42:50] <pupnik> http://pupnik.de/xu4_onscreenctls5.png
[10:43:10] <Darklock> #xu4 ;P
[10:43:24] <pupnik> yah nobody hangs out in xu4 tho
[10:49:37] * Colourless thinks that the buttons should perhaps have more than 4 letter 'words' on them
[10:50:05] <Colourless> there is a lot of pixels to play with and abbreviations aren't really needed
[10:52:03] <lupine_85> woah, U4
[10:52:09] <lupine_85> brings back memories
[10:58:19] <Mrrrr> lol nice :D
[11:02:18] <pupnik> kthx Colourless :)
[11:06:10] <Colourless> can xu4 use the 'upgraded' vga graphics?
[11:06:17] <pupnik> yes
[11:06:54] <pupnik> http://www.moongates.com/u4/upgrade/Upgrade.htm
[11:07:12] <Colourless> cool
[11:07:30] <pupnik> it is configurable in xu4 config menu EGA/VGA
[11:09:10] <Colourless> for such a simple tilebase game like u4, it would acually be 'relatively' easy to completely redo all the graphics to something closer to how u6 looks, provided xu4 was written in such a way to allow ot
[11:09:11] <Colourless> *it
[11:11:09] <Colourless> where 'relatively' easy means you could algorithmically choose what '3dish' tile to use instead of the completely flat 2d one
[11:12:06] <pupnik> ah you mean using u6 tiles - not re-creating a whole tileset?
[11:12:44] <Colourless> using u6 tiles would be an obvious choicem but recreating the whole tileset would also be possible, though so horribly time consuming i don't think anyone would try :-)
[11:13:24] <pupnik> not many decent graphics artists work on open source games
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[12:39:55] <pupnik__> how about this one? http://pupnik.de/xu4_onscreenctls7greywood1_sm.png
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[13:10:38] <Darklock> like it better than the round buttons
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[14:20:32] <Darklock> anyone got a beta key for Tabula Rasa? :D
[15:22:44] <wjp> that's still being developed? :-)
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[15:34:12] <Mrrrr> yup
[15:34:24] <Mrrrr> the beta players I know have been saying its quite something
[15:34:47] <Mrrrr> Tho my time is will stay with Eve
[15:43:38] <Darklock> it should be, being six years in development..
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[18:31:03] <pupnik> now i'm too tired to program
[18:31:35] <pupnik> btw tiny bug in pentagram dealing with non standard resolutions
[18:31:50] <pupnik> when playing intro video from the book, pentagram doesn't clear out the whole sdl window
[18:32:14] <pupnik> so when running 800x600, the landscape tiles can still be seen around the animation video
[18:32:27] <pupnik> er, 800x480
[18:33:23] <pupnik> looking at the iphone, it might be interesting to do a 'kinetic scrolling' type thing
[18:33:36] <pupnik> for a stylus interface
[18:34:06] <pupnik> so an initial click very close to avatar, followed by fast mouse motion with button held, would set the avatar walking in that direction
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[21:41:07] <Monochrome> hay
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[22:23:55] <lupine_85> hi
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